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Explore bio-inspired computational approaches for architectural design, integrating ancient Chinese pagoda structures into modern generative modelling. Investigate shape computation, urban morphology, and evolutionary design principles.
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Collective Pavilions A Generative Architectural Modelling for Traditional Chinese Pagoda Kai Liao College of DAAP University of Cincinnati Chia Y. Han ECECS Department University of Cincinnati CAAD futures 2005
Introduction • Complex Adaptive Systems (CAS) • Computational approaches based on CAS • Inspired by ‘bio-logic’ • Categorized into non-classic, connectionists and natural computation • Applications for shape computation, architecture and urban morphology • formalization of natural form through fractal geometry • modelling of animal behaviour patterns, e.g., the Boids algorithm • biological growth processes, e.g., the L-systems • evolution & adaptation phenomena, evolutionary computation, etc.
Background • Current avant-garde architectural practice • the works of Greg Lynn, ETHZ, etc. • A Sequence of Similar Modules with Iteration and Interaction
Background (cont.) • Design Computation research • Recursive algorithms for shape computation, e.g., shape grammar • Fractals in architecture and urban structure • Evolutionary design for architecture • Artificial life for architectural design and 2D/3D Cellular Automata for building plan and mass/volume composition
Background (cont.) • Problems with current CAS approaches • Unclear association to the architectural form & space concepts, and architectural space theories, • Lack of an in-depth, systematic analysis of design manners that provides a holistic and connectionist view, • Insufficient development of aesthetic theory and historical perspective of the new paradigm.
Background (cont.) • Can current CAS approaches do this? • Iteration: Shape grammar? Structure?
Needs and Proposed Solutions • To upgrade the concepts of architectural form and space based on ‘bio-logic’, self-organization and non-linear order – • To develop a framework of generative architectural modelling that is applicable to design analysis & criticism, and formal & spatial design. • To study how the shape patterns/components are used as the basic entities for architectural design/modelling – • To integrate basic shape with architectural space concept and spatial patterns in architectural settings. • To discover how past architectural works can enrich future design using generative methodologies in architectural modelling – • To study traditional Chinese architectural structures, in particular, pagoda, to help us gain new aesthetic knowledge and develop historical research methods for enriching design manners & architectural vocabulary for current design practices.
Our Approach • Study both the architectural form-making and space design analysis based on CAS viewpoints • Incorporate generative design and evolutionary computation in implementation • Provide both global and local considerations through multi-agent modeling and simulation
Our Method • Two level abstraction (space and form) for descriptive & generative model, combining: - graph-based space description with - recursive shape computation
c Basic pavilion parts Roof Bracket Wall/column Podium/banister
1-5-5-1 1-5
Pavilion units round 4-sided 6 8
Adjacent pavilions interacting as agents with living behaviors Producing Extending eave Moving Degenerating (roof)
Sample composition patterns (Rhythm/ emergent social structure)
Phase II End Phase V Phase IV Start Phase III Phase I Flow Chart Phase I – Generate pavilions (local features) Phase II – Generate spatial patterns (global features) Phase III – Generate pavilion assemblies (integration) Phase IV – Generate pagoda (adaptive refinement) Phase V – Select final configuration (explore design space)
Phase I - Generate Pavilions (GA) • Initialize design space for pavilion units • Select a formal unit pattern and record its topological graph • Seed a set of pavilion units genotype (initial population) • Decode genotypes into phenotypes for subjective evaluation of the fitness, accept or continue • Add the genes of selected pavilions into the pool, evolve, and go to step 4.
Phase II – Generate spatial structure • Initialize design space – topologies of pavilion layouts • Randomly seed a set of graphs for topologies of pavilion assemblies • Decode the genotypes into phenotypes for subjective evaluation, accept or continue • Put the genes of selected pavilion layouts into the pool, evolve, and go to step 3
Phase III – Generate assemblies • Initialize design space for combining phases I & II (forming a collection of pavilion genes and layout genes) • Generate an assembly from the above pool, using a selected pavilion unit as axiom and applying recursively operational rules according to the selected layout
Phase IV – Generate pagoda • Consider a pagoda as a collection of living pavilions, explicitly encode the following: interactions between pavilions, local and global constraints, and geometric and form parameters of the pavilions. • Do local refinement by letting individual pavilion move, grow, shrink, produce, die, and interact with others to generate a candidate version of the pagoda
Phase V – Exploring design space • Specify aesthetic standards for selection • Invoke phase IV to generate a set of pagoda candidates, and select a pair with desirable characteristics. • Evaluate them subjectively, and let them evolve further in the design space to generate newer versions
Compositional rules for plan layout recursive
Shanghai Jin Mao Tower By Skidmore, Owings & Merrill
Conclusions • Investigated generative architectural modeling for Pagoda and traditional Chinese architecture • Explored and extended the potential of adaptive computing for architectural design methods
Contributions • Provide a study of both the architectural form-making and space design analysis from the CAS viewpoints • Incorporate generative design and evolutionary computation in implementation • Provide both global and local considerations through multi-agent modeling and simulation