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Graphical representation and animations of CERN physics and technologies

Explore graphical representations of CERN physics, from quarks and leptons to the Higgs particle. Learn about the animation process and CERN's important research topics.

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Graphical representation and animations of CERN physics and technologies

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  1. Graphical representation and animations of CERN physics and technologies Rolf Landua CERN PH-EDU IPPOG Meeting, 4 November 2011

  2. PART 1 : GRAPHICAL REPRESENTATION OF “INVISIBLE” OBJECTS Guide lines Logical and consistent use of ‘metaphors’ for particle properties Appealing appearance - (even) for non-physicists Same representation in 2D- and 3D-graphics Object library for use in future graphics / animations

  3. ....quarks visible or not ....without or with gluons ....without or with sea quarks Example: Many ways to represent a proton how to represent electrons, neutrinos? Strong vs weak, electromagnetic charge? Spin 1/2 vs Spin 1 ?

  4. Spin 1/2 Colour (blue) Weak charge (“up”) Electric charge (+1, pink) New scheme used for animations *** draft version - not quite ready yet *** UP QUARK

  5. Blue colour Red colour Green colour Quark declination in ‘colour’ space

  6. Weak charge (“up”) Electric charge (- cyan) Electric charge (+ pink) Weak charge (“down”) Weak and electric charge UP QUARK: DOWN QUARK

  7. Electric charge - Colour charge 0 Electric charge 0 Colour charge 0 ELEKTRON E-NEUTRINO Quarks versus Leptons UP DOWN

  8. Three families of leptons T-NEUTRINO E-NEUTRINO M-NEUTRINO ELEKTRON MUON TAU 1 1I I1I

  9. Anti-Quarks obtain by ‘hue inversion’ Red Anti-red UP ANTI-UP DOWN ANTI-DOWN

  10. POSITRON E-ANTINEUTRINO Anti-Leptons E-NEUTRINO ELEKTRON

  11. Spin 1 M = 0 Field particles: PHOTON Electric charge 0 Colour charge 0

  12. massive W- Zo W+ Electric charge - Electric charge - Electric charge + Field particles: ELECTROWEAK Photon massless

  13. Field particles: GLUONS Colour charge: Red - Antiblue Spin 1 M = 0

  14. All gluon colour combinations

  15. Spin 0 .... finally, the (elusive) HIGGS Electric charge 0 Colour charge 0 massive

  16. COMPOSED OBJECTS - THE PROTON

  17. PROTON: ANIMATION *** Low resolution version ***

  18. Goals Composition (communication, education, ATLAS, CMS) D. Barney S. de Gennaro D. Dominguez S. Goldfarb R. Landua C. Marcelloni L. McCarthy J. Pequenao C. Pralavorio Produce a consistent set of (3D) animations needed for - press office / media - new CERN movie for visits service - visit point project and exhibitions PART 2 - CERN WORKING GROUP ON ANIMATIONS

  19. Topics ranked according to priority • 1) Matter and forces • the main components (u,d,e,v) • forces: strong, electromagnetic, weak • how to build protons/neutrons/nuclei; atoms; transforming particles • heavy quarks, leptons; Higgs • 2) The Higgs mechanism • 3) Producing a Higgs particle in a p-p collision • 4) How an LHC experiment ‘sees’ invisible particles • Higgs • Missing energy/momentum (‘SUSY, extra dimensions, etc’) • 5) Evolution of the Universe • Matter-Antimatter (a)symmetry • Quark-Gluon Plasma • Nucleon formation • Nucleosynthesis • Recombination and CMB • Star and galaxy formation - role of dark matter

  20. Topics ranked according to priority (2) 6) “Virtual tour of the CERN accelerator network” 7) “The World-wide LHC GRID - what it is, how it works” 8) “Computing - from the experiments to the discovery of new phenomena” 9) “How the LHC works - the main components and their function” OTHER TOPICS (priority to be defined) Matter-Antimatter asymmetry in Bd decay Energy becomes mass - particles and antiparticles at CERN Extra dimensions and black holes Dark Matter - how we know it is there, how to find it at CERN Supersymmetry: what is - and why we think we need it Particle detectors - how they work, how they are used (Si strips, pixels, tracking; calorimeters; RPC, drift tube, CSC, alignment/calibration) Gauge symmetries and heavy bosons (old and new), Z’ Compositeness (preons) Technicolor (composite Higgs, techni-particles) 4th Generation

  21. ANIMATION GROUP : Work flow PHASE 1 - DEVELOPMENT: Conceptualization (brainstorming), script PHASE 2 - PRE-PRODUCTION : Story board, animatic (rough animated version), design chart PHASE 3 - PRODUCTION: Modeling, materials, shaders, textures; layouts, animations, lighting PHASE 4 - POST-PRODUCTION: Final rendering, compositing (layers), editing, sound, credits

  22. ANIMATION GROUP : Work flow (example) Structure of matter (part 1: conceptualization)

  23. Story board (beginning ...)

  24. That’s all for now ... watch this space.

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