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Where 3D Virtual Worlds and e-Learning combine. Introduction to Second Life (SL) Barry Spencer. What is Second life. Second Life is a semi-immersive 3D Virtual Reality. Second Life and other MUVE (Multi User Virtual Environments) are together ushering in the arrival of web 3.D. Web 1.0.
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Where 3D Virtual Worlds and e-Learning combine Introduction to Second Life (SL) Barry Spencer
What is Second life Second Life is a semi-immersive 3D Virtual Reality. Second Life and other MUVE (Multi User Virtual Environments) are together ushering in the arrival of web 3.D
Web 1.0 http://secondliferesearch.blogspot.com/
Web 2.0 http://secondliferesearch.blogspot.com/
Web 3.D http://secondliferesearch.blogspot.com/
Land Size km2 http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
Registration Count http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
% of Active residents within age band http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
Gender Distribution http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
But first the big question What can Second Life provide that current technologies do not?
Data Logging Student quiz 217 Resources 1816 Museum 162
The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms.
a combined entity which has a value greater than the sum of its parts Synergy
Thank you end of presentation