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The Role of Virtual Worlds in Teaching and Learning. Petra Štogrová Jedličková New Media Studies, Faculty of Arts Charles University, Prague, Czech Republic. Content. Intro (= Premises ) Active Learning and other theories (= Techniques ) Tools (= Opportunities ) Roles (= Experiences )
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The Role of Virtual Worlds in Teaching and Learning Petra Štogrová Jedličková New Media Studies, Faculty of ArtsCharles University, Prague, Czech Republic
Content • Intro (=Premises) • Active Learning and other theories (=Techniques) • Tools (=Opportunities) • Roles (=Experiences) • Future research and trends (=Challenges) DECOWE September 2009
Premises • Information Society challenges: • traditional faculty-centered educational models versus learner-centered collaborative networked models • ICT infrastructure, eAccessibility and eReadiness • Raise of expectations: • Efficiency, effectiveness • increased motivation for students grown-up immersed in computer games • Didactics and Methodology • constructivist approaches • exploitation of virtual worlds and computer games for learning purposes and bypassing their drawbacks at the same time DECOWE September 2009
Techniques • active learning, anchored learning, constructivist approaches, social constructivism... • interaction with the online environment and modifying/expanding it, group interaction, reaching consensus, discussion, chatting, negotiation, team work, peer review, forming virtual communities, receiving feedback DECOWE September 2009
Opportunities • Construction of identity (static settings – icon, roles..- and dynamic aspects – language behavior, response time...) • tracking of an individual‘s progress (statistics, portfolios, profiles) • increased responsibility (success of the group) • increased motivation (key to success in LLL) • repository of knowledge (shared and further developed) DECOWE September 2009
Experiences • collaboration (online environments are living organisms, hard to fully control and monitor, exceeds diversity of environments, can not be forced-needs conditions) • interaction (person-person, person-object, object-object) DECOWE September 2009
Challenges I. • Understanding processes (social): • assessment of real impacts, efficiency and effectiveness (investments/outcomes), longitudinal research, empirical evidence – how people actually learn? • more diverse groups within less diverse environment (cultures, styles, levels, experience) – putting people together doesn‘t solve the problems of differences • virtual worlds simulate not only real-life situations but also virtual-life situations or situations currently not possible (cultural diversity, democracy, future projections, variations) DECOWE September 2009
Challenges II. • Understanding actors (pedagogical): • motivations to study determine the behavior • ability of a learner to move from passive to active learning (responsibility issue) • introduction of students and teachers to online learning environment • reflexion of understanding one‘s behavior and learning progress • high level of (not only ICT) skills of training personnel • new teaching methods applied to old-structured systems (network vs hierarchy, tension between notion of virtual learning community and traditional learning discourse) • traditional expertise in subject is available externally while teacher has to become navigator, manager, facilitator, mentor, and tutor DECOWE September 2009
Challenges III. • Understanding environment (technical): • digital divide • limited availability and capability of SW and HW • limited ICT tools (ability to cover all themes, subjects and aspects of learning; increased instructor‘s workload) DECOWE September 2009
Thank you for your attention! Petra Štogrová Jedličková, PhD. New Media Studies Faculty of Arts, Charles University, Prague GSM: +420 605 21 41 66 E-mail: stogrova@navreme.cz URLs: novamedia.ff.cuni.cz www.navreme.cz www.ikaros.cz LinkedIn Skype Facebook Plaxo DECOWE September 2009