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Visual literacy

Visual literacy. #4. Gunnar Stevens Human Computer Interaction University of Siegen, Germany. Agenda. Part I: Some remarks about visual grammar gestalt theory CRAP – A screen design heuristic Part II: Sketching screen design Wireframes. Lecture Goals.

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Visual literacy

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  1. Visual literacy #4 Gunnar Stevens Human Computer Interaction University of Siegen, Germany

  2. Agenda • Part I: Some remarks about visual grammar • gestalt theory • CRAP – A screen design heuristic • Part II: Sketching screen design • Wireframes

  3. Lecture Goals Principle of the orderliness of the social reality // “grammar” of the visual perception Difference between descriptive/empricial theories of human perception and normative design rules about the good form Design critique applying the laws of the gestalttheory // CRAP-rules

  4. Gestalt theory „Es gibt Zusammenhänge, bei denen nicht, was im Ganzen geschieht, sich daraus herleitet, wie die einzelnen Stücke sind und sich zusammensetzen, sondern umgekehrt, wo – im prägnanten Fall – sich das, was an einem Teil dieses Ganzen geschieht, bestimmt von inneren Strukturgesetzen dieses seines Ganzen. … Gestalttheorie ist dieses, nichts mehr und nichts weniger.“ Wertheim, 1924 „The world generally appears to us as ordered; that is, as predictable, familiar, normal, and largely devoid of surprises. This order derives from the fact that the world is organized. Whatever is presented to us in direct and immediate experience is structured and organized to a greater or lesser extent” – G. Fele(2008)

  5. On the language of the visual Visual language has grammar. It is based on the brain’s perceptual processes, and its organizational structure is key to stimulating viewer Random musical notes produce audible noise, random letters or words produce literary noise (gibberish) and lacking any cohesive structure, random visual elements produce visual noise. Visual elements, like notes in music or words in a sentence, are associative in application. It is in this context that the basic principles of perception – organization and meaning – become operational.

  6. Main principles • Early Gestalt psychologistsformulatedseverallawsorprinciplesrelatedtotheorganizationofvisualfields, asking Howorderisconstructed

  7. Some examples Gestalts-Laws

  8. Example Proximity AFTER THE SWIM, 2004, MARJON B. The horses in this photo appear to be in two groups.

  9. Proximity Visual elements that are close together unite and are easily seen as a figure. Elements that are near to one another join together to form patterns or “groupings,” figures against the ground How many groups do you see?

  10. Example Similarity BIRDS OF DIFFERENT FEATHERS, 2004, HUUB LINTHORST Our eye picks out the white geese from the black and our brain treats them as a group.

  11. Similarity Visual elements that resemble one another, whether in size, shape, or color, unite to form a homogeneous group and are seen as a figure. How many groups do you see?

  12. Example Continuity YELLOW BICYCLES, 2004, STEPHEN NUNNEY This photograph succeeds because of the principle of continuity.

  13. Continuity Perceptual organization tends to flow in one direction. We have no difficulty following the path of any single line or contour even through a maze of many overlapping lines. Modern psychologists believe that the orientation, or slope of lines is a major factor of similarity. How many lines do you see?

  14. Example Closure Although partially obscured by the plant stem, we perceive this anole as a whole figure.

  15. Closure We possess an innate tendency to perceive multiple elements as a group or totality. If it can find evidence of continuation, our brain will connect disjointed edges, contours or masses. Closure is a confirmation by the brain of a preexisting idea. When we can achieve it, we are psychologically rewarded. Do you see two circles?

  16. Example Equilibrium IN PAIR, 2004, MARCELL PAÅL We know the rear swan is just as complete as the one in front.

  17. Equilibrium Equilibrium is a principle which states that figures tend to assume their most regular form. The brain expects occluded objects to appear the same as their non-occluded counterparts. Are the blue and red objects overlapping? Are the figures more like those in a or in b?

  18. Example Assimilation You are probably familiar with the item and recognize it immediately.

  19. Assimilation Assimilation is the process by which a meaningful impression is obtained from a vast storehouse of past experience and knowledge. It is responsible for a characteristic psychologists call isomorphic correspondence, such as when we recoil at the sight of a child about to touch a hot stove. Which pattern at left holds more meaning?

  20. Summary I Proximity– Things close together unite. Similarity– Things that resemble each other unite. Continuity– Perceptual organization tends to move in one direction. Closure– The brain has an innate ability to close gaps in order to make things whole. Equilibrium– Balance and orientation are key to meaning. Assimilation– Past experiences create meaningful impressions. Main principlesrelatedtotheorganizationofvisualfields:

  21. Summery II Gestalt principles examine the ways parts of the visual field are organized into figures and grounds. Gestalt theory proposes that patterns and groups are the fundamental elements of perception. Gestalt psychology unifies the concept of wholeness with ideas of form, shape and pattern. These concepts have provided a reliable psychological basis for spatial organization and visual communications

  22. The Non-Designer's Design Book (Williams 2008) CRAP Design Principles

  23. CRAP • Contrast • Repetition • Alignment • Proximity Robin Williams Non-Designers Design Book, Peachpit Press

  24. CRAP • Contrast Elements that aren’t the same should be very different so they stand out, making them “slightly different” confuses the user into seeing a relation that doesn’t exist. Strong contrast between page elements allows the user’s eye to flow from one to another down the page instead of creating a sea of similarity that’s boring and not communicative. • Repetition • Alignment • Proximity Robin Williams Non-Designers Design Book, Peachpit Press

  25. CRAP • Contrast • make different things different • brings out dominant elements • mutes lesser elements • creates dynamism • Repetition • Alignment • Proximity 1 2 3 4 5 Robin Williams Non-Designers Design Book, Peachpit Press

  26. CRAP • Contrast • Repetition Repeat styles down the page for a cohesive feel — if you style related elements the same way in one area, continue that trend for other areas for consistency. • Alignment • Proximity Robin Williams Non-Designers Design Book, Peachpit Press

  27. CRAP • Contrast • Repetition • repeat design throughout the interface • consistency • creates unity • Alignment • Proximity 1 3 2 4 Robin Williams Non-Designers Design Book, Peachpit Press

  28. CRAP • Contrast • Repetition • Alignment Everything on the page needs to be visually connected to something else, nothing should be out of place or distinct from all other design elements. • Proximity Robin Williams Non-Designers Design Book, Peachpit Press

  29. CRAP • Contrast • Repetition • Alignment • creates a visual flow • visually connects elements • Proximity 1 3 2 4 Robin Williams Non-Designers Design Book, Peachpit Press

  30. CRAP • Contrast • Repetition • Alignment • Proximity Proximity creates related meaning: elements that are related should be grouped together, whereas separate design elements should have enough space in between to communicate they are different. Robin Williams Non-Designers Design Book, Peachpit Press

  31. CRAP • Contrast • Repetition • Alignment • Proximity • groups related elements • separates unrelated ones 1 2 3 Robin Williams Non-Designers Design Book, Peachpit Press

  32. Examples

  33. Where does your eye go? • Boxes do not create a strong structure • CRAP fixes it Robin Williams Non-Designers Design Book, Peachpit Press

  34. Where does your eye go? • Some contrast and weak proximity • ambiguous structure • interleaved items Robin Williams Non-Designers Design Book, Peachpit Press

  35. Where does your eye go? • Strong proximity (left/right split) • unambiguous Robin Williams Non-Designers Design Book, Peachpit Press

  36. Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Mmmm: Where does your eye go? • the strength of proximity • alignment • white (negative) space • explicit structure a poor replacement

  37. Original

  38. Proximity

  39. Alignment

  40. Contrast

  41. Repetition

  42. Bad design example • Terrible alignment • no flow • Poor contrast • cannot distinguish colored labels from editable fields • Poor repetition • buttons do not look like buttons • Poor explicit structure replaces proximity • blocks compete with alignment Webforms

  43. Bad design example IBM`s Aptiva Communication Center No regard for order and organization Webforms

  44. Bad design example Mullet & Sano Haphazzard layout Webforms

  45. Mullet & Sano Repairing the layout Webforms

  46. Bad design example Mullet & Sano Spatial tension Webforms

  47. Design tricks Using explicit structure as a crutch Webforms

  48. Design tricks Using explicit structure as a crutch Webforms

  49. Design tricks Improving a layout using alignment and factoring Webforms

  50. Interesting examples • Try to see how many of the "CRAP Principles" you can findin Webbyawards winners (http://www.webbyawards.com) : • HOME/WELCOME PAGE LIFE.com • VISUAL DESIGN – FUNCTION The Economist Thinking Space • VISUAL DESIGN – AESTHETIC We're All Fans • NAVIGATION/STRUCTURE www.hboimagine.com • COPY/WRITING NewYorker • ACTIVISM Make It Right • AUTOMOTIVE Porsche Panamera

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