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For more course tutorials visit<br><br>www.uophelp.com<br><br><br><br>CIS170C All I Labs 1,2,3,4,5,6,7 Devry University<br>
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CIS 170 (Devry) ACADEMIC COACH Tutorial For more course tutorials visit www.uophelp.com
CIS 170 (Devry) ACADEMIC COACH Tutorial CIS 170 Entire Course CIS 170 iLab 2 of 7 Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overview - Scenario/Summary You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on the purchase amount input on the screen. Learning outcomes: To be able to design program logic using either a flowchart or pseudocode To be able to define and use data types To be able to prompt the user for input To be able to use the assignment statement for calculations To be able to display output to the console in a formatted manner To be able to debug a program of syntax and logic errors To be able to make decisionsDeliverables Section Deliverable Points Part A Step 7: Program Listing and Output 20 Part B Step 7: Program List • CIS170C All I Labs 1,2,3,4,5,6,7 Devry University
CIS 170 (Devry) ACADEMIC COACH Tutorial CIS 170C iLab 1 of 7 CIS 170C iLab 3 of 7 Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores. Learning outcomes: Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through the logic of • Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary • Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C
CIS 170 (Devry) ACADEMIC COACH Tutorial CIS 170C iLab 4 of 7 CIS 170C iLab 5 of 7 Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview - Scenario/Summary You will code, build, and execute two programs requiring arrays and strings.First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average. Second program (Pig Latin): Convert words in a phrase to pig latin. Learning outcomes: Be able to explain the need for arrays in a program. Be • Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overview – Scenario/Summary • You will code, build, and execute a program that simulates the dialing of a phone using functions. • Learning outcomes: • Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants. Be able to debug a program with syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables • Section • Deliverable • Points • Lab 4
CIS 170 (Devry) ACADEMIC COACH Tutorial CIS 170C iLab 7 of 7 CIS 170C Lab 6 of 7 Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview - Scenario/Summary You will utilize classes in the design of this program.You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application. Learning outcomes: To be able to expl • Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview - Scenario/Summary • You will code, build, and execute a program that requires sequential files to create an address database. • Learning Outcomes • Continue using a menu system with console applications Be able t
CIS 170 (Devry) ACADEMIC COACH Tutorial For more course tutorials visit www.uophelp.com