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COT 4600 Operating Systems Spring 2011

COT 4600 Operating Systems Spring 2011. Dan C. Marinescu Office: HEC 304 Office hours: Tu-Th 5:00 – 6:00 PM. Last time: Networking- the Internet Naming; Use by: value/name Today: Binding and indirection Generic naming model Name mapping algorithms Comparing names; name discovery

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COT 4600 Operating Systems Spring 2011

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  1. COT 4600 Operating Systems Spring 2011 Dan C. Marinescu Office: HEC 304 Office hours: Tu-Th 5:00 – 6:00 PM

  2. Last time: Networking- the Internet Naming; Use by: value/name Today: Binding and indirection Generic naming model Name mapping algorithms Comparing names; name discovery Practical design of naming scheme Contexts Name overloading Next time UNIX File System Lecture 8 – Tuesday, February 8, 2011 Lecture 8

  3. Naming • The three abstractions manipulate objects identified by name. • How could object A access object B: • Make a copy of object B and include it in A  use by value • Safe  there is a single copy of B • How to implement sharing of object B? • Pass to A the means to access B using its name  use by reference • Not inherently safe  both A and C may attempt to modify B at the same time. Need some form of concurrency control. Lecture 8

  4. Binding and indirection • Names allow the system designer to: • organize the modules of a system and to define communication patterns among them • defer for a later time • to create object B referred to by object A • select the specific object A wishes to use • Indirection  decoupling objects from their physical realization through names. • Binding  linking the object to names. Examples: • A compiler constructs • a table of variables and their relative address in the data section of the memory map of the process • a list of unsatisfied external references • A linker binds the external references to modules from libraries Lecture 8

  5. Generic naming model • Naming scheme  strategy for naming. Consists of: • Name space  the set of acceptable names; the alphabet used to select the symbols from and the syntax rules. • Universe of values  set of objects/values to be named • Name mapping algorithm  resolves the names, establishes a correspondence between a name and an object/value • Context  the environment in which the model operates. • Example: searching for John Smith in the White Pages in Orlando (one context) or in Tampa (another context). • Sometimes there is only one context  universal name space; e.g., the SSNs. • Default context Lecture 8

  6. Figure 2.10 from the textbook Lecture 8

  7. Operations on names in the abstract model • Simple models: value  RESOLVE (name, context) • The interpreter: • Determines the version of the RESOLVE (which naming scheme is used) • Identifies the context • Locates the object • Example: the processor • Complex models support: • creation of new bindings: status  BIND(name, value, context) • deletion of old bindings: status  UNBIND(name, value) • enumeration of name space: list  ENUMERATE(context) • comparing names status: result  COMPARE(name1,name2) Lecture 8

  8. Name mapping • Name to value mapping • One-to-One  the name identifies a single object • Many-to-One  multiple names identify one objects (aliasing) • One-to-Many  multiple objects have the same name even in the same context. • Stable bindings  the mapping never change. Examples: • Social Security Numbers • CustomerId for customer billing systems Lecture 8

  9. Name-mapping algorithms • Table lookup • Phone book • Port numbers  a port the end point of a network connection • Recursive lookup: • File systems – path names • Host names – DNS (Domain Name Server) • Names for Web objects - URL – (Universal Resource Locator) • Multiple lookup  searching through multiple contexts • Libraries • Example: the classpath is the path that the Java runtime environment searches for classes and other resource files Lecture 8

  10. 1. Table lookup Figure 2.11 from the textbook Lecture 8

  11. How to determine the context • Context references: • Default  supplied by the name resolver • Constant  built-in by the name resolver • Processor registers (hardwired) • Virtual memory (the page table register of an address space) • Variable  supplied by the current environment • File name (the working directory) • Explicit  supplied by the object requesting the name resolution • Per object • Looking up a name in the phone book • Per name  each name is loaded with its own context reference (qualified name). • URL • Host names used by DNS Lecture 8

  12. Dynamic and multiple contexts • Context reference static/dynamic. • Example: the context of the “help” command is dynamic, it depends where you are the time of the command. • A message is encapsulated (added a new header, ) as flows down the protocol stack: • Application layer (application header understood only in application context) • Transport layer (transport header understood only in the transport context) • Network layer (network header understood only in the network context) • Data link layer (data link header understood only in the data link context) Lecture 8

  13. 2. Recursive name resolution • Contexts are structured and a recursion is needed for name resolution. • Root  a special context reference - a universal name space • Path name  name which includes an explicit reference to the context in which the name is to be resolved. • Example: first paragraph of page 3 in part 4 of section 10 of chapter 1 of book “Alice in Wonderland.” • The path name includes multiple components known to the user of the name and to name solver • The least element of the path name must be an explicit context reference • Absolute path name  the recursion ends at the root context. • Relative path name  path name that is resolved by looking up its mot significant component of the path name Lecture 8

  14. Example • AliceInWonderland.Chapter1.Section10.Part4.Page3.FirstParagraph Most significant   Least significant Lecture 8

  15. 3. Multiple lookup • Search path  a list of contexts to be searched Example: the classpath is the path that the Java runtime environment searches for classes and other resource files • User-specific search paths  user-specific binding • The contexts can be in concentric layers. If the resolver fails in a inner layer it moves automatically to the outer layer. • Scope of a name  the range of layers in which a name is bound to the same object. Lecture 8

  16. Comparing names • Questions • Are two names the same?  easy to answer • Are two names referring to the same object (bound to the same value)?  harder; we need the contexts of the two names. • If the objects are memory cells are the contents of these cells the same? Lecture 8

  17. Name discovery • Two actors: • The exporter  advertizes the existence of the name. • The prospective user  searches for the proper advertisement.Example: the creator of a math library advertizes the functions. • Methods • Well-known names • Broadcasting • Directed query • Broadcast query • Introduction • Physical randezvoue Lecture 8

  18. Practical design of naming schemes • Transition from abstract models to practical ones. • Name conflict  multiple modules have the same name. • How to avoid name conflicts when modules are developed independently often by different individuals? • The theoretical model tells us that we must specify a context for name resolution; but this is not so straightforward!! • Example: there are two versions of module A; one is used by module B and the other by module C. Conflict when module B uses C. Lecture 8

  19. Single context  ambiguityWORD_PROCESSOR  (INITIALIZE,SPELL_CHECK)SPELL_CHECH (INITIALIZE) (but a different version of it) Figure 3.1 Lecture 8

  20. Two distinct contexts  how does the interpreter choose the context?It needs a basis for the contexts. Figure 3.3 Lecture 8

  21. Add a context reference to each module telling the interpreter which context to use for that module? Not feasible to tinker with someone else’s modules. Figure 3.4 Lecture 8

  22. Have separate contexts but establish a link between them; the link points to the new context for the shared object Figure 3.5 Lecture 8

  23. An elegant solution • We need a systematic rather than ad-hoc ways to deal with the problem because programs contain many references to objects. • Solution  associate the name of the object not with the object itself but with a structure consisting of pairs (original object, context). • Some programming languages implement such a structure called closure and use static references. • File systems rarely apply this solutions. Lecture 8

  24. Metadata and name overloading • Metadata  information about an object that • is useful to know about the object but cannot be found inside the object • may be changed without changing the object, e.g., the last date a file was referenced. • Examples: • A user-friendly name; e.g., quadratic_solver  /user/local/bin/ linpack/quad.exe • The type of an object: e.g., Lecture9.ppt • Where to place metadata? • In the same place with the data; e.g., the Unix file system stores metadata in inodes • In a separate place  process control block stored in the kernel space. • Overloading the name  e.g., Lecture9.ppt • Overloading  adding metadata to a name • Contradicts the principle that names should only be used to reference objects • Creates a tension between the need to keep the name unchanged and the need to modify overloading information. Lecture 8

  25. Names and overloading • Pure names  names with no overloading. • Fragile names  overloaded names which violate the idea of modular design. E.g.., adding location information on the file name. • Opaque name to a module  the name has no overloading the module knows how to interpret. • A name may pass through several modules before reaching a module which knows how to interpret it. Lecture 8

  26. Addresses • Address  • A name used to locate an object • Not a pure name it is overloaded with metadata • Parsing an address provides a guide to the location • Often chosen from a compact set of integers • Does address adjacency correspond to physical adjacency? • True in some cases; e.g., sectors on a disk • False in other cases; e.g., the area code of a phone number • Can we apply arithmetic operations to addresses? • Yes in some cases; e.g., memory references • No in other cases; e.g; telephone numbers (actually the phone numbers do not forms a dense set!!) • Remember that overloading the causes name fragility Lecture 8

  27. Changing addresses • Changing addresses not hidden by a level of indirection is tricky. • Solutions • Search for all addresses and change them • Make each user do a search for the object and if the search returns “object not found” detect that the address has been changed and supply the new address. • If possible bind the object to both the old and the new name • If the name is bond to an active agent place a forwarding scheme to the old address. • The optimal solution  hide an address under a level of indirection. We’ll discuss DNS, domain name services that map host names to IP addresses. Lecture 8

  28. Unique names • Problems arise when names must be generated at a high rate., e.g., for online banking transactions (billions a week). • Danger of name collision. • Solution • Using a fine timestamp read a fine digital clock (say with a resolution of microseconds) and convert the binary representation of the timestamp to a string of characters. • Use a random number generator with a very large name space. • For objects with a binary representation (e.g., files, images) use the object itself. • Hashing algorithms such as SHA (Secure Hash Algorithm) avoid the problem of long names. HSA produces names of fixed length. Lecture 8

  29. Hierarchical naming schemes • Think about naming in the Internet with hundred millions of hosts. • Unfeasible with a central authority. • Domain names • E.g., boticelli.cs.ucf.edu • How to relate a hierarchical naming scheme used by Internet with the flat naming schemes used for MAC addresses? • MAC addresses do not have any overloading • ARP • RARP • DHCP Lecture 8

  30. Computer System Organization • Operating Systems (OS)  software used to • Control the allocation of resources (hardware and software) • Support user applications • Sandwiched between the hardware layer and the application layer • OS-bypass: the OS does not hide completely the hardware from applications. It only hides dangerous functions such as • I/O operations • Management function • Names  modularization Lecture 8

  31. Figure 2.16 from the textbook Lecture 8

  32. The hardware layer • Modules representing each of the three abstractions (memory, interpreter, communication link) are interconnected by a bus. • The bus  a broadcast communication channel, each module hears every transmission. • Control lines • Data lines • Address lines • Each module • is identified by a unique address • has a bus interface • Modules other than processors need a controller. Lecture 8

  33. Figure 2.17 from the textbook Lecture 8

  34. Bus sharing and optimization • Communication  broadcast • Arbitration protocol  decide which module has the control of the bus. Supported by hardware: • a bus arbiter circuit • distributed among interfaces – each module has a priority • daisy chaining • Split-transaction  a module uses the arbitration protocol to acquire control of the bus • Optimization: • hide the latency of I/O devices • Channels  dedicated processors capable to execute a channel program (IBM) • DMA (Direct Memory Access) • Support transparent access to files: • Memory Mapped I/O Lecture 8

  35. Optimization • Direct Memory Access (DMA): • supports direct communication between processor and memory; the processor provides the disk address of a block in memory where data is to be read into or written from. • hides the disk latency; it allows the processor to execute a process while data is transferred • Memory Mapped I/O: • LOAD and STORE instructions access the registers and buffers of an I/O module • bus addresses are assigned to control registers and buffers of the I/O module • the processor maps bus addresses to its own address space (registers) • Supports software functions such as UNIX mmap which map an entire file. • Swap area: disk image of the virtual memory of a process. Lecture 8

  36. DMA Transfer Lecture 8 36

  37. B. The software layer: the file abstraction • File: memory abstraction used by the application and OS layers • linear array of bits/bytes • properties: • durable  information will not be changed in time • has a name  • allows access to individual bits/bytes  has a cursor which defines the current position in the file. • The OS provides an API (Application Programming Interface) supporting a range of file manipulation operations. • A user must first OPEN a file before accessing it and CLOSE it after it has finished with it. This strategy: • allows different access rights (READ, WRITE, READ-WRITE) • coordinate concurrent access to the file • Some file systems • use OPEN and CLOSE to enforce before-or-after atomicity • support all-or-nothing atomicity e.g., ensure that if the system crashes before a CLOSE either all or none of WRITEs are carried out Lecture 8

  38. Open and Read operations Lecture 8 38

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