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COT 4600 Operating Systems Fall 2010. Dan C. Marinescu Office: HEC 439 B Office hours: Tu-Th 3:30-4:30 PM. Last time: Interpreters. Communication links. Today: Naming; Use by: value/name Binding and indirection Generic naming model Name mapping algorithms
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COT 4600 Operating Systems Fall 2010 Dan C. Marinescu Office: HEC 439 B Office hours: Tu-Th 3:30-4:30 PM
Last time: Interpreters. Communication links. Today: Naming; Use by: value/name Binding and indirection Generic naming model Name mapping algorithms Comparing names; name discovery Practical design of naming scheme Contexts Name overloading Next time UNIX File System Lecture 7 – Tuesday September 14, 2010 Lecture 7
Naming • The three abstractions manipulate objects identified by name. • How could object A access object B: • Make a copy of object B and include it in A use by value • Safe there is a single copy of B • How to implement sharing of object B? • Pass to A the means to access B using its name use by reference • Not inherently safe both A and C may attempt to modify B at the same time. Need some form of concurrency control. Lecture 7
Binding and indirection • Names allow the system designer to: • organize the modules of a system and to define communication patterns among them • defer for a later time • to create object B referred to by object A • select the specific object A wishes to use • Indirection decoupling objects from their physical realization through names. • Binding linking the object to names. Examples: • A compiler constructs • a table of variables and their relative address in the data section of the memory map of the process • a list of unsatisfied external references • A linker binds the external references to modules from libraries Lecture 7
Generic naming model • Naming scheme strategy for naming. Consists of: • Name space the set of acceptable names; the alphabet used to select the symbols from and the syntax rules. • Universe of values set of objects/values to be named • Name mapping algorithm resolves the names, establishes a correspondence between a name and an object/value • Context the environment in which the model operates. • Example: searching for John Smith in the White Pages in Orlando (one context) or in Tampa (another context). • Sometimes there is only one context universal name space; e.g., the SSNs. • Default context Lecture 7
Figure 2.10 from the textbook Lecture 7
Operations on names in the abstract model • Simple models: value RESOLVE (name, context) • The interpreter: • Determines the version of the RESOLVE (which naming scheme is used) • Identifies the context • Locates the object • Example: the processor • Complex models support: • creation of new bindings: status BIND(name, value, context) • deletion of old bindings: status UNBIND(name, value) • enumeration of name space: list ENUMERATE(context) • comparing names status: result COMPARE(name1,name2) Lecture 7
Name mapping • Name to value mapping • One-to-One the name identifies a single object • Many-to-One multiple names identify one objects (aliasing) • One-to-Many multiple objects have the same name even in the same context. • Stable bindings the mapping never change. Examples: • Social Security Numbers • CustomerId for customer billing systems Lecture 7
Name-mapping algorithms • Table lookup • Phone book • Port numbers a port the end point of a network connection • Recursive lookup: • File systems – path names • Host names – DNS (Domain Name Server) • Names for Web objects - URL – (Universal Resource Locator) • Multiple lookup searching through multiple contexts • Libraries • Example: the classpath is the path that the Java runtime environment searches for classes and other resource files Lecture 7
1. Table lookup Figure 2.11 from the textbook Lecture 7
How to determine the context • Context references: • Default supplied by the name resolver • Constant built-in by the name resolver • Processor registers (hardwired) • Virtual memory (the page table register of an address space) • Variable supplied by the current environment • File name (the working directory) • Explicit supplied by the object requesting the name resolution • Per object • Looking up a name in the phone book • Per name each name is loaded with its own context reference (qualified name). • URL • Host names used by DNS Lecture 7
Dynamic and multiple contexts • Context reference static/dynamic. • Example: the context of the “help” command is dynamic, it depends where you are the time of the command. • A message is encapsulated (added a new header, ) as flows down the protocol stack: • Application layer (application header understood only in application context) • Transport layer (transport header understood only in the transport context) • Network layer (network header understood only in the network context) • Data link layer (data link header understood only in the data link context) Lecture 7
2. Recursive name resolution • Contexts are structured and a recursion is needed for name resolution. • Root a special context reference - a universal name space • Path name name which includes an explicit reference to the context in which the name is to be resolved. • Example: first paragraph of page 3 in part 4 of section 10 of chapter 1 of book “Alice in Wonderland.” • The path name includes multiple components known to the user of the name and to name solver • The least element of the path name must be an explicit context reference • Absolute path name the recursion ends at the root context. • Relative path name path name that is resolved by looking up its mot significant component of the path name Lecture 7
Example • AliceInWonderland.Chapter1.Section10.Part4.Page3.FirstParagraph Most significant Least significant Lecture 7
3. Multiple lookup • Search path a list of contexts to be searched Example: the classpath is the path that the Java runtime environment searches for classes and other resource files • User-specific search paths user-specific binding • The contexts can be in concentric layers. If the resolver fails in a inner layer it moves automatically to the outer layer. • Scope of a name the range of layers in which a name is bound to the same object. Lecture 7
Comparing names • Questions • Are two names the same? easy to answer • Are two names referring to the same object (bound to the same value)? harder; we need the contexts of the two names. • If the objects are memory cells are the contents of these cells the same? Lecture 7
Name discovery • Two actors: • The exporter advertizes the existence of the name. • The prospective user searches for the proper advertisement.Example: the creator of a math library advertizes the functions. • Methods • Well-known names • Broadcasting • Directed query • Broadcast query • Introduction • Physical randezvoue Lecture 7
Practical design of naming schemes • Transition from abstract models to practical ones. • Name conflict multiple modules have the same name. • How to avoid name conflicts when modules are developed independently often by different individuals? • The theoretical model tells us that we must specify a context for name resolution; but this is not so straightforward!! • Example: there are two versions of module A; one is used by module B and the other by module C. Conflict when module B uses C. Lecture 7
Single context ambiguityWORD_PROCESSOR (INITIALIZE,SPELL_CHECK)SPELL_CHECH (INITIALIZE) (but a different version of it) Figure 3.1 Lecture 7
Two distinct contexts how does the interpreter choose the context?It needs a basis for the contexts. Figure 3.3 Lecture 7
Add a context reference to each module telling the interpreter which context to use for that module? Not feasible to tinker with someone else’s modules. Figure 3.4 Lecture 7
Have separate contexts but establish a link between them; the link points to the new context for the shared object Figure 3.5 Lecture 7
An elegant solution • We need a systematic rather than ad-hoc ways to deal with the problem because programs contain many references to objects. • Solution associate the name of the object not with the object itself but with a structure consisting of pairs (original object, context). • Some programming languages implement such a structure called closure and use static references. • File systems rarely apply this solutions. Lecture 7
Metadata and name overloading • Metadata information about an object that • is useful to know about the object but cannot be found inside the object • may be changed without changing the object, e.g., the last date a file was referenced. • Examples: • A user-friendly name; e.g., quadratic_solver /user/local/bin/ linpack/quad.exe • The type of an object: e.g., Lecture9.ppt • Where to place metadata? • In the same place with the data; e.g., the Unix file system stores metadata in inodes • In a separate place process control block stored in the kernel space. • Overloading the name e.g., Lecture9.ppt • Overloading adding metadata to a name • Contradicts the principle that names should only be used to reference objects • Creates a tension between the need to keep the name unchanged and the need to modify overloading information. Lecture 7
Names and overloading • Pure names names with no overloading. • Fragile names overloaded names which violate the idea of modular design. E.g.., adding location information on the file name. • Opaque name to a module the name has no overloading the module knows how to interpret. • A name may pass through several modules before reaching a module which knows how to interpret it. Lecture 7
Addresses • Address • A name used to locate an object • Not a pure name it is overloaded with metadata • Parsing an address provides a guide to the location • Often chosen from a compact set of integers • Does address adjacency correspond to physical adjacency? • True in some cases; e.g., sectors on a disk • False in other cases; e.g., the area code of a phone number • Can we apply arithmetic operations to addresses? • Yes in some cases; e.g., memory references • No in other cases; e.g; telephone numbers (actually the phone numbers do not forms a dense set!!) • Remember that overloading the causes name fragility Lecture 7
Changing addresses • Changing addresses not hidden by a level of indirection is tricky. • Solutions • Search for all addresses and change them • Make each user do a search for the object and if the search returns “object not found” detect that the address has been changed and supply the new address. • If possible bind the object to both the old and the new name • If the name is bond to an active agent place a forwarding scheme to the old address. • The optimal solution hide an address under a level of indirection. We’ll discuss DNS, domain name services that map host names to IP addresses. Lecture 7
Unique names • Problems arise when names must be generated at a high rate., e.g., for online banking transactions (billions a week). • Danger of name collision. • Solution • Using a fine timestamp read a fine digital clock (say with a resolution of microseconds) and convert the binary representation of the timestamp to a string of characters. • Use a random number generator with a very large name space. • For objects with a binary representation (e.g., files, images) use the object itself. • Hashing algorithms such as SHA (Secure Hash Algorithm) avoid the problem of long names. HSA produces names of fixed length. Lecture 7
Hierarchical naming schemes • Think about naming in the Internet with hundred millions of hosts. • Unfeasible with a central authority. • Domain names • E.g., boticelli.cs.ucf.edu • How to relate a hierarchical naming scheme used by Internet with the flat naming schemes used for MAC addresses? • MAC addresses do not have any overloading • ARP • RARP • DHCP Lecture 7
Computer System Organization • Operating Systems (OS) software used to • Control the allocation of resources (hardware and software) • Support user applications • Sandwiched between the hardware layer and the application layer • OS-bypass: the OS does not hide completely the hardware from applications. It only hides dangerous functions such as • I/O operations • Management function • Names modularization Lecture 7
Figure 2.16 from the textbook Lecture 7
The hardware layer • Modules representing each of the three abstractions (memory, interpreter, communication link) are interconnected by a bus. • The bus a broadcast communication channel, each module hears every transmission. • Control lines • Data lines • Address lines • Each module • is identified by a unique address • has a bus interface • Modules other than processors need a controller. Lecture 7
Figure 2.17 from the textbook Lecture 7
Bus sharing and optimization • Communication broadcast • Arbitration protocol decide which module has the control of the bus. Supported by hardware: • a bus arbiter circuit • distributed among interfaces – each module has a priority • daisy chaining • Split-transaction a module uses the arbitration protocol to acquire control of the bus • Optimization: • hide the latency of I/O devices • Channels dedicated processors capable to execute a channel program (IBM) • DMA (Direct Memory Access) • Support transparent access to files: • Memory Mapped I/O Lecture 7
Optimization • Direct Memory Access (DMA): • supports direct communication between processor and memory; the processor provides the disk address of a block in memory where data is to be read into or written from. • hides the disk latency; it allows the processor to execute a process while data is transferred • Memory Mapped I/O: • LOAD and STORE instructions access the registers and buffers of an I/O module • bus addresses are assigned to control registers and buffers of the I/O module • the processor maps bus addresses to its own address space (registers) • Supports software functions such as UNIX mmap which map an entire file. • Swap area: disk image of the virtual memory of a process. Lecture 7
DMA Transfer Lecture 7 36
B. The software layer: the file abstraction • File: memory abstraction used by the application and OS layers • linear array of bits/bytes • properties: • durable information will not be changed in time • has a name • allows access to individual bits/bytes has a cursor which defines the current position in the file. • The OS provides an API (Application Programming Interface) supporting a range of file manipulation operations. • A user must first OPEN a file before accessing it and CLOSE it after it has finished with it. This strategy: • allows different access rights (READ, WRITE, READ-WRITE) • coordinate concurrent access to the file • Some file systems • use OPEN and CLOSE to enforce before-or-after atomicity • support all-or-nothing atomicity e.g., ensure that if the system crashes before a CLOSE either all or none of WRITEs are carried out Lecture 7
Open and Read operations Lecture 7 38
Unix and Unix File System • Developed in early 1970s at Bell Labs for PDP computers made by Digital • Lineage MULTICS developed at MIT in 1960s • Versions: • Berkeley Unix (BSD) • GNU/Linux • Darwin – part of MAC OS • Unix file system – hierarchical data organization: blocks files directories file systems • the objects: • files – linear arrays of blocks of data; each file has a cursor giving the current position • directories – collections of files; tree structure • metadata - useful information about the file, not contained in the file (e.g., owner, access modes, last modified date, length, etc.) • supports: • creation, deletion, renaming of files and directories • reading data from and writing data to a file • reading and writing metadata describing a file Lecture 7
API for the Unix File System OPEN(name, flags, model) connect to a file Open an existing file called name, or Create a new file with permissions set to mode if flags is set. Set the file pointer (cursor) to 0. Return the file descriptor (fd). CLOSE(fd) disconnect from a file Delete file descriptor fd. READ(fd, buf,n) read from file Read n bytes from file fd into buf; start at the current cursor position and update the file cursor (cursor = cursor + n). WRITE(fd, buf,n) write to file Write n bytes to the file fd from buf; start at the current cursor position and update the file cursor (cursor = cursor + n). SEEK(fd, offset,whence) move cursor of file Set the cursor position of file fd to offset from the position specified by whence (beginning, end, current position) Lecture 7
API for the Unix File System (cont’d) FSYNC(fd) make all changes to file fd durable. STAT(name) read metadata CHMOD, CHOWN change access mode/ownership RENAME(from_name,to_name) change file name LINK(name, link_name) create a hard link UNLINK(name) remove name from directory SYMLINK(name, link_name) create a symbolic link MKDIR(name) create directory name RMDIR(name) delete directory name CHDIR(name) change current directory to name CHROOT Change the default root directory name MOUNT(name,device) mount the file system name onto device UNMOUNT(name) unmount file system name Lecture 7
Some of the Challenges • Naming storage objects • Computers can accommodate easily numbers which requires a fixed-length field. • Humans remember names of different length. • Dealing coherently with logical and physical storage objects • Applications deal with logical objects (e.g., files) of different size • Data is stored on disk in blocks of fixed size • Ensuring atomicity in face of system failures • Concurrency Control and file sharing Lecture 7
Naming layers • Unix file system uses a number of layers to hide the implementation of the storage abstraction from the users. • User-oriented names • 1. Symbolic link layer integrates multiple file systems with symbolic names • 2. Absolute path name layer provides a root for the naming hierarchies • 3. Path name layer organizes files into naming hierachies • Machine-user interface • 4. File name layer Supplies human-oriented names for files • Machine-oriented names • 5. Inode number layer provides machine-oriented names for files • 6. File layer organizes blocks into files • 7. Block layer Provides the physical address of data blocks Lecture 7
7. Block layer • The storage device (disk) a linear array of cells/blocks • Block fixed-size allocation unit (e.g., 512 bytes, 2,048 bytes); occupies several disk sectors. • Block name integer from a compact set, the offset from the beginning of the device • Boot block usually contains a boot program; Has a well-known name, 0. • Super block provides a description of the layout of the file system on the disk. Has a well-known name,1. • Bitmap to keep track of free blocks and of defective blocks. Lecture 7
Disk Figure 2.23 Lecture 7
Disk layout Figure 2.20 Lecture 7
Figure 2.22 Lecture 7
6. File layer • A file consists of multiple blocks. • inode (index node) container for the metadata about the file; context for naming the blocks of the file structureinode integerblock_number[N] // the number of the block in the file integersize // file size in bytes • Name mapping algorithm: procedureINDEX_TO_BLOCK_NUMBER (inodeinstancei, integer index) returns integer return i_block_numbers[index] • Indirect blocks blocks that contain block numbers rather than data to accommodate large file. • Doubly indirect blocks blocks that contain block numbers of indirect blocks • Example: UNIX V6 • the first N entries in i_block_numbersare indirect blocks and the N+1 is a doubly indirect block • the block size is 512 bytes; • an index consists of 2 bytes an indirect block may contain 256 block numbers • the maximum file size is: (N-1) x 256 + 256 x 256 blocks Lecture 7
5. Inode number layer • inodes are named and passed around by name (inode number) • inode numbers are a compact set • inode_table • maps inode names to the starting block of the inode • stored at a known-location (e.g., at the beginning of the storage device) • Inode manipulation functions: allocate, dealocate, add to list of free inodes, remove from list of free inodes • Name mapping algorithm procedure that returns the block that contains the byte at offset in a file identified by inode_number: procedureINODE_NUMBER_TO_BLOCK(integeroffset, integer inode _number) returnsblock inodeinstance i INODE_NUMBER_TO_INODE [inode,number] offset_in_block offset/blocksize b_number INDEX_TO_BLOCK_NUMBER(i, offset_in_block) return BLOCK_NUMBER_TO_BLOCK [b_number] Lecture 7
4. File name layer • Maps human-oriented names to machine-oriented names. • Hides the metadata required by file management from the user. • Directory • durable object providing the context for binding between a file name and an inode number • it is a file • the inode data structure is extended with a type field to indicate if the inode is for a file or for a directory. • To create a file: • allocate an inode • initialize the metadata for the file • bind the file name to the inode number Lecture 7