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Venezuelan Association of North American Schools VANAS Teachers’ Conference 2012 Escuela Campo Alegre Caracas - Venezuela. I love Games!. Barbara Diaz bdiaz@cic-valencia.org.ve. Miguelángel Galea mgalea@cic-valencia.org.ve. Caracas, January 20th, 2012.
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Venezuelan Association of North American Schools VANAS Teachers’ Conference 2012 Escuela Campo Alegre Caracas - Venezuela I love Games! Barbara Diaz bdiaz@cic-valencia.org.ve Miguelángel Galea mgalea@cic-valencia.org.ve Caracas, January 20th, 2012
The characteristics of children as learners In general, all children… 1. Learn in a variety of ways. 2. Are not able to understand grammatical rules and explanations. 3. Make sense of situation using non-verbal clues. 4. Are naturally curious. 5. Love to play and use their imagination. 6. Are comfortable with routines and repetition. 7. Have quite a short attention span. 8. Love to compete. Slattery & Willis (2001)
Why integrating games into the English classroom? Generally speaking, games… 1. Adjust to different levels and learning styles . 2. Give children a reason to use and learn the language. 3. Provide language practice in the different language skills. 4. Help children learn and acquire new language more easily. 5. Involve friendly competition. 6. Are motivating and challenging. 7. Add variety to the teaching practice. 8. Help students become more independent. 9. Help reduce anxiety. 10. Promote fluency.
Integrating board games into the English classroom The following board games were created to achieve the goal of practicing and learning different aspects of language. 1. Compound Memory 2. Word Race 3. Pictoo 4. Contraction Domino 5. Grammar UNO Cards
Compound Memory Level: All levels Participants: Groups of four learners Purpose: To learn and practice with compound words
Word Race Level:Grades 1 - 2 Participants:Groups up to four students Purpose: To learn about opposites
Pictoo Level:All levels Participants:Groups of four Purpose:To guess words by interpreting drawings and gestures
Contraction Domino Level:Grades 2-3 Participants:Groups of four Purpose:To practice with contractions and full forms Isn’t I’d He will I would They had He’ll
How to make board games in 7 steps… 1. Determine the age limits. 2. Think of a theme for your game. 3. Map out the rules and directions. 4. Sketch a rough draft of your board design. 5. Find material for your base board. 6. Create the game pieces. 7. Test and retest!
1. Determine the age limits. Complex Simple
2. Think of a theme for your game. Skills? Vocabulary? Grammar? Commercial Games? Subject?
3. Map out the rules and directions. 1. What is the goal of the game? 2. How would players win? 3. What is the number of players allowed? 4. Is the game meant for enjoyment or educational purposes, or both? 5. What are the pieces needed for the game (markers, dice, cards, etc.)?
4. Sketch a rough draft of your board design. For path games, include “Start” and “End”. Also when developing board game ideas, try to keep the playing board size small. Look up for ideas in Internet: Just type: “printable board games” and you’ll get a bunch of ideas. http://www.bing.com/images/search?q=board+game+printable&FORM=BIFD&adlt=strict#x0y0
5. Find material for your base board. Newspaper Magazine Pizza Box Shoe Box Nice Shopping Bag Wrapping paper Bond paper Cardboard Used board game Old picture frame Painting
6. Create the game pieces. Draw the images on paper, then tape or glue them to your preferred material, such as light cardboard (the type used on cereal boxes). Another way to make game pieces that stand is to glue craft foam to the bottom of the folded piece of paper. To make the pieces stand, cut out a strip of cardboard that you can fold into a 3D triangle (similar to picture frame stands), then stick to the back of the piece for support. You could also use pieces from other game sets. Index cards or cardstock.
7. Test and Retest. Ensure that the game rules are fair and that the game concept is fun and educational to the target audience.
Some tips… • Make a game with a clear theme. • Play around with the rules. • Provide the player with incentives or special tokens to move in different directions for a set time period. • Use a dice or make cards that show which color to move to. • If your board game design involves straight boxes, use a ruler when laying it out on the board in order to make it look nice and neat. • Get the opinions and ideas of others before you finalize your game. • You can consider designing basic and advanced rules to appeal to those who prefer a simpler or more comprehensive game play. • Keep the board game neat and professional looking.