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How can games designed for other than commercial aims find ways to remain viable and sustainable?. THANKS FOR YOUR TIME!. Who's selling? (It's not Steam) Who's buying? (It's not kids) What are the sacrifices that must be made for a sales-based market? Scope? Strength of Learning Model?
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How can games designed for other than commercial aims find ways to remain viable and sustainable?
Who's selling? (It's not Steam) • Who's buying? (It's not kids) • What are the sacrifices that must be made for a sales-based market? • Scope? • Strength of Learning Model? • Assessment?