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Wessex Motor Club 2013. How to do a SCATTER. What is a scatter?. Collection of points (called route checks [RCs]) “scattered” over the map. You are provided with clues which, when solved, give the location of these points. You are also given a sheet with a simple question for each point.
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Wessex Motor Club 2013 How to do a SCATTER
What is a scatter? • Collection of points (called route checks [RCs]) “scattered” over the map. • You are provided with clues which, when solved, give the location of these points. • You are also given a sheet with a simple question for each point. • Once you've solved some clues, go to those places and answer the questions to prove you were there.
Control Marshals • An official that you should try to visit during a particular time slot • You are given their location • You should do your best to manage this as: • They will give you some more clues • You are awarded 10 points for each one you visit
Extra details • Some RCs are worth more – usually those further away or with harder clues. • Choose your route carefully – lots of tactics! • You must be at the finish on time, otherwise you are disqualified. Aim to be a little early just in case you get stuck behind a Nissan Micra doing 20mph on your way to the finish...
You will need: • A map and 'romer' (available at the start) • A pencil (and probably a rubber...) • Some way to tell the time (watch, phone, in-dash clock...) • A torch (to find the answers at dark RCs)
Useful extras... • Map board • Clipboard • Calculator?!
Basic approach to a first event • Turn up and sign on. • Receive final instructions and an answer sheet • Plot things you know like locations of Control Marshals, Start, Finish etc. • Check watch... • Event starts!
First event started! • Solve and plot as many clues as you want. • Begin with the easiest • Do not spend more than 10-15 minutes on this. • Drive! • Hopefully arrive at a correct RC location • Get out and have a hunt for the answer to the question
Tips for first timers! • Get to both control marshals • Don't spend ages looking for answers at RC's • Establish a clear way of marking RC's • Get to the finish on time!!!
12 Car Rally - The Basics • You will need exactly the same stuff as for a Scatter: • Map and map board • Pencils and rubbers • Roamer • Torch for navigator • Time telling device • BUT this time there is a fixed route rather than a choice of points. • You need to get to certain points along a certain route within a certain time.
How the event works: • Each Car (up to 12) set off on their own minute • Have to get to Time Control (TC) at your time • At each TC get more nav • Crew with least minutes and fails WINS
Timing Sheets • Show what time you should arrive at each TC • Marshall marks your actual arrival time • Can be a maximum of 30 minutes late at a TC • Allowed to make up a set amount of time on each section
Fails and Minutes • Every minute you drop, counts to your end score • Make-up time, exceeding = 1Fail • Missing TC = 3 Fails • Wrong direction to TC = 1 Fail • Open Envelope = 1 Fail
Code Boards • Found along the route • Correct order earns no fails • Left side of the road • Long-way-round triangles
Wessex Motor Club 2012 Guide to navigation
Numbers • 33, 44 • 101 • 345237 • Grid lines • Spot heights • Six figure grid references
Letters • yyy • YyYy • RRy • wyy • BRR • Colours of roads on the map: • Y – big yellow • y – little yellow • R – red • B – brown • w – white • First letter road you approach junction from, last letter leave from
Herringbones • Travel the route • Miss a left is equivalent to turn right etc
Clock • 0710 • 1635 • 0000 • In to the junction on the hour • Out of the junction in the minute
Tulips • Drawing of the junction
Squares • Leave/enter grid square at that point in order
Trace • Outline of the route, shrunken onto the page
Other • Anagrams, • Points of interest on the map • Whatever the setter is feeling like that day.....