100 likes | 155 Views
CASE STUDY CONDUCTED AT JASUDBEN M. L. SCHOOL, MUMBAI, ABOUT THE EFFICACY OF USING YO QUESTIONS AS A CLASSROOM TEACHING TOOL. OBJECTIVES AND OUTCOMES To encourage the use of the YO QUESTIONS at the school: As an auxiliary teaching-learning aid in the classroom environment.
E N D
CASE STUDY CONDUCTED AT JASUDBEN M. L. SCHOOL, MUMBAI, ABOUT THE EFFICACY OF USING YO QUESTIONS AS A CLASSROOM TEACHING TOOL
OBJECTIVES AND OUTCOMES To encourage the use of the YO QUESTIONS at the school: • As an auxiliary teaching-learning aid in the classroom environment. • As an integral part of organized curriculum development. • In the form of revision exercises to prepare for tests and exams
THE METHODS/STRATEGIES • Different strategies were used so as to involve group learning • and individual learning making optimum use of the various • features of the software. • THIS WAS DONE THROUGH: • Collaborative learning with the help of the Snap Card game. • Practice sessions. • Test sessions.
THE ACTIVITY Multiple Choice Questions on the chapter ‘Antarctica’, which is part of the Geography syllabus for Std. VI at J.M.L. School in Mumbai, were used to demonstrate the software.
OBSERVATIONS AND GROUP REPORTS • Std. VI-B: Was used as a controlled group. • Total no. of students:39 • The students were first administered an assignment in the form of Worksheets (MCQ) without any revision work done through the software. • This was followed by actual revision done through the practice session. • The same assignment was administered again after the practice and test sessions.
Performance of Std. VI-B Before the practice and test sessions: After the practice and test sessions:
Std. VI-C: Total no. of students: 39 • The practice session was carried out first,followed by the test session. • An assignment was administered at the end.
Std. VI-A: Total no. of students: 41 • The Snap Card game was played with the entire class as one large group. • The Snap Card game was followed by the practice and test sessions. • Finally, an assignment was administered to the students.
GENERAL CONCLUSIONS AND IMPLICATIONS • The Snap Card game brought a lot of stress free learning to the classrooms. • The practice and test modules lead to complete content retention. • Being able to create her own set of Questions easily, and obtain outputs like Snap Cards, Worksheets, interactive Practice and Test sessions gave the teacher just the outcomes that she wanted, namely; her own independence • in terms of being able to create her own Questions, as well as a tremendous • improvement in scores. And both these outcomes were achieved without any major burden. • YO QUESTIONS proved to be a very effective and easy-to-use software ever used by this school in classroom teaching for collaborative learning, and as a tool for easy self-practice and self-testing.
SOME STUDENT COMMENTS • This session was just awesome! The boring, tiring way of studying was forgotten. Please have these sessions for all subjects and chapters! The card-game was mind-boggling!...Kshirija Shah • I liked this studying in a group. Studying alone bores me a lot. I am ready to give 100 more such tests!...Smeet Chheda • This is the best way to study. This is the best and only way to score 100/100. I am sure that I will get the best results in my final evaluation……….Priyal Dedhia • The programme was fantastic. It should be conducted for every chapter in every subject…..Hraday Merchant