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T4ID: T4E Technology for Education

T4ID: T4E Technology for Education. Tiffany Foster Emily Sale Qitang Wang. Agenda. Why study education? Woolf’s Article Software and Software Cases Hardware and Hardware Cases Content- Open Source Education Panel. Why Education and Development?. Education, Health, and Development*

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T4ID: T4E Technology for Education

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  1. T4ID: T4ETechnology for Education Tiffany Foster Emily Sale Qitang Wang

  2. Agenda • Why study education? • Woolf’s Article • Software and Software Cases • Hardware and Hardware Cases • Content- Open Source Education • Panel

  3. Why Education and Development? Education, Health, and Development* DAVID E. BLOOM

  4. What Does Woolf Say about Tech for Education’s Constraints? • Constraints • Economics • Critical Resources (internet) • Physical infrastructure (school buildings, computers, etc.) • Culture • Formal v. Informal Education • Gender Disparity • Examples of Other Possible Constraints: • Lack of funding/interest in educating all children. • Choosing between educating boys or girls • Absence of Legal Structures • Especially Education or Information Technology Policies and Laws

  5. Software and Software Cases

  6. How Can Software Help? • Social Learning • -Via mobile and wireless devices • Benefits of Social Learning • -Allows knowledge to be constructed in a community • -Supports discussions, investigations • Software • Personalized Instruction • Benefits of Personalized Instruction: • Qualified Teachers • Consistent Learning Venues • Language Barriers • Cognitive Levels

  7. A Software Case Study: Pocket Schools • “Decentralized real-time interaction ad- hoc learning network specifically made for pocket-sized mobile devices” • Evaluated in South India • Social & Personalized Features: • Games for Education • Quiz Generator • Leader Board • Ability to Input Resources  http://suseit.stanford.edu/research/project/pocketschool

  8. Farming Health Storytelling/Literacy Math http://suseit.stanford.edu/research/project/pocketschool

  9. – Text2Teach (BridgeIT) • Mission: • To create a sustainable, scalable and replicable platform for delivering digitized education • To empower local teachers with new teaching tools

  10. T2T: Background

  11. T2T Project • Teachers can download short videos to a mobile device and screen them in classroom. • T2T also provides teaching plans

  12. T2T: Technology • Phases One and Two • Satellite-based platform • Phase Three and Four • 3G-enabled smartphone equipped with an application called Nokia Education Delivery (NED).

  13. Challenges & Problems?

  14. Challenges

  15. T2T: Outcome • Improved teacher competence • More positive attitudes about learning and technology • Higher learning gains in English and Science • Learning gains for socio-economically disadvantaged students • Reduced absenteeism

  16. Why successful?

  17. Why successful? • Devices are easy to use • Video content matches local needs • Partnership

  18. Hardware and Hardware Cases

  19. Mobilink– SMS for Literacy • Goal • Using SMS to help improve young women’s literacy • Who: • 250 females aged 15-24 who had recently completed a basic literacy program • In a rural area of southern Punjab province, Pakistan

  20. Mobilink– SMS for Literacy • What • Provide with a low-cost mobile phone and prepaid connection. • The girls received up to six messages a day on a variety of topics including religion, health and nutrition • Practice reading and writing down the messages and responding to their teachers via SMS. • Outcome • The share of girls receiving the lowest scores dropping nearly 80%. • The expansion of the project: with an additional 1,000 female learners

  21. mLearning Initiatives by Continent (2010) Types of mLearning Programs (2010)

  22. Content-Open Source Education

  23. E-Pustakalaya • An education-focused digital library containing various education resources that can be accessed through an intranet or on the Internet. • Language and Arts • Course-related materials • Reference materials • General educational materials • Teaching support materials • Newspaper & magazines

  24. OLE Nepal has sought and received permissions from authors, publishers and organizations. • E-Pustakalaya • Accessible on the Internet at www.pustakalaya.org. • Can be installed in low power servers and deployed in schools and community libraries that either do not have Internet connectivity or have low bandwidth connection. • Allows multiple readers to access the same item simultaneously • Free access to over 3000 full text documents etc

  25. Consider: Based on your experience within a country you have studied or visited and given the circumstances of that country, which is more important as a tool for educational development: hardware or software? Why? Describe how using either hardware or software for education addresses a key development challenge.

  26. T4ID4E Panel

  27. Kim Campbell and Tablets in APS • Education • Georgia State University • Work/Projects • Hub Atlanta • Innovation for People • IDEX Fellowship – developed a literacy program • Tablets in APS (Project Lead) • Product innovation in emerging markets • Use tablets as a tool to empower low-income schools • Still in pilot stage

  28. ShabnamAggarwal and the Teach Tour • Education • Electrical and Computer Engineering (CMU, 2007) • Work/Projects • MILLEE – for-profit venture, seeking to bring educational (English-teaching) games to children in rural India via mobile devices • HOBNOB – understanding how children’s engagement changes depending on time • The Teach Tour – understanding successes and failures in education and development • Pearson – building SMS, tablet and web products

  29. Derek Lomas and Playpower • Education • BA in Cognitive Science (Yale) • MFA (UC San Diego) • PhD at HCI Institute (CMU) (in progress) • Work/Projects • Qualcomm (India) – “Mobile Phone as a First Computer” • Lecturer – “Design for Development” • Playpower.org • Open-source development community • Games for $10 8-bit TV-Computers • Extending useful life of hardware  reducing e-waste

  30. Ketaki Desai and LeSyn Labs • Education • Bachelor’s – Mechanical Engineering • PhD in Biomedical Sciences (Texas A&M) • Postdoc at Magee Women’s Research Institute • MPM (CMU) • Work/Projects • Manager of Special Projects in Biomedical Informatics (U Pitt) • LeSyn Labs – preparing children K-12 in the US to compete in the areas of STREAM, by giving them direct access to technology

  31. Interested? Or Looking to Help? • Ask them interesting questions.  • Contact them. Contact info is on the wiki.

  32. Appendix:T2T Organizer • Founded by BridgeIT • Ayala Foundation, responsible for leading the project • Nokia, the technology project leader • The mobile infrastructure provider Globe Telecom • Southeast Asian Ministers of Education Organization for Innovation and Technology (SEAMEO INNOTECH), responsible for curriculum and teacher development • Department of Education of the Philippines (DepEd) • The satellite provider PMSI and the mobile phone software developer Chikka.

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