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CSE 830: Design and Theory of Algorithms

CSE 830: Design and Theory of Algorithms. Dr. Eric Torng. Overview. Administrative stuff… Lecture schedule overview What is an algorithm? What is a problem? How we study algorithms Some examples. What is an Algorithm?. According to the Academic American Encyclopedia:

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CSE 830: Design and Theory of Algorithms

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  1. CSE 830:Design and Theory of Algorithms Dr. Eric Torng

  2. Overview • Administrative stuff… • Lecture schedule overview • What is an algorithm? What is a problem? • How we study algorithms • Some examples

  3. What is an Algorithm? • According to the Academic American Encyclopedia: • An algorithm is a procedure for solving a usually complicated problem by carrying out a precisely determined sequence of simpler, unambiguous steps. Such procedures were originally used in mathematical calculations (the name is a variant of algorism, which originally meant the Arabic numerals and then "arithmetic") but are now widely used in computer programs and in programmed learning.

  4. What is an Algorithm? Algorithms are the ideas behind computer programs. An algorithm is the thing that stays the same whether the program is in C++ running on a Cray in New York or is in BASIC running on a Macintosh in Katmandu! To be interesting, an algorithm has to solve a general, specified problem.

  5. What is a problem? • Definition • A mapping/relation between a set of input instances (domain) and an output set (range) • Problem Specification • Specify what a typical input instance is • Specify what the output should be in terms of the input instance • Example: Sorting • Input: A sequence of N numbers a1…an • Output: the permutation (reordering) of the input sequence such that a1 a2 …  an .

  6. Types of Problems Search: find X in the input satisfying property Y Structuring: Transform input X to satisfy property Y Construction: Build X satisfying Y Optimization: Find the best X satisfying property Y Decision: Does X satisfy Y? Adaptive: Maintain property Y over time.

  7. Two desired properties of algorithms • Correctness • Always provides correct output when presented with legal input • Efficiency • What does efficiency mean?

  8. Example: Odd or Even? What is the best way to determine if a number is odd or even? Some of the algorithms we can try are: • Count up to that number from one and alternate naming each number as odd or even. • Factor the number and see if there are any twos in the factorization. • Keep a lookup table of all numbers from 0 to the maximum integer. • Look at the last bit (or digit) of the number.

  9. Example: TSP • Input: A sequence of N cities with the distances dij between each pair of cities • Output: a permutation (ordering) of the cities <c1’, …, cn’> that minimizes the expression S{j =1 to n-1} dj’,j’+1 + dn’,1’

  10. Example Circuit

  11. Not Correct!

  12. A better algorithm? What if we always connect the closest pair of points that do not result in a cycle or a three-way branch? We finish when we have a single chain.

  13. Still Not Correct!

  14. A Correct Algorithm • We could try all possible orderings of the points, then select the ordering which minimizes the total length: • d =  • For each of the n! permutations, Pi of the n points, • if cost(Pi) < d then • d = cost(Pi) • Pmin = Pi • return Pmin

  15. Areas of study of algorithms • How to devise correct and efficient algorithms for solving a given problem • How to express algorithms • How to validate/verify algorithms • How to analyze algorithms • How to prove (or at least indicate) no correct, efficient algorithm exists for solving a given problem

  16. How to devise algorithms • Something of an art form • Cannot be fully automated • We will describe some general techniques and try to illustrate when each is appropriate • Major focus of course

  17. Expressing Algorithms • Implementations • Pseudo-code • English • NOT our point of emphasis in this course

  18. Verifying algorithm correctness • Proving an algorithm generates correct output for all inputs • One technique covered in textbook • Loop invariants • We will do some of this in the course, but it is not emphasized as much as algorithm design or algorithm analysis

  19. Analyzing algorithms • The “process” of determining how much resources (time, space) are used by a given algorithm • We want to be able to make quantitative assessments about the value (goodness) of one algorithm compared to another • We want to do this WITHOUT implementing and running an executable version of an algorithm • Major point of emphasis of course • Question: How can we study the time complexity of an algorithm if we don’t run it or even choose a specific machine to measure it on?

  20. The RAM Model • Each "simple" operation (+, -, =, if, call) takes exactly 1 step. • Loops and subroutine calls are not simple operations, but depend upon the size of the data and the contents of a subroutine. We do not want “sort” to be a single step operation. • Each memory access takes exactly 1 step.

  21. Measuring Complexity • The worst case complexity of the algorithm is the function defined by the maximum number of steps taken on any instance of size n. • The best case complexity of the algorithm is the function defined by the minimum number of steps taken on any instance of size n. • The average-case complexity of the algorithm is the function defined by an average number of steps taken on any instance of size n.

  22. Best, Worst, and Average Case

  23. Case Study: Insertion Sort One way to sort an array of n elements is to start with an empty list, then successively insert new elements into their proper position, scanning from the “right end” back to the “left end” Loop invariant used to prove correctness How efficient is insertion sort?

  24. Correctness Analysis • What is the loop invariant? That is, what is true before each execution of the loop? • for i = 2 to n • key = A[i] • j = i - 1 • while j > 0 AND A[j] > key • A[j+1] = A[j] • j = j -1 • A[j+1] = key

  25. Exact Analysis • Count the number of times each line will be executed: • Num Exec. • for i = 2 to n (n-1) + 1 • key = A[i] n-1 • j = i - 1 n-1 • while j > 0 AND A[j] > key ? • A[j+1] = A[j] ? • j = j -1 ? • A[j+1] = key n-1

  26. Best Case

  27. Worst Case

  28. Average Case

  29. Average Case (Zoom Out)

  30. 1: for i = 2 to n 2: key = A[i] 3: j = i - 1 4: while j > 0 AND A[j] > key 5: A[j+1] = A[j] 6: j = j -1 7: A[j+1] = key [3] [7] [4] [9] [4] 1: i = 3 2: key = 4 3: j = 2 4: (while true!) 5: A[3] = A[2] [3] [7] [7] [9] [4] 6: j = 1 4: (while false!) 7: A[2] = 4 [3] [4] [7] [9] [4] 1: i = 4 2: key = 9 3: j = 3 4: (while false!) 7: A[4] = 9 [3] [4] [7] [9] [4] 1: i = 5 2: key = 4 3: j = 4 4: (while true!) 5: A[5] = A[4] [3] [4] [7] [9] [9] 6: j = 3 4: (while true!) 5: A[4] = A[3] [3] [4] [7] [7] [9] 6: j = 2 4: (while false!) 7: A[3] = 4 [3] [4] [4] [7] [9] [3] [7] [4] [9] [4] 1: i = 2 2: key = 7 3: j = 1 4: ( while false! ) 7: A[2] = 7

  31. Measuring Complexity • What is the best way to measure the time complexity of an algorithm? • - Best case run time? • - Worst case run time? • - Average case run time? • Which should we try to optimize?

  32. Best Case Analysis How can we modify almost any algorithm to have a good best-case running time? Solve one instance of it efficiently.

  33. Average case analysis • Based on a probability distribution of input instances • Distribution may not be accurate • Often more complicated to compute than worst case analysis • Often worst case analysis is a pretty good indicator for average case • Though not always true: quicksort, simplex method

  34. Best, Worst, and Average Case

  35. Worst case analysis • Need to find and understand input that causes worst case performance • Typically much simpler to compute as we do not need to “average” out performance • Provides guarantee that is independent of any assumptions about the input • The standard analysis performed

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