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AYSO Region 1447 U5/6 & U7/U8 Referee Training 2011/2012. Referee Training. Entry-level training for AYSO volunteers wanting to referee U-5/6 or U-7/8 matches This training is also referred to as the “U8 Official” course Everyone must take exam Please legibly fill out:
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Referee Training • Entry-level training for AYSO volunteers wanting to referee U-5/6 or U-7/8 matches • This training is also referred to as the “U8 Official” course • Everyone must take exam • Please legibly fill out: • The Attendance Roster • A Volunteer Application form
Course Topics & Agenda • The Game of Soccer • Field, Ball & Players • Pre-game Duties and Starting the Game • Starting, Restarting and Stopping Play • Kick-offs, Throw-ins • Goal Kicks, Corner Kicks • Fouls & Free Kicks • Wrap Up & Referee Exam • Provide Referee Shirt, Whistle & Flip Coin • Safe Haven/CVP Training
The Game of Soccer AYSO Organization & Philosophy Reason for the Laws Spirit of the Game The Referee’s Job
AYSO Organization • AYSO is a Volunteer-Driven Organization • 99.9% staff nationwide are not paid • Local staff is all volunteer • Founded in 1964 in the L.A. Area • Today Nationwide: 50,000 teams, 600,000+ players • Purpose: To develop and deliver quality youth soccer in a fun, family environment
The AYSO Organization Levels & Structure N • National • Section • Area • Region S S S A A A A R R R R R • Region 1447 is in Area C, Area C is in Section 12
The AYSO Philosophies • Everyone Plays • Balanced Teams • Open Registration • Positive Coaching • Good Sportsmanship • Player Development
AYSO Philosophies (cont’d) • Everyone Plays - Our program’s goal is for kids to play soccer — so we mandate that every player on every team play at least half of every game. • In Region 1447, no player plays 4 quarters until everyone else plays 3 quarters. • Balanced Teams - Each year we form new teams as evenly balanced as possible — because it is fair and more fun when teams of equal ability play. • Open Registration - Our program is open to all children between 4 and 19 years of age who want to register and play soccer. Interest and enthusiasm are the only criteria for playing.
AYSO Philosophies (cont’d) • Positive Coaching - Encouragement of player effort provides for greater enjoyment by the players and ultimately leads to better-skilled and better-motivated players. • Good Sportsmanship - We strive to create a positive environment based on mutual respect rather than a win-at-all-costs attitude, and our program is designed to instill good sportsmanship in every facet of AYSO. • Player Development – Soccer skills
The AYSO Team For any team to function well it has to have rules. The AYSO Team has four basic rules: • Work together • Help each other • Protect each other • Do your best
AYSO Coaching Philosophy What is Positive Coaching? Positive Instructive Encouraging P I E
Reasons for the “Laws of the Game” • Promotes “Gentlemanly” play • Provides a standard reference for players and referees • All Laws are based on safety and fairness
Spirit of the Game • Soccer as a World Sport • Widely Considered the Most Popular Game in the World • Played in Nearly Every Nation • Simple Game • Bare Requirements: • Ball • Open Area • Game should be Fun, Fair and Safe
The Referee’s Job • Keep the game safe and in control • Keep the game flowing • Soccer is a continuous action sport • Don’t stop play unless needed • Don’t be afraid to stop play when needed • Provide positive instruction • You are a teacher of the game and the laws • Enjoying your time on the field
Modules 3 & 8Pre-game Preparation & Post Game Duties Law 1 – The Field of Play Law 4 – Player’s Equipment Law 5 – The Referee Law 6 – The Assistant Referee
Pre-Game Duties At pre-game referee should… • Arrive early • Greet coaches • Get line-up card from each coach, and ball from home team coach • Recruit linesmen • Inspect field, ball and players • Talk Briefly to players • Conduct coin toss
Field Check • The referee must ensure the field is safe for play. • During field inspection look for… • Foreign objects on or near field. • Broken glass, debris etc... • Sprinklers or holes in the field. • These can be marked with cones obtained from coaches. If cones are unavailable, consider using a jacket or sweater. • Inspect goal flags/popup goals • Flags should be upright • Popup goals should be secured to prevent tipping
Field Check (cont’d) If you find something unsafe, either… 1) Find a way to make it safe (preferred), or 2) Cancel the match & take the field off-line. • Have the home team take the equipment • Call the Division Commissioner (DC) and Safety Director. These people need to know that the field is safe before the game can take place or continue.
Player’s Equipment • Basic Compulsory Player Equipment • Jersey or shirt • Shorts • Stockings • Shinguards • Footwear
Equipment/Safety Check • Check all players at pre-game • Verify compulsory equipment is worn and safe • Jerseys should be tucked in • Worn with numbers visible • On cold days warm-ups may be worn underneath jersey • Socks must completely cover shinguards • Footwear needs to be suitable for play • Does not need to be soccer shoes • Check late arriving players before they enter the game
Equipment/Safety Check:Prohibited Items • Player may not wear anything which is dangerous to another player (or to themselves). • No watches or jewelry • Jewelry includes: earrings, finger rings, nose studs, bracelets, necklaces, barrettes, hair ties w/ hard pieces, bobby pins, rubber wrist bands, etc. • Taping or covering jewelry is NOT permitted • This includes earrings • Items not considered jewelry: prescription eye glasses medic alerts bracelets/necklaces, and hearing aids
Equipment/Safety Check:Prohibited Items (cont’d) • No splints or casts - even if padded! • Knee or ankle braces are permitted if they don’t have hard parts • No hard-billed hats • Stocking caps are permitted
Check for Learning Find the problems in this picture (9 in all) • Problems • 1. Watch • 2. Earrings • 3. Cast • 4. Hood over Numbers • 5. Shinguards over Sock • 6. Ring on Finger • 7. Necklace • 8. Barrette • 9. Untucked Jersey
Lineup Cards 1st H KO West • One card received from coach of each team • Coach Completes: • All information at top • Player Names and #’s • Players not playing that day and why • Referee Records: • Any Reminders • Tally of Goals Scored • “Qtrs.” Not Played -------------------------- Out Sick ---------------
Back Side of Lineup Card • Information includes: • Halftime & final scores transferred from front side of both cards • Rating behavior of coaches, players & spectators • Add commentary if needed • Injuries and what player • Problems with weather, field or behavior of individuals (who, what & when) • Sign Card (at bottom, not shown) After game, referee completes back of the card.
Coin Toss • Visiting team gets to call the toss. • Winner of toss chooses end of field to attack • Other team gets to kick off first • Record 1st half kick-off team and direction on lineup card • In 2nd half, the teams switch ends of the field. • Team that didn’t kick off at the beginning of the game kicks off to begin the 2nd half. • Example: If the blue team kicked off to the west in 1st half, then the Red team kicks west in 2nd half.
Post Game Duties At the end of the game… • Collect the ball • Return to home team • Supervise the post game ceremony • Watch to see that players are behaving as good sports. • Complete lineup cards • Put completed cards in pouch/field bag near one of the goals
Modules 8 The Mechanical Aspects of the Game – The Field & Ball Law 1 - The Field of Play Law 2 - The Ball
U-7/U-8 Field Markings & Areas Corner Flag or Cone GoalLine Touch Lines Halfway Line Goal Area Goal Flags Center Circle Goal Line Corner Arc Coaches’ Area Note: Lines are part of the area they enclose
U-7/U-8 Field Dimensions Field Size: 40 to 50 yards long by approximately 25 yards wide Goal defined by flags: 6 yards apart and about 5 feet high 6 Yard Radius Goal Area: 6 x 18 Yards 1 Yard Radius Coaches’ Area 1 Yard back from Touch Line
The Ball • A Size #3 ball is used for U-5 through U-8 • Ensure ball is suitable for play • Properly Inflated • Can hurt players if over or under inflated • Thumb pressure should dent ball ¼ to ½ inch. • Spherical • Balanced • No tears or cuts
Modules 4Starting the Game Law 3 – Number of Players Law 8 – Start and Restart of Play (Kick-Offs) Law 7 – Duration of the Match AYSO National Rules & Regulations
Number of Players • In U-7 & U-8 we play “5 v 5” short-sided games. (U5/6 3 v 3) • Roster limit is 7-8 players (U5/6 5-6 players) • AYSO National Guidelines and Region 1447 policy • Each team must have at least 3 (2 for U5/6) players on the field for game to start or continue • If a team has fewer than the minimum, the coach from the full-sided team may lend one or more players to the other team.
Starting the Game Just prior to kick off check that… • You have the line-up cards, your whistle, your watch and a pen/pencil • Ball is in the center circle • Count the players and ensure that they’re ready • Whistle for kick to be taken • Start watch Note: Details about the Kick Off will be covered in next section
The Kick-Off • Where: At mark in the Center Circle • When: • At start of game, • Start of 2nd half, and • After each goal scored
Kick-Off Procedure • All players must be in their own half • Players from both teams may stand on halfway line • Opponents 6 yards away from ball (on or behind the center circle line) • Standing on center circle line is OK • Ball stationary • Referee whistles • In play when kicked and moves forward • If beginning of 1st or 2nd half, clock starts when ball is put into play
Improper Kick-Offs • Retake If Not Done Correctly: • Ball kicked backwards • Player encroaches prior to kick • Examples: a player from either team crosses halfway line, or a player from non-kicking team enters center circle prior to kick-off • Play stopped at referee’s discretion • Free kick to opposing team if played twice by same player • This is the “Double Touch” rule which applies to all restarts except the dropped ball
Time Keeping • Referee is sole timekeeper • Halves are timed • 20-minute halves for U-7 and U-8 game • U-5 & U-6 matches are divided into four quarters. For U-5 each quarter is 5 minutes, for U-6 each quarter is 7½ minutes. Clock will stop at the quarter. • Substitution break called midway through the half: at approximately the 10-minute mark. • The clock runs through the substitution break – limited field space/tight schedule • Half-time periods are between 5 and 10 minutes • Half ends when time runs out • Whistle at that time • Play stops at that point
>> Break Time << 10 Minutes Please • Instructors will collect your volunteer forms. • Please ensure that this form is completed with your Driver’s License # and SSN provided, the disclosure questions answered and the form signed. • ID check is required. • Also, please fill out the Referee Attendance Roster form if you haven’t done so yet.
Module 5 Stopping Play Law 3 – Number of Players (substitutions) Law 8 – Start and Restart of Play Law 9 – Ball In and Out of Play
Stoppage of Play for Injuries If a player gets injured… • The referee may stop play immediately • If bleeding or serious injury: • Referee should beckon the coach on to the field to attend to injured player • The player must leave the field • The team may either substitute or play short (provided at or above minimum # of players)
AYSO Substitutions • There are 4 regular substitution opportunities in AYSO games • Midway through the first half (after first quarter) • Midway through the second half (after third quarter) • At half time • For injury • Look for ball-out-of-play opportunities for sub break • Throw-ins, goal kicks, and prior to kick-offs are ideal • Late arriving players • If they arrive in 1st Quarter, they must play a minimum of 2 quarters • If they arrive in 2nd or 3rd Quarter, they must play a minimum of 1 quarter
Ball In and Out of Play The ball is out of play when: • All of the ball is completely outside the outer edge of the touch line or goal line, or • The game is stopped by the referee (i.e. the whistle blows). OUT • The ball is still in play even when: • It rebounds off the goal flag or corner flag/cone back onto the field • It touches the referee • Provided the ball has not left the field of play
Ball In and Out of Play (cont’d) • The ball’s position determines whether it is in or out of play, not the player’s position. • Whistle Not normally needed when ball goes out of play • Whistle only needed to start play, stop play or to get attention
Method of Scoring A goal is scored when the ball entirely crosses over the goal line, and between the goal flags and below the top of the flags GOAL!!! Goal Line Between Flags • Referee signals by pointing toward the center circle (the restart is a kick-off) • Own-goals count No Goal No Goal No Goal No Goal
When to Use the Whistle • To start or restart play … • At kick-offs • After a substitution break to signal restart of game • To stop play … • For a foul or infraction • Due to an interruption from an outside event or injury • For a substitution break • To end the half or the game • To get player’s attention
Instances When the Whistle Isn’t Needed • Whistle not needed for normal ball-out-of-play situations (ball over touch line or goal line) • Not needed to indicate restart may be taken • Exception is restart after sub-break • Not needed after a goal is scored
Modules 6 & 9 Stopping & Restarting Play – Part 1: Throw-ins and Goal Kicks Law 15 – The Throw-in Law 16 – The Goal Kick
Restarts Six restarts in U7/U8 soccer • Kick-Off • Throw-In • Goal Kick • Corner Kick • Dropped Ball • Free Kick
Throw-Ins A throw-in is taken to restart the game after the ball goes out of play over the touch line. • Awarded to the opponents of the team who last touched the ball. • Referee signals by pointing in the direction of attack for the team getting the throw-in • Reinforce with verbal cues: “It’s a throw-in for the Red Dragons”