1 / 17

Wii-Frogger

Wii-Frogger. Company members. Nicolò Calcavecchia (Project Lead, Programmer, Control System, Sound & Music) Wenxuan Gao (Lead Programmer) Antonio Jimenez (3D Models, Webmaster). Wii-Frogger. Remake of the Konami arcade game Frogger (1981)

nerea-case
Download Presentation

Wii-Frogger

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Wii-Frogger

  2. Company members • Nicolò Calcavecchia (Project Lead, Programmer, Control System, Sound & Music) • Wenxuan Gao (Lead Programmer) • Antonio Jimenez (3D Models, Webmaster)

  3. Wii-Frogger • Remake of the Konami arcade game Frogger (1981) • The player’s task is to guide the frog to the other side of the river while dodging traffic • To do so the frog should avoid the traffic and jump over logs floating on the river

  4. Map Layout

  5. Wii-Mote • The frog moves are given by moving the Wii-mote in the four directions (up,down,left,right) • Wireless control system not precise at current time. Will be improved in next release. • In the next release the wii-mote will be used for other moves (use the frog’s tongue, swinging, etc)

  6. Traffic • Two types of moving objects: • Cars • Logs • Algorithm used to generate car prevents overlap in cars and gives user chance to dodge traffic

  7. Rules • Frog loses life from following • Run out of time • Hit by car • Sink in water • Out of bounds • Points • For each successful jump forward 10 points • For each remaining unit of time 20 points

  8. Finite state machine

  9. Jump Feature Frog Frog Frog t0 t1 t2

  10. Collide with cars Jumping on and floating with logs Fall into water Reaching target Bounds on floating and jumping Collision Detection Used in Game

  11. 3D Modeling • Tools used: Blender 3D, Photoshop • Used some pre-existing textures and 3D models • Main models used in the game: • Frog • Cars (4 colors) • Logs

  12. Various Frog Models

  13. Car and Log Models

  14. Sounds • Music loops • Frog jump • Street traffic • Used Audacity to modify some sounds • Used GarageBand for intro sound

  15. Play demo

  16. Future Works • Add other levels with more Wii functions: • Catching flies with the frog’s tongue (Wii-mote used as a pointing device) • Stick to objects and swinging with the tongue • Save/Load function • Hi-Score function • Add more 3D models for cars and better graphics • More animations for frog movements

  17. Any Questions?

More Related