1 / 10

Developing a Learning Module

Developing a Learning Module. John Stinson Ohio University Without Boundaries. Steps in the process. Identify the target audience Who are the learners and why is this learning important Identify learning outcomes

nicki
Download Presentation

Developing a Learning Module

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Developing a Learning Module John Stinson Ohio University Without Boundaries

  2. Steps in the process • Identify the target audience • Who are the learners and why is this learning important • Identify learning outcomes • What should the learner be able to do as a result of the learning experience(Competency) • Identify the content domain • What must the learner know to be able to achieve learning outcomes (Knowledge competency)

  3. Steps in the process • Design an activity, situation, problem, project to drive the learning. • Purpose is to engage the learner and…to create a “need to know” • Design the implementation plan • Introduce the project

  4. Project Design Guidelines • Learning outcomes should be holistic rather than being divided by narrow disciplinary boundaries. • Projects should be ill-structured. • Projects should mirror professional practice.

  5. Project Design Guidelines • Projects should require the learner to engage in and develop an effective inquiry process. • Projects should be authentic and contemporary • The educational process should be modeled as a pull process rather than a push process.

  6. Implementation • Design Introduction • Set expectations regarding deliverable(s) • Set expectations regarding assessment • Set clear deadlines for deliverable(s) • Identify Resources that students can use and that you will provide

  7. Implementation • Design deliverable evaluation - how and by whom will the deliverable be evaluated • Design learning assessment - how will content learning be evaluated • Design final reflection - process used to make learning explicit

  8. Assessing the module • Are the desired learning outcomes clear? • Is the design consistent with the desired learning outcomes? • Is the project, problem, or activity clearly established? • Is the activity grounded in a realistic context?

  9. Assessing the module • Is the role of learner clear and appropriate? • Is the expected product or deliverable clear and appropriate? • Will the learning experience be perceived as authentic?

  10. Assessing the module • Is the design of the assessment consistent with the desired outcomes? • How will learners reflect upon action and make learning explicit?

More Related