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2. 17-2 The Creation of Culture Influence of inner-city teens
Hip-hop/black urban culture
Outsider heroes, anti-oppression messages, and alienation of blacks
Flavor on the streets
3. 17-3 The Creation of Culture (Contd) A brief chronology of black urban subculture and its incorporation into the mainstream
Co-optation
Hip-hop fashions as an example when marketing systems take meanings created by members of culture, reinterpret them, and produce them for mass consumption
4. 17-4 Figure 17.1:The Movement of Meaning
5. 17-5 Cultural Selection The selection of certain alternatives over others
Culmination of complex filtration process (see Figure 17.2)
Characteristics of fashion/popular culture:
Reflection of fundamental societal trends
Style begins as risky by small group, then spreads as others become aware/confident
Styles as interplay between deliberate inventions and ordinary consumers who modify styles to suit needs
Cultural products travel widely
Influential media people decide which will succeed
Most styles eventually wear out
6. 17-6 Culture Production Systems CPS: set of individuals and organizations responsible for creating and marketing a cultural product
Important factors
Number/diversity of competing systems
Amount of encouraged innovation vs. conformity
7. 17-7 Components of a CPS Three major CPS subsystems
Creative subsystem
Eminem
Managerial subsystem
Interscope Records
Communications subsystem
Advertising and publicity agencies
8. 17-8 Cultural Gatekeepers Responsible to filtering the overflow of information and materials intended for customers
Tastemakers who influence products consumers get to consider
Throughput sector
Movie, restaurant, and car reviewers
Interior designers
Disc jockeys
Retail buyers
Magazine editors
9. 17-9 High Culture and Popular Culture CPSes create many kinds of products
Distinction between art and craft products
Thomas Kinkades success
High art vs. low art
High and low culture blend together today in interesting ways
Costco now stocks fine art (Picasso, Chagall)
We appreciate advertising as an art form
The arts are big business
marketers often incorporate high art to promote products
10. 17-10 Discussion Is advertising an art or a craft?
Which should it be?
11. 17-11 Cultural Formulae Mass culture churns out products for a mass market
Aiming to please average taste of undifferentiated audience
Certain roles/props often occur consistently
Romance novels
Recycling of images
Creative subsystem members reach back through time for inspiration (remix the past)
12. 17-12 Discussion Can you identify a cultural formula at work in romance or action novels?
Do you see parallels among the roles different characters play (e.g., the hero, the evildoer, the temptress, etc.)?
13. 17-13 Aesthetic Market Research Creators of aesthetic products adapt conventional marketing to fine-tune their mass-market offerings
Testing audience reactions to movie plots
Discussion: Many people would most likely oppose the practice of research findings influencing artistic decisions, claiming that books, movies, records, or other artistic endeavors should not be designed to merely conform to what people want to read, see, or hear
What do you think?
14. 17-14 Reality Engineering Many consumer environments have images/characters spawned by marketing campaigns or are retreads
Marketers appropriate popular culture elements and use them as promotional vehicles
New vintage (e.g., used jeans)
Elements used are both sensory and spatial
15. 17-15 Examples of Reality Engineering Japanese alibi buddy service
Ricks Café in Casablanca
Coyote Ugly bars
Soup Nazi Al Yehaneh
Nissans brief in-person live commercials
16. 17-16 Reality Engineering (Contd) Cultivation hypothesis: the medias ability to distort consumers perceptions of reality
Heavy TV viewers overestimate how wealthy people are and likelihood that they will be victims of a violent crime
Media also exaggerates frequency of behaviors such as drinking or smoking
Discussion: Comment on the growing practices described as reality engineering
Do marketers own our culture? Should they?
17. 17-17 Product Placement Insertion of specific products and use of brand names in movie/TV scripts
Reeses Pieces in the film E.T.
Many consumers believe the line between advertising and programming is becoming too fuzzy/distracting
Directors like to incorporate branded props for films realism
Branded entertainment
18. 17-18 Product Placement (Contd) Product placement can aid in consumer decision making
Familiarity of props = cultural belonging and emotional security
Incongruent placements inconsistent with plot = negative feelings for out-of-place brand
Products are popping up everywhere
NBCs The Apprentice
MLB in Japan: Ricoh patches
Kmart and the WB TV shows
Companies providing educational materials to schools
19. 17-19 Advergaming Gamers have become a more sophisticated lot and are now more representative of the general population
Online games are merging with interactive advertisements that let companies target specific types of consumers
Advertisers can get viewers attention for a much longer time in video games
Can tailor games and products to user profiles
Format gives advertisers great flexibility
Can track usage and conduct market research
20. 17-20 The Diffusion of Innovations Innovation: any product that consumers perceive to be new
New manufacturing technique
New product variation
New way to deliver product
New way to package product
Diffusion of innovation
Successful innovations spread through the population at various rates
21. 17-21 Adopting Innovations Adoption of innovations resembles consumer decision-making sequence
Individualistic consumers are more innovative than collective consumers
Likelihood of adopting innovations categories
Innovators and early adopters
Laggards
Late adopters (mainstream public)
22. 17-22 Adopting Innovations (Contd) Innovators
Tend to be category-specific
Tend to favor taking risks
Higher educational/income levels
Socially active
Lead users
Early adopters
Concern for social acceptance (expressive products)
Involved in product category and value fashion
Tend to field-test style changes
23. 17-23 Behavioral Demands of Innovations Three major types of innovations (amount of disruption/change they bring to our lives):
Continuous innovation
Evolutionary rather than revolutionary
Dynamically continuous innovation
More pronounced change to existing product
Discontinuous innovation
Creates major changes in the way we live
24. 17-24 Prerequisites forSuccessful Adoption Compatibility
Trialability
Complexity
Observability
Relative Advantage
25. 17-25 The Fashion System All those people and organizations involved in creating symbolic meanings and transferring these meanings to cultural goods
Fashion affects all types of cultural phenomena (music, art, architecture, science)
Fashion as code/language for meanings
Fashion is context-dependent/ undercoded
Fashion vs. a fashion vs. in fashion
26. 17-26 Cultural Categories The basic ways we characterize the world reflects the meaning we impart to products
Culture makes distinctions between different times, leisure and work, and gender
Dominant aspects/themes of culture are reflected in design/marketing of items
Costumes of politicians, rock/movie stars
1950s/60s: space-age mastery
Fashion colors for each season
27. 17-27 Cultural Categories (Contd) Creative subsystems attempt to anticipate the tastes of the buying public
Collective selection
The Western Look
New Wave
Nouvelle Cuisine
28. 17-28 Behavioral Science Perspectives on Fashion Psychological models of fashion
Conformity, variety seeking, attraction, etc.
Shifting erogenous zones and fitness premium
Economic models of fashion
Supply and demand
Parody display, prestige-exclusivity effect, and snob effect
29. 17-29 Behavioral Science Perspectives on Fashion (Contd) Sociological models of fashion
Collective selection model (hip-hop and Goth)
Trickle-down theory modified for contemporary Western society
Mass fashion has replaced elite fashion
Trickle-across effect
Current fashions trickle up from lower classes
30. 17-30 Behavioral Science Perspectives on Fashion (Contd) A medical model of fashion
Meme theory
Memes that survive are distinctive and memorable
Tipping point
Cycles of fashion adoption
Cabbage Patch dolls
Teenage Mutant Ninja Turtles
31. 17-31 Fashion Life Cycles Fashions tend to flow in a predictable sequence
32. 17-32 Fashion Life Cycles (Contd) Fashion acceptance cycle
Stages: introduction, acceptance, and regression (see Figure 17.5)
A classic
A fad
Nonutilitarian
Adopted on impulse
Diffuses rapidly, quickly accepted, and short-lived
33. 17-33 Discussion Boots with six-inch heels are a fashion rage among young Japanese women. Followers of the style claim they are willing to risk twisted ankles, broken bones, bruised faces, and other dangers associated with the platform shoes
Many consumers around the world seem to be willing to suffer for the sake of fashion
What do you think? What is and what should be the role of fashion in our society? How important is it for people to be in style? What are the pros and cons of keeping up with the latest fashions? Do you believe that we are at the mercy of designers?
34. 17-34 Fad or Trend? Chryslers PT Cruiser and retro cars: a fad or a trend?
Guidelines for long-term trends:
Fits with basic lifestyle changes
A real benefit should be evident
Can be personalized
Not a side effect or a carryover effect
Important market segments adopt change
35. 17-35 Transferring Product Meaningsto Other Cultures Innovations know no geographic boundaries
Costly consequences of ignoring cultural sensitivities
1994: McDonalds reprinting Saudi Arabian flag on disposable packaging/promotions
2002: McDonalds litigation settlement for mislabeling French fries as being vegetarian
2002: McDonalds cancellation of McAfrika
2005: McDonalds Prosperity Burger
36. 17-36 Adopt a Standardized Strategy As firms compete in global markets, they must learn to manage global characteristics of their brands
Success story of Starbucks standardized strategy around the world
Critics say that Starbucks succeeds by obliterating local customs and driving out small competitors
Café flaneurs and oppositional localists
Etics perspective: commonalities across cultures
Developing one approach for multiple, homogenized markets
Economies of scale benefit
37. 17-37 Adopt a Localized Strategy Disney learned lessons in cultural sensitivity
Euro Disney, Disneyland Paris, Hong Kong Disneyland
Emic perspective: stress on variations across cultures
Each country is unique and has a national character
Strategy must be tailored to each specific culture to make product acceptable to local tastes
38. 17-38 Cultural DifferencesRelevant to Marketers People around the world develop their own unique preferences
Marketers must be aware of a cultures norms regarding sensitive topics such as taboos and sexuality
Language barrier and back-translation
Nothing sucks like an Electrolux
Fresca is Mexican slang for lesbian
39. 17-39 Does Global Marketing Work? Rather
when does global marketing work?
In practice, a homogenous world culture has met with mixed results
Consumers in different countries simply do not use products the same way
Significant cultural differences can show up within the same country
Coca-Cola has been successful in crafting a single, international image
It still must make minor modifications in each culture
40. 17-40 Does Global Marketing Work? (Contd) Multicultural marketing efforts tend to succeed more with two types of consumer segments:
Affluent global citizens exposed to ideas around the world through travels, business contacts, and media experiences
Young people influenced by MTV/other media
41. 17-41 Does Global Marketing Work? (Contd) Three dimensions of global brands:
Quality signal
Global myth
Social responsibility
Four major segments of consumer who evaluate global brands:
Global citizens
Global dreamers
Antiglobals
Global agnostics
42. 17-42 The Diffusion of Consumer Culture The allure of American consumer culture has spread throughout the world
In a global society, we are quick to borrow from any culture we admire
Japanese culture is popular in Korea
43. 17-43 Id Like to Buy the World a Coke
Western lifestyles/English language are associated with modernization and sophistication
Some consumers abroad say they will avoid U.S. companies/products
Some products have become so widespread that many are only vaguely aware of their countries of origin
American TV inspires knockoffs around the world (e.g., The Apprentice)
Also, U.S. TV hits often start out as imported European concepts (e.g., Big Brother)
44. 17-44 Id Like to Buythe World a Coke
(Contd) Regions in the Middle East protested/ boycotted American companies and products after events of 9/11
Critics in other countries: Americanization of their cultures = excessive materialism
Opposition to a global fast-food culture
Slow Food movement and Slow Cities group
45. 17-45 Emerging Consumer Culturesin Transitional Economies Western decadence appears to be infectious in foreign countries
Globalized consumption ethic
Ideal of material lifestyle and well-known brands that symbolize prosperity
Rituals/product preferences in different cultures become homogenized (e.g., Christmas in China)
Attaining consumer goods is not easy for those in transitional economies
Loss of confidence/pride in local culture as well as alienation, frustration, increase in stress
46. 17-46 Emerging Consumer Culturesin Transitional Economies (Contd) Meanings of consumer goods often mutate to be consistent with local customs/values
Examples of creolization:
Indipop
Coca-Colas Nativa soft drink
Chivas Regal wrappers on drums in highland Papua New Guinea
Japanese use Western words for anything new and exciting
I feel Coke and sound special
Too old to die, too young to happy