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Fast Parallel Similarity Search in Multimedia Databases. (Best Paper of ACM SIGMOD '97 international conference). Introduction. Similarity query is one of the most important query type in multimedia DB.
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Fast Parallel Similarity Search in Multimedia Databases (Best Paper of ACM SIGMOD '97 international conference)
Introduction • Similarity query is one of the most important query type in multimedia DB. • A promising and widely used approach is to map the multimedia objects into points in some d-dimensional feature space and similarity is then defined as the proximity of their feature vectors in feature space.
The use of parallelism is crucial for improving the performance • Similarity search in high-dimensional data space is an inherently computationally intensive problem • The core problem of designing a parallel nearest neighbor algorithm is to determine an adequate distribution of the data to disk ---------decluster problem • The goal is to make the data which has to be read in executing a query are distributed as equally as possible among disks.
Buckets may be characterized by the its position in the d-dimension space: (c0, c1, … , cd-1) 01 11 00 10 • So, a decluster algorithm can be described as a mapping from the bucket characterization (c0, c1, … , cd-1) disk number.
1. Disk Modulo method: • Many algorithms solving the declustering problem have been proposed. n: the number of the disks
Good! 2. FX method(support partial match queries)d-1 FX(c0, c1, … , cd-1) = XOR cimod n i =0 3. Hilbert method: ( Hilbert curve maps a d-dimensional space to a 1-demensional space)HI(c0, c1, … , cd-1) = Hilbert (c0, c1, … , cd-1) mod n • Unfortunately, they do not provide an adequate data distribution for similarity queries in high dimensional feature spaces
1. 2-dimension: if space is divided 100 times in both x and y direction, # of bucks = 100 *100 =10,000 16-dimension: a complete binary partition would already produce 216 = 65,536 partitions. 2. The usage of a finer partitioning would produce many underfilled buckets. • In high-dimensional spaces, it’s not possible to consider more than a binary partition: • Thus, the bucket coordinates (c0, c1, … , cd-1) can be seen as binary values. And the bucket number is defined as: * 2i
An important property of high-dimensional data space most data items are located near the (d-1) dimensional surface of the data space. ( let’s define “near” means the distance of the point to the surface is less than 0.1) Possibilty of locating near a surface: 1- (1-(0.2))2 = 0.36 = 36% P Ps(d) = 1 - ( 1 - 0.2 )d Probability grows rapidly with increasing dimension and reaches more than 97% for a dimensionality of 16. 0.5 5 10 dimension
If the radius of the NN-sphere is 0.6 , 2 other buckets are involved. • If the radius of the NN-sphere is less than 0.5 , only the bucket containing the query point is accessed. • For obtaining a good speed-up, the 3 buckets involved in the search should be distributed to different disks. • This observation holds formost queries since query point is very likely be on a lower-dimensional surface.
An important property of high-dimensional data space most data items are located near the (d-1) dimensional surface of the data space. ( let’s define “near” means the distance of the point to the surface is less than 0.1) Possibilty of locating near a surface: 1- (1-(0.2))2 = 0.36 = 36% P Ps(d) = 1 - ( 1 - 0.2 )d Probability grows rapidly with increasing dimension and reaches more than 97% for a dimensionality of 16. 0.5 5 10 dimension
Definition: direct and indirect neighbors • Given two buckets b and c. • b and c are direct neighbors, b~dc, if and only if • b and c are indirect neighbors, b~ic, if and only if
Intuitively, 2 buckets b and c are direct neighbors, if their coordinates differ in one dimension, and the remaining (d-1) coordinates are identical. The XOR of 2 direct neighbors results in a bit string 0*10*. • 2 buckets b and c are indirect neighbors, if their coordinates differ in two dimensions, and the remaining (d-2) coordinates are identical. The XOR of 2 indirect neighbors results in a bit string 0*10*10*.
Near-optimal declustering: A decluster algorithm DA is near-optimal if and only if for any 2 buckets b and c and for any dimension d of the data space: b~dc DA(b) !=DA(c) & b~icDA(b) !=DA(c) • We may find that disk modulo, the FX, and the Hilbert declustering techniques are not near-optimal declustering
Disk modulo FX 1 0 2 3 1 1 0 2 1 0 1 2 0 0 1 1 Hilbert Near-Optimal Declustering 2 1 1 0 3 3 2 2 3 2 0 3 1 0 1 0
Near-Optimal declustering Graph coloring problem Graph G=(V,E) where V is a set of buckets and E= { (b,c) | b~dc or b~ic} is the set of direct and indirect neighborhood relationship. Coloring/Declustering Algorithm: Function col (c:integer): integer var I:interger; begin col:=0; for I:=0 to dimension-1 do if bit_set(I, c ) then col:= col XOR (i+1); endif endfor end
How many disks are needed for near-optimal declustering ? • EQ: How many colors are needed to solve the graph coloring problem ? • Answer: • Experiments show that the near-optimal declustering provides an almost linear speed-up and a constant scale-up.