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Digital Natives Going WILD for Technology!

Digital Natives Going WILD for Technology!. Presented By: Karen Rose Doug Valentine Melissa Independent School District. Why?. Most of us are familiar with the research. What my kids had to say. Logistics:. Don’t simply view technology as a way to challenge your high achieving students.

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Digital Natives Going WILD for Technology!

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  1. Digital Natives GoingWILD for Technology! Presented By: Karen Rose Doug Valentine Melissa Independent School District

  2. Why? • Most of us are familiar with the research. • What my kids had to say

  3. Logistics: • Don’t simply view technology as a way to challenge your high achieving students. • Never underestimate the motivating power of technology. • Work to close the digital divide, not increase it. • Think of it as just a regular part of your day. • Don’t be intimidated. • Expect difficulties.

  4. 21st Century Skills • The focus is not on the tool, the program, or the equipment. The focus is on developing a classroom of independent critical thinkers who can adapt, adjust, create, collaborate, problem solve, and transfer knowledge from medium to another.

  5. What Does it Look Like? 11:35 am on Thursday

  6. Before Going Further • Web 2.0- it’s not just for big kids. • Teach safety first. • CybersmartBrain Pop Jr. • Obtain parental permission. • Be familiar with your school’s AUP or Acceptable Use Policy • Have conversations with your students about behavior and set clear expectations. • They don’t know the rules for driving on the road just because they have been riding in a car their whole lives.

  7. Use Computer Experts • Remember the Zone of Proximal Development (ZPD). • It is about being a facilitator as opposed to a director. • Teach a small group. Then that group will teach others. • Teach them to depend on each other and how to problem solve. Otherwise they will not gain independence.

  8. Favorite Tool: Digital Camera First Some Tips: • Give yourself peace of mind- have students wear a neck strap or use the wrist strap. • Show students how to use memory stick. • Use a portable card reader.

  9. Portable Card Reader

  10. Let’s Play… GUESS THE LEARNING OBJECTIVE!

  11. Rose12 says “Rose02’swildthings are wacky!”

  12. Rose20 says “Rose12’scrayons are cylinder shaped.”

  13. Rose03 says, “ Rose16’s desk has two journals and look likes a pig pen.”

  14. Rose02 says,“Rose08’srocksare 64 grams!!”

  15. Any Guesses? • They were to demonstrate an understanding of how to use quotation marks, plurals, and apostrophes to show possession. • Were they practicing other academic skills? • What 21st Century Skills were they using?

  16. Animation • There are many software programs that can be purchased. • PowerPoint works great too.

  17. Can be Used in Many Ways… • Can use PowerPoint alone, or you can use it in combination with a capture program and edit it further. • With Digital Pictures • With Clip Art • With Pictures Drawn in Paint

  18. Examples of Animation Projects • These were created in a combination of PowerPoint, Vegas Video, and Crazy Talk. • Animation Clips • Shortie Glog

  19. Big Huge Labs • No, not pictures of Labrador Retrievers. • Lots of fun stuff! • Must be done in one sitting • Many filters block ads, or you can also get an educator account that is add free.

  20. President Glog Homonym Glog

  21. Other Photo Projects • Microsoft Photo Story • Example • Smile Box • Animoto • Example • Voice Thread • Picnik

  22. Comic Life • Software Program- reasonably priced- around $20.00 at education software sites. • Available for both Mac and PC • Easy to drag and drop images

  23. Final Image Tips • When using pictures, set up collections for them to pick from, teach them to site sources, and use Creative Commons images from places like Wiki Commons, Pics4Learning, or create a FlickerPhotoStorm.

  24. Other Favorites • Wiki • Wordle • Audacity • Scratch • Glogster EDU

  25. Podcasting • Audacity- free download • Will need the LAME encoder to export as an mp3 • Show students how to hit stop and put the cursor on the end of the first recording. • And of course… Edit Undo!

  26. Podcasting • Blossom in Ms. Rose’s Room • Public Service Announcements • Guided Reading Lessons • Podcast Page • Dog Books

  27. Scratch • Free Download from M.I.T. • Actual computer programming • Requires a lot of problem solving, algebraic thinking, and understanding of cause and effect relationships.

  28. Scratch • Capacity Superheroes • Length Superheroes • Monsters • Adding Blocks • Turkey Voting

  29. Glogster • Doug will talk more about it. • Each student has their own login for creating their digital portfolios. • Most of the time we use the one class login to create pages. • Create with Glogster, embed on our wiki.

  30. Also Worth the Money • Crazy Talk 6 TurkeyEmily • Flip Vid (My class uses the Ultra) Mobile BarnMagnet Relay • Vegas Video (My students use Platinum, We use Pro at home) WORMSPresident Speeches

  31. These Kids Today… Nearly half (48%) of all children six and under have used a computer, and more than one in four (30%) have played video games. According to their parents, children six and under spent an average of about two hours a day with screen media (1:58), about the same amount of time that they spend playing outside (2:01), and three times as much time as they spend reading or being read to (39 minutes). ZERO TO SIX Electronic Media in the Lives of Infants, Toddlers and Preschoolers. The Henry J. Kaiser Family Foundation 2003 pg. 4

  32. These Kids Today… By the time they are in the four- to six-year-old range, seven out of ten (70%) children have used a computer. Indeed, every day, more than one in four (27%) four- to six-year olds uses a computer. Those who use a computer spend an average of just over an hour at the keyboard (1:04). More than half of all children in this age group (56%) have used a computer by themselves (without sitting in their parent’s lap); 64% know how to use a mouse to point and click; 40% can load a CD-ROM by themselves; 37% have turned the computer on by themselves; and 17% have sent email with help from a parent. In fact, many children are starting even younger: one in four zero- to three-year-olds have used a computer without sitting on their parent’s lap (27%). ZERO TO SIX Electronic Media in the Lives of Infants, Toddlers and Preschoolers. The Henry J. Kaiser Family Foundation 2003 pg. 5

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