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Universal Design for Learning, Digital Media, and the Changing Marketplace . Skip Stahl, CAST Tracy Gray, NCTI Vicki Hershman, PATINS ProjectJoy Zabala, AIM ConsortiumBonnie Jones, OSEP. A Tele-visionary Perspective. A vision of K-12 students today, YouTube, November, 2007; B. Nesbit. Multiple Means of RepresentationMultiple Means of ExpressionMultiple Means of Engagement.
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1. Universal Design for Learning: Tipping Points from Research to Practice CEC 2008 Strand B, Thursday, April 3, 2008
3. A Tele-visionary Perspective
4. Three UDL Principles
5. Digital Learners, Traditional Teachers
6. StudyWiz Spark- A Sample System
7. StudyWiz Spark- A Sample System
8. Universal Design for Learning, Digital Media, and the Changing Marketplace Tracy Gray
9. Digital and Social Media: The Future is Now
10. Digital and Social Media Technologies: Why Should We Care?
11. The Answer
Digital and social media technologies are changing the way young people learn, play, socialize and participate in civic life
Recent study shows that more than 1/2 of all teens have created media content, and roughly 1/3 of teens who use the Web have shared their content
12. What Is Digital/Social Media? A broad spectrum of multimedia technologies that allow users to participate actively on the Web
Users are able to:
Create, edit and contribute content
Participate in online communities
Create and participate in collaborative projects
13. Who Is Using These Tools? Only a few years ago it was just for the kids
14. And Today? It is for educators, associations, small businesses, foundations, corporations, the media and consumers of all ages
15. Digital/Social Media In The Mainstream Users can learn, communicate and exchange ideas through:
E-books
Social Networking Sites:
Facebook, MySpace,
LinkedIn, Second Life
Blogs and wikis
Podcasts
YouTube
16. A Powerful Example
17. The Tale Of Shift Happens Karl Fisch, a high school teacher in Littleton, Colorado developed this presentation for his colleagues in August 2006
Fast forward one year:
Viewed on YouTube more than 25 million times around the globe
Translated into several languages
Adapted and re-purposed thousands of times
18. Why Worry About Digital/Social Media When You Already Feel Like This?
19. Because This Is Not A Passing Fad A recent report predicted that nearly 71 million households over 67% - in the U.S. will have broadband access by 2010
Digital content is expanding into the mobile, wireless arena with the cell phone emerging as the Internet device of choice
We are now in a participatory culture where users believe their contributions matter, and feel a degree of social connection with one another
20.
21. What It Means For Youth With Special Needs The Web offers enormous potential for learning and engagement
Millions of youth with disabilities have less access to Web resources at home than their peers
44% and 38% of students with disabilities have computer and Web access at home, compared with 72% and 64% of those without disabilities
22. What Does This Mean For You? These technologies can be great equalizers for youth with disabilities
Youth with disabilities can connect with the world in ways that have not been possible before
For example, Brigadoon, an island developed in Second Life, is a haven and support group for users with Aspergers Syndrome
Educators have the means to engage students like never before at little or no expense
23. Now What?
24. What Does the Research Tell Us? A growing body of scholarship suggests the potential benefits of these forms of digital/social media that fosters a participatory culture
Access to this participatory culture functions as a new form of the hidden curriculum
Shapes which youth will succeed and which will be left behind as they enter school and the workplace
25. What Does Digital/Social Media Offer Students With Special Needs? Offers opportunities for peer-to-peer learning and a changed attitude toward intellectual property
Provides innovative ways to develop workplace skills and a more empowered concept of citizenship
26. The Educational Context Schools have been slow to adapt digital/social media tools into the curriculum
Most public policy discussion of new media have centered on technology tools cost and access
The computer is viewed as a magic black box with the potential to create a learning revolution or a black hole that consumes resources that might better be devoted to traditional classroom activities
27. Seize The Opportunity Develop strategies that use digital/social media to engage your students, colleagues and parents
Share your lessons learned with your colleagues to create learning communities and enhance your curriculum, programs and services
Optimize your message to increase awareness about the power of these tools for students with special needs
28. Next Steps Fostering new media literacies: a set of cultural competencies and social skills needed to flourish in the new media landscape
Establish learning communities with your colleagues to become users of these tools
Learn more about digital/social media at Center for Implementing Technology in Education - www.cited.org and the National Center for technology in Education - www.NationalTechCenter.org
29. Last Word
We cant solve problems using the same thinking we used when we created them.
--Albert Einstein
30. Universal Design for Learning, Digital Media, and the Changing Marketplace Vicki Hershman
31. UDL, Technology and Learning in Indiana PATINS UDL Pilot School Project 2003-2008
Began in 2003
44 K-12 rural, suburban and urban schools participated
3 year partnership with PATINS
Sites develop a UDL Action Plan
Focuses on literacy, math or science curriculum
Utilizes the UDL framework and appropriate technology supports
Implements appropriate data collection methodology
Reports effectiveness of project
Began in 2003
44 K-12 rural, suburban and urban schools participated
3 year partnership with PATINS
Sites develop a UDL Action Plan
Focuses on literacy, math or science curriculum
Utilizes the UDL framework and appropriate technology supports
Implements appropriate data collection methodology
Reports effectiveness of project
PATINS Project UDL Pilot School Initiative:
Began in 2003
44 rural, suburban and urban elementary, middle and high schools participated
3 year partnership with PATINS
Sites develop a UDL Action Plan
Focuses on literacy, math or science curriculum
Utilizes the UDL framework and appropriate technology supports
Implements appropriate data collection methodology
Reports effectiveness of projectBegan in 2003
44 K-12 rural, suburban and urban schools participated
3 year partnership with PATINS
Sites develop a UDL Action Plan
Focuses on literacy, math or science curriculum
Utilizes the UDL framework and appropriate technology supports
Implements appropriate data collection methodology
Reports effectiveness of project
Began in 2003
44 K-12 rural, suburban and urban schools participated
3 year partnership with PATINS
Sites develop a UDL Action Plan
Focuses on literacy, math or science curriculum
Utilizes the UDL framework and appropriate technology supports
Implements appropriate data collection methodology
Reports effectiveness of project
PATINS Project UDL Pilot School Initiative:
Began in 2003
44 rural, suburban and urban elementary, middle and high schools participated
3 year partnership with PATINS
Sites develop a UDL Action Plan
Focuses on literacy, math or science curriculum
Utilizes the UDL framework and appropriate technology supports
Implements appropriate data collection methodology
Reports effectiveness of project
32. UDL, Technology and Learning in Indiana General Education Initiative
Part B Discretionary Grant Funded
Identified UDL Team
Application Process:
8 new sites per year
44 schools
3 year pilot site commitment
Administrative Support Required
33. UDL, Technology and Learning in Indiana Professional Development and PATINS Supports:
PATINS UDL On-line Book Study: Teaching Every Child in the Digital Age with PATINS UDL Blog Participation
2 Day UDL Team Training: Creating a UDL Lesson Plan and Writing a UDL School Action Plan (literacy/math/science focus)
PATINS provides technology supports each year
On-site visits/technical assistance/training on technology integration
UDL Team Collaboration Day Team Sharing
PATINS Tech Expo
State Conference: Accessing the Curriculum
34. UDL, Technology and Learning in Indiana PATINS RESOURCES:
PATINS PROJECT
http://www.patinsproject.com
PATINS UDL PROJECT BLOG
http://udlproject.edublogs.org/
PATINS PROJECT RAPID FIRE BLOG
http://nepatins.edublogs.org/
INDIANA CENTER FOR ACCESSIBLE MATERIALS
http://www.icam.k12.in.us
35. Universal Design for Learning, Digital Media, and the Changing Marketplace Joy Zabala
38. Development at Two Levels
41. Quality Indicators for the Provision of Accessible Instructional Materials
45. Universal Design for Learning, Digital Media, and the Changing Marketplace Bonnie Jones