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Inter-Athletic Council of Officials. New Official’s Basketball Class Module # 7 Scoring and Timing. Scoring and Timing. At the completion of this Module the student should: Understand basic scoring Understand all the elements of timing a quarter
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Inter-Athletic Council of Officials New Official’s Basketball Class Module # 7 Scoring and Timing
Scoring and Timing • At the completion of this Module the student should: • Understand basic scoring • Understand all the elements of timing a quarter • Know how to handle all situations with time outs • Know how to start and end a game
Key Terms • Goal • Scoring • Quarter Length • Beginning and Ending Quarters • Extra Period • Time Out • Timing Mistakes • Time Outs
Goal • Goal • Live ball entering from above and remains in or passes through (goal) • Cannot take place during a throw-in • Clock running or stopped does not influence goal counting • Player-Control Fouls cancels goals (before and after going through basket)
Scoring • Free Throw • Points Awarded • Example: Goal Tending and Basket Interference • .3 Seconds Remaining in Quarter • Tap only counts (Field Goal) • Catch and shoot not allowed
Three Point Coverage • Two Person (Trail Mechanic) • Always signal shot attempt in your coverage area • Always signal a successful three point goal in and out of your area • Three Person (Trail Mechanic) • 60% coverage above 3 point line • Signal shot attempt • Signal successful shot in or out of area
Two Person Trail Three Point Coverage T
Three Person Trail Three Point Coverage T
Forfeiture and Protests • Referee • Only person with the authority to forfeit a game • Rule 5-4-1 • Forfeiture • Score 2-0 if team is not ahead • Same score if team losing forfeits game • Protests • IHSA and NF does not recognize protests
Interrupted Game • It is in the control of the conference, league or IHSA to determine how to continue and interrupted game
Quarter Lengths • Four 8 Minute Quarters • Halftime • 10 Minutes between halves • 15 minutes maximum time allowed • Emergency Situations • Quarter can be shortened
Beginning and Ending Quarters • Beginning • Ball becomes live • Ending • When the signal sounds indicating time has expired • Ending Exceptions • Try or tap in flight • Held ball or violation so close to the end of quarter • Foul then FT taken • Technical Foul after the ball has become dead
Last Second Shot Coverage • Trail (2 Person) • Primary on last second shot • Full court coverage can create a challenge for the crew • Always talk about this situation in pre-game • Trail can get assistance in this call
Last Second Shot Coverage • Time: • .3 seconds on the clock • Tap only can count • Catch and shoot the quarter/half/game ends • Outside of .4 seconds or more • Catch and shoot or tap allowed • Mechanic • Count basket if it counts • Wave off possible basket in flight if not released in time
Extra Periods • Takes place when the score is tied at the end of the 4th Quarter or Extra Period • Extra Period Ends • Score is not tied at the end of extra period
Extra Periods • Length of Extra Period • Four Minutes of a regulation quarter • Or half of the a non-varsity contest • Scoring Mistake (End of Regulation) • Game continues if ball becomes live even when a correction is noticed
Stopping Play • When does play stop? • Injury • Conferring with scorer or timer • Unusual delay • Emergency
Time outs • Granting a Timeout • Player’s/head coach’s oral or visual request • Ball in control or at disposal of player or his/her team • Ball is dead • Does not include replacement of DQ’d, injured or player requested to leave the game by rule • Player must be in the game to grant their request • Correctable Errors, timing, scoring, alternating-possession mistake prevented or rectified
Timeouts • Coaches must realize: (They often do not) • Officials have other immediate responsibilities to the game that require their attention • Officials must verify the status of the ball • Officials must ensure: • Player control has been obtained during live-ball situations before granting a time-out • Request is coming from a player or the head coach of the team whose player is in control
Timeout reporting mechanics • Recognize the timeout • Stop the clock and blow whistle • Find out what kind of timeout the head coach wishes to use • Report timeout to table • Start the clock (for the timeout)
Timeouts • Timeouts (each team) • Three 60 second Timeouts • Two 30 second timeouts • Technical Foul • When team has used all timeouts • Team Technical • Team is entitled to the timeout as well
Charged Timeouts • Sixty second (Full) Timeouts • Warning horn with 15 seconds remaining • Thirty second Timeouts • Warning horn with 15 seconds remaining • On court players must stand • No on court entertainment is allowed • No Timeout is charged if: • Correct error or mistake is prevented or rectified • Timeout will be chargedif the nothing was corrected or rectified
60 Second Timeouts (3 Person) Bench Table Bench Throw-In Spot Throw-In Spot
30 Second Timeouts (3 Person) Bench Table Bench Throw-In Spot Throw-In Spot
First Horn Warning • First horn • 15 Seconds left in both 60 second and 30 second timeout • Also applies to the 20 seconds for a DQ’d and injured player replacement • 5 Seconds into the 20 seconds • Teams should be ready to play by the end of timeout
First Horn Warning Mechanic Bench Table Bench HC HC
Timeouts • Overtime • Teams receive additional 60 second timeout each extra period • Teams keep all unused timeouts
Timeouts • Successive Timeouts • Not allowed at the end of the 4th Quarter and Extra periods • No Timeouts allowed before live ball to start of the game
Timing Mistakes • Referee • Can correct any obvious mistake • Official’s count or other official information may be used for a correction • Reality • All officials are responsible for clock issues