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software art: process, plan, procedure fdm 20c introduction to digital media lecture 14.10.2008. warren sack / film & digital media department / university of california, santa cruz. last time. Introduction to programming and to project 2. last last time.
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software art: process, plan, procedure fdm 20c introduction to digital media lecture 14.10.2008 warren sack / film & digital media department / university of california, santa cruz
last time • Introduction to programming and to project 2
last last time • can creative thinking/composition be simply a matter of composition and selection of found (i.e., already made) materials? (cf., vannevar bush, “as we may think”)
today • Art as process, art as software
outline for today • conceptual art • marcel duchamp: art can be about ideas • sol lewitt: wall drawings as procedures • example wall drawings • SFMOMA video on Lewitt’s method • excerpt from “paragraphs on conceptual art” • casey reas on sol lewitt: {software} structures @ whitney • jack burnham and the software exhibition: • connecting conceptual art and software art • software art • what is software? • what is software art? • what is art made with software? e.g., “photoshopping” • what is software art? e.g., adrian ward’s “autoshop”
marcel duchamp • art can be about ideas
sol lewitt • wall drawings
sol lewitt • paragraphs on conceptual art
sol lewitt: methods • sfmoma short video
casey reas on sol lewitt • {software} structures
jack burnham’s software exhibition • from conceptual art to software: emphasizing process, planning and procedure
what is software art? • what is not: art made with software is not necessarily software art; e.g., “photoshopping”
what is software art • adrian ward’s “autoshop”
software art: examples • mark napier’s “shredder”: potatoland.org/shredder
software art: examples • CODeDEC exhibition @ whitney artport
project 2: connecting three points • html + javascript: drawing (moving) lines on a webpage
next time • open source and free culture