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Stand Alone Complex: Open Your Eyes. Juneui Soh Advisor – Prof. Striegnitz. Stand Alone Complex. Three characters’ journey about Human loneliness, finding his/her identity, and self-consciousness. We as human beings have different Way to think about who we are
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Stand Alone Complex:Open Your Eyes Juneui Soh Advisor – Prof. Striegnitz
Stand Alone Complex Three characters’ journey aboutHuman loneliness, finding his/her identity, and self-consciousness. We as human beings have different Way to think about who we are And what we think about our life
Particle System? and Why? :Thought process (think about a synapse):Three different (distinct) environment:Interact with the footage (character):computer generated graphics techniques - basic terms?
How? :Maya’s embedded language called “MEL”Most tasks in Maya can be achieved through MEL:What MEL can do Customized UI Cycling work Computation art work
Generic Particle System in Maya :Simple emitter and particle:Preset effects – clouds, fire, hair, and etcHowever,:Doesn’t work properly….sometimes Organic shapes – shatter (surface tracing) Generalized emitter and particle (behavior)
Paint Effect Particle System (concept) :Particle system as a brush:Abstract particle system - easy to modify and control:Painter effect – preset brushes in Photoshop:User can draw a pre-programmed particle system - change values for variables :Example!
Paint Effect Particle System (pseudo code) :Create generic emitter and particle:Limit one emitter for few particles:Swap particles with target shape (spring):Adjust particle’s character (generic)- conserve, distance btw particles, directions and etc:Simulate each frame -> store as a paint brush:Collision btw particles/ Depth sort for particles
Improved Shatter System (concept) :Shatter system? - once this shatter system hits the critical point, it becomes a particle system:Generic algorithm: perfectly works on planes - uses surface tracing algorithm on vertices - horrible at organic shapes - Speed - Shape
Detail pictures of the problem Right after using generic shatter System on a sphere each part of sphere generated by the generic shatter system
Improved Shatter System (concept) :Cutting plane! :Combine this concept with particle generating part!
Summary of other past work :Storyboard:Greenscreen - footages:Camera (HD – frame rate)
Future work (next term) :Post-production (VFX/Edit) - color correction - touch up on particle system - optical flare
Thanks a lot! :Any question?
Improved Shatter System (pseudo code) • Generate first plane which cuts through the shape make sure plane is in the shape boundaryRecurse:Generate random plane from previous plane get a norm of the plane check if n is bigger than the base case then cuts it make separate parts a particle (Maya generic) and keep recursingBase case:Flag >2^n ANDn of last generated plane’s distance to a surface is < the shape’s size/7 (changeable) – avoid too small pieceGenerated particles to nCloth: nucleus node each volumic particle won’t overlap (rigidbody concept)