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Traveller 2001

Traveller 2001. Adventures in Capitalism…. The Website. Any Traveller section is fair game (except old campaign archive) Pay special attention to aliens and general glossary If you’re interested, peruse Far Trader guide to find out how to make $$$ (it has been updated this year)

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Traveller 2001

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  1. Traveller 2001 Adventures in Capitalism…

  2. The Website • Any Traveller section is fair game (except old campaign archive) • Pay special attention to aliens and general glossary • If you’re interested, peruse Far Trader guide to find out how to make $$$ (it has been updated this year) • I ask a trivia question every session. The correct answer is worth +1/2 character point • I assume you know all that is posted…

  3. For Returning Players • New ship – The Elegant Madam • 200 Tons, less cargo but better performance • A hefty mortgage payment due every month (overhead) • Less trading • Smaller hold • Can not break even on trading alone (see overhead) • Must take adventure hooks for cash! • The GM Paperwork Reduction Act • Computer tech for freight/passenger market.

  4. The Elegant Madam • 200 Tons • 2 Gs • Jump 2 (2 parsecs / week) • 4 Lasers, 2 Turrets; DR 400 • Tech Level 10 • Air/Raft • MCr51 ($51,000,000) • 32 Tons Cargo (incl. Turret space)

  5. New (but not only) Rules • You must spend one week in port for every week in transit (space is boring, starports are not…) • Slight changes to trading Speculative cargo • Only if you are interested in business end • See Far Trader guide in Traveller section of website • Guns are not tech-level dependent, but you must still obey my revised specialties • Combat is no longer a contest of skills. Your margin of success no longer subtracts from an opponent's Dodge roll and vice versa.

  6. A Brief Review of Traveller • The Early years • The mysterious Ancients spread Humaniti to the stars (the Vilani, Zhodani, et al are formed) • The Vargr are created (no one knows why) • The Ancients disappear… but why? • The 1st Imperium • Vilani formed • Heavy bureaucratic and political problems

  7. A Brief Review of Traveller • The 2nd Imperium • The Terrans meet the Vilani at Barnard’s Star • The First Interstellar War • The Terrans can not fix the problems they inherit • The Long Night • Star travel disappears, as does the 2nd Imperium.

  8. A Brief Review of Traveller • The 3rd Imperium • The current incarnation • Formed by Cleon the 1st • A mix of Vilani and Solomani culture • The 6 Races • Humaniti – solomani (terrans), vilani, Zhodani, Darrians, etc. • The K’kree – centaurs from the “Two Thousand Worlds”

  9. A Brief Review of Traveller • The 6 Races (con’t) • Droyne • somehow related to the Ancients. • Powerful Psi users • No homeworld or nation • Hivers – master manipulators • Aslan – proud warrior felines • The Vargr – charismatic, unpredictable, and disunited (until recently…)

  10. Aliens Hiver Vargr Droyne Aslan K’Kree

  11. Astrography • The Hierarchy (top to bottom) • The Imperium • Domains • Sectors • Subsectors • Star systems • Worlds and asteroid belts

  12. The Spinward Marches • Frontier of the Imperium • Borders on the Aslan Hierate, Zhodani Consulate, and Vargr Extents • The Frontier Wars (5)

  13. Mora • The Domain Capitol • Highly industrialized • Waterworld • Home to the Archduke • Your port of operations = Wavecrest city • 3 main orbital ports, all over 6 MILES in length… • If you choose to go to Trailing, the GM has to make his own worlds for a change as we leave the official map…

  14. People • Emperor Strephon III • Current emperor of the Imperium • Recently facing opposition from other Nobles • Archduke Norris of Aledon • Archduke of Domain of Deneb • Originally Navy Intelligence, assumed mantle when brother died • Lives on Mora, in Wavecrest City

  15. Enjoy the Game • Player Intros • Character Intros • Brubek’s Starport Bar: “When you already know where you are”

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