120 likes | 249 Views
Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces. Based to the early stage work of the NSF Project NSF grant No. IIS-0916219 : Information integration and human interaction for indoor and outdoor spaces Hengshan Li Advisor: Nicholas A. Giudice
E N D
Finding the Optimal Visual Interface for Assisting Navigation In Multilevel Indoor Spaces Based to the early stage work of the NSF Project NSF grant No. IIS-0916219 : Information integration and human interaction for indoor and outdoor spaces Hengshan Li Advisor: Nicholas A. Giudice Department of Spatial Information Science and Engineering University of Maine
1 Goal of the grant project • The primary goal of grant project is to provide a unified informatic framework for static and dynamic indoor and outdoor spaces that supports seamless human navigation tasks in built indoor and outdoor environments. Indoor Space Outdoor Space Unified Informatic Framework
2 Motivation of my research • What is the optimal visual interface for assisting navigation in multilevel indoor spaces?
3 Available navigation maps Outdoor 2D map Indoor 2D map Indoor 3D map Outdoor 3D map
4 My research questions • Does a high fidelity simulation model make sense? • high fidelity simulation model (HM), low fidelity simulation model (LM), wireframe model (WM) and sparse model (SM). The four types of models represent a clear progression of decreasing visual granularity, what we call “simulation fidelity”. LM HM SM WM
4 My research questions • Which viewing perspective should be used to best support your navigation? • First Person • Third Person (bird’s-eye view) Third Person First Person
4 My research questions • Should we choose a heading-up (track up) viewing perspective or a north-up viewing perspective? • Heading-up: which means that the information displayed on the PDAs will synchronize with your orientation. • North-up, which means that the information on the PDA always remains in a north-up orientation. Heading up North up
6 References • R. G. Barbosa and M. A. F. Rodrigues. Supporting guided navigation in mobile virtual environments. In VRST ’06: Proceedings of the ACM symposium on Virtual reality software and technology (2006), 220–226. • A. Butz, J. Baus, A. Kruger, and M. Lohse, A Hybrid Indoor Navigation System, In IUI2001: International Conference on Intelligent User Interfaces (2001), 25–33. • L. Chittaro and D. Nadalutti. Presenting evacuation instructions on mobile devices by means of location-aware 3D virtual environments, In Proceedings of the 10th international Conference on Human Computer Interaction with Mobile Devices and Services, (2008). • L. Chittaro and S. Venkataraman, Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches, In ACM Symposium on Virtual Reality Software and Technology (VRST), ACM Press (2006), 227–235. • S. Gillner, and H. Mallot, Navigation and acquisition of spatial knowledge in a virtual maze, Journal of Cognitive Neuroscience10 (1998), 445–463. • R. G. Golledge, V. Dougherty and S. Bell, Acquiring spatial knowledge: survey versus route based knowledge in unfamiliar environments, Annals of the Association of American Geographers 85 (1995), 134–158. • C. Holscher, T. Meilinger, G. Vrachliotis, M. Brosamle, and M. Knauff, Up the down staircase: Wayfinding strategies in multi-level buildings, Journal of Environmental Psychology26(2006), 284–299.
6 References • J. Huang et al., Interactive Illustrative Rendering on Mobile Devices, IEEE Computer Graphics and Applications27(2007), 48–56. • R. L. Klatzky, J. M. Loomis, A. C. Beall, S. S. Chance and R. G. Golledge, Spatial updating of selfposition and orientation during real, imagined and virtual locomotion. Psychological Science 9 (1998), 93–98. • K. Laakso, O. Gjesdal, and J. Sulebak, Tourist information and navigation support by using 3D maps displayed on mobile devices, In Proceedings of Mobile HCI Workshop on HCI in Mobile Guides (2003), 34–39. • M. Levine, I. Marchon, and G. Hanley, The Placement and Misplacement of You-Are-Here Maps. Environment and Behavior16 (1984), 139-157. • R. R. Lipman, Mobile 3D Visualization for Steel Structures, Journal of Automation in Construction, 13(2004), 119-125. • A. Mulloni, D. Nadalutti and L. Chittaro, Interactive walkthrough of large 3d models of buildings on mobile devices, In: Web3D '07: Proceedings of the twelfth international conference on 3D web technology (2007), 17-25. • A. Oulasvirta, S. Estlander, and A. Nurminen, Embodied interaction with a 3D versus 2D mobile map, Personal and Ubiquitous Computing13 (2008), 303-320.
6 References • S. Pu and S. Zlatanova, Evacuation route calculation of inner buildings, in: PJM van Oosterom, S Zlatanova & EM Fendel (Eds.), Geo-information for disaster management (2005), 1143-1161 • M. A. F. Rodrigues, R. G. Barbosa, and N. C. Mendon¸ca, Interactive mobile 3d graphics for on-the-go visualization and walkthroughs. In SAC ’06: Proceedings of the 2006 ACM symposium on Applied computing (2006), 1002–1007. • R. A. Ruddle, S. A. Payne and D. M. Jones, Navigating buildings in “desk-top” virtual environments: Experimental investigations using extended navigational experience. Journal of Experimental Psychology: Applied3(1997), 143–159. • N.J.J.M. Smets, G.M.te Brake, M.A. Neerincx and J. Lindenberg, Effectof mobile map orientation and tactile feedback on navigation speed and situation awareness. In MobileHCI '08: Human-computer interaction with mobile devices and services (2008). • B. J. Stankiewicz, and A. Kalia, Acquisition of structural versus object landmark knowledge. Journal of experimental psychology. Human perception and performance33 (2007), 378-390. • J. Wiener, S. Büchner, and C. Hölscher, Taxonomy of Human Wayfinding Tasks: A Knowledge-Based Approach, Spatial Cognition & Computation9 (2009), 1–14.