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Playing the Game: E-Sports Struggle to Find Itself. By Joshua Almond. 5. Topic: E-sports Focus: Implications of the shift to the virtual world and leisure becoming sport. Method: Political Economy and Textual Analysis Target of Analysis: e-sports (StarCraft 2 Fans)
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Playing the Game: E-Sports Struggle to Find Itself By Joshua Almond
5 • Topic: E-sports • Focus: Implications of the shift to the virtual world and leisure becoming sport. • Method: Political Economy and Textual Analysis • Target of Analysis: e-sports (StarCraft 2 Fans) • Goals: To better understand the world of E-sports and the implications of this new medium
Quotes • “The power of computer games is seen first and foremost as located in the way they ask us to interact with them, to be engaged” (Taylor 2012, 190). • “It is also important to recognize the social nature of gaming, which has been facilitated by greater technological sophistication (e.g., multiplayer and online gaming)” (Bryce and Rutter 2003, 12).
What I learned… • The world of e-sports is big, and ever changing. • It is at the cross section of many different forms of media. • It takes place in the virtual world. • It has become more and more popular as society moves toward being comfortable in a virtual space.