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Thinking Styles - Herrmann’s Creative Brain Playing the Diversity Game (Cognitive preferences)

Thinking Styles - Herrmann’s Creative Brain Playing the Diversity Game (Cognitive preferences). WikiVet Workshop, LIVE Centre 31 st July 2007. Thanks to Julia Atkin for input (www.learning-by-design.com). Herrmann’s Creative Brain model. Concerned with “ways of knowing”

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Thinking Styles - Herrmann’s Creative Brain Playing the Diversity Game (Cognitive preferences)

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  1. Thinking Styles - Herrmann’s Creative BrainPlaying the Diversity Game (Cognitive preferences) WikiVet Workshop, LIVE Centre 31st July 2007 Thanks to Julia Atkin for input (www.learning-by-design.com)

  2. Herrmann’s Creative Brain model • Concerned with “ways of knowing” • ‘Left-brainers’ and ‘right-brainers’ • “For people whose preferred mode of knowing is visual, what is presented in pictures will get through to them better than a lecture or book with text only” • (Herrmann 1989)

  3. Left mode Right mode processing processing • serial/sequential • parallel/simultaneous • focal/convergent • diffuse/divergent • verbal/symbolic • image/spatial • logical/analytical • intuitive/holistic The Brain - right versus left the wood © Julia Atkin, 2007

  4. The Brain - cerebral versus limbic Neocortex - conceptual, cerebral, reasoning “thinking cap” neocortex limbic system Limbic - emotional, registers rewards & punishments, controls ANS (fight or flight) reptilian MacLean’s Triune Brain Reptilian - instinctive, most ancient part of the brain

  5. Herrmann’s Creative Brain model • Some rules … • No cognitive preference is better than another • “Every [one] brings critically important contributions to living and working” • Not a measure of intelligence • “The [model] is a metaphor describing how a person prefers to acquire and process information, not how fast or accurately they do it.” • Over 90% of people have >1 preference • “Profiles tend to remain constant, but they can and do change.”

  6. The Diversity Game • Arrange your five cards in order, starting with the card that best describes yourself, and ending with the one that is least like you … • What was your immediate response to the cards that were dealt? • Would you be comfortable finishing the game with these cards?

  7. The Diversity Game • Move around the other players and trade cards to “improve” your hand ... • Were there any noticeable patterns in the kinds of cards other players wanted to keep and those they were willing to trade? • What might patterns suggest about the preferences of the group?

  8. The Diversity Game • Discard your two least preferred cards … • What reaction did you have when you had to give up two cards?

  9. The Diversity Game • Examine all the discarded cards and make any exchanges you want to … • Were those choices easy or difficult? • Were you able to put together a hand that closely represented you?

  10. The Diversity Game • Remember a personal story to share with the group that illustrates a time when all three of the qualities in your hand came into play and influenced your behaviour … • Does your story reflect the way you are much of the time?

  11. © Ned Herrmann, The Creative Brain, 1989

  12. © Julia Atkin, 2007

  13. © Ned Herrmann, The Creative Brain, 1989

  14. Communication & LearningLikes & Expectations “If a learner is highly inclined towards one mode of processing … he or she will tend to approach tasks in that mode even when it’s not the more appropriate.” (Atkin 2000) “Learning requires moving outside our comfort zone.” (Atkin 2000) © Julia Atkin, 2007

  15. Discuss … • Can we use this model as a basis for collaborative work with WikiVet? • To facilitate teamwork? • As a model for learners?

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