1 / 55

10 Mental Blocks Roger von Oech

10 Mental Blocks Roger von Oech. Ten Mental Locks. The right answer That’s not logical Follow the rules Be practical Play is frivolous That’s not my area Don’t be foolish Avoid ambiguity To err is wrong I’m not creative. Conceptual/Mental Blocks. The right answer

omer
Download Presentation

10 Mental Blocks Roger von Oech

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 10 Mental BlocksRoger von Oech

  2. Ten Mental Locks • The right answer • That’s not logical • Follow the rules • Be practical • Play is frivolous • That’s not my area • Don’t be foolish • Avoid ambiguity • To err is wrong • I’m not creative

  3. Conceptual/Mental Blocks • The right answer • Nothing is more dangerous than an idea when it is the only one we have • Look for the second right answer, then… • e.g., five figures at start of chapter

  4. Conceptual/Mental Blocks (cont.) • That’s not logical • We need a combination of “hard” and “soft” thinking • Two main phases in the development of new ideas: an imaginative phase (thinking something different) and a practical one (getting something done)

  5. Exercise (p.46/50/62) • Make a metaphor for a current problem • Compare your concept to something else, then see what similarities you can find • See how far you can extend the comparison • e.g., disciplining a ten-year old is like performing a magic trick

  6. Metaphor Exercise • Look at metaphor examples p.48/52/66 • Make at least two of your own (re the meaning of life) • Share in groups, discuss briefly • Report out

  7. Conceptual/Mental Blocks (cont.) • Follow the rules • Rules, patterns, and the past are both useful and constraining • Creative thinking may simply mean the realization that there is no particular virtue in doing things the way they have always been done • Consider the stance: every rule here can be challenged except this one

  8. TRIPLETS • A triplet is a set of three words that are linked by a common fourth word, consider, e.g.: ELEPHANT - HOUSE - SNOW • What word could link these three words? (it can appear either of before or after each of the three words to form well-known compound words or phrases) • An answer for this triplet is WHITE, as in: WHITE ELEPHANT, WHITE HOUSE, & SNOW WHITE

  9. Some Triplets to Try • BOARD - HOLE - JACK • DOUBLE - ROAD - STITCH • MAKER - TENNIS – STICK

  10. Triplet Exercise • All teams have the same puzzle sheet but each team has a different set of clues. • Find the link word for each triplet and write it in the appropriate blank. • Scoring (time to solve & points): • 3 minutes, 100 points • 4 minutes, 80 points • 5 minutes, 60 points • 6 minutes, 40 points • 7 minutes, 20 points • >8 minutes, 10 points • Copy the first letters of the link words to see an important message about teams.

  11. 1. REIN - HUNTER - SKIN • 2. RIG - CRUDE - SNAKE • 3. BAD - BULLETIN - FLASH • 4. ROBBERY - EXPRESS - WAGON • 5. CHEESE - ICE - SOUR • 6. SECOND - POLL - PUBLIC • 7. BELT - BLOOD - ORDER • 8. BRUSH - OIL - SPRAY • 9. DOUBLE - LEVEL - BLANK • 10. AGREEMENT - FREE - SECRET • 11. FIRE - ARTIST - NARROW • 12. DUTY - RADIO - VOICE

  12. 13. WEAR - WATER - TAKER • 14. GROUP - GUIDE - PACKAGE • 15. COUPLE - JOB - NUMBER • 16. MAN - BITTER - CABINET • 17. INSURANCE - ORANGE - SECRET • 18. LIFE - LIMIT - PART • 19. AGE - PUMPING - WAFFLE • 20. INSTANT - READY - VIDEO • 21. FARM - CRACKERS - PARTY • 22. READING - STICK - UPPER • 23. PAINS - UNION - MANUAL • 24. SUBMARINE - FEVER - JACKET

  13. Conceptual/Mental Blocks (cont.) • Be practical • Ask what if? • The impractical can be a stepping stone • Every child is an artist. The problem is how to remain an artist after growing up

  14. Exercise Avoiding Be Practical Lock • Pick a problem you are trying to solve or idea you are trying to develop • Apply one or more of the techniques in this chapter to the problem • What if someone else were solving your problem? • What if you were the problem or idea? • What could be a stepping-stone?

  15. Conceptual/Mental Blocks (cont.) • Play is frivolous • If necessity is the mother of invention, play is the father; use it to fertilize your thinking • Play is what I do for a living. The work comes in organizing the results of the play.

  16. Play is Frivolous (cont.) • Consider a Möbius strip • One-sided surface • Interesting properties • Practical applications, e.g.: • Conveyor belts • Continuous-loop recording tapes • Superconductors with high transition temperature • Nano-graphite with new electronic characteristics, such as helical magnetism

  17. Conceptual/Mental Blocks (cont.) • That’s not my area • Specialization can not only overly limit problems we consider, but block ideas from other fields • “Make it a point to keep on the lookout for novel and interesting ideas that others have used successfully. Your idea has to be original only in its adaptation to the problem you are currently working on.” (Edison)

  18. Lunch with someone different • In group of 2-3 • Use one of pairings on p.139 or your choice of two lunch partners • Brainstorm what they might learn from each other about “the meaning of life” • If you have time, repeat with a different pairing

  19. “The most reliable source of innovation is the unexpected.”- Peter Drucker

  20. Elm tree seeds Hooked spines on burr Snake thermoscopic vision (0.002 C) Bamboo stalk (composite fibers) Bee eyes (facets filter polarized light) Seals’ hearing apparatus Beehive hexagonal construction Reliable celestial compass Infrared photography Velcro Improved helicopters Stronger, lighter pool tables Improved hydrophone design Fiberglass-reinforced plastics Bionics (borrow from nature)

  21. Conceptual/Mental Blocks (cont.) • Don’t be foolish • Resist excessive group pressures for conformity • Occasionally, turn your “stupid monitor” down, play the fool, and see what crazy ideas you can come up with

  22. When in Rome, do as the Romans do. But watch out for groupthink

  23. Alfred Sloan in GM board meeting • “That makes it unanimous, so I’m going to table it… We’re looking at this idea in just one way, and this is a dangerous way to make decisions. When everyone thinks, alike, no one is doing very much thinking.”(p.155)

  24. Exercise – Playing the Fool • In groups, someone puts out briefly a difficult situation they are puzzling about • All help view it from a different/reverse viewpoint • If time permits, repeat with a different situation

  25. Participation assignment for next time • Read and think about Heraclitus’ epigrams about life, nature, and the cosmos (p.200/202) • Pick a favorite and discuss (write) what you think it means, possibly with more than one interpretation • Turn in at beginning of next class

  26. Conceptual/Mental Blocks (cont.) • Avoid ambiguity • “If you tell people where to go, but not how to get there, you’ll be amazed at the results.” (George S. Patton) • Take advantage of the ambiguity in the world. Look at something and think about what else it might be.

  27. Paradoxes • Real knowledge is knowing the extent of one’s ignorance. -Confucius • Art is a lie that makes us realize the truth. -Picasso • There is no surer way to misread any document than to read it literally. –(Judge) Learned Hand • Happiness is the absence of striving for happiness. –Chang Tzu

  28. Exercise – Random Cues • Follow Oech p. 140/148/190: • Pick some project decision, or problem you have right now • Pick a random number and go to that word on next page • Think about how the random thing applies to your situation

  29. Heraclitus’ Epigrams (200/202) • What was one of your favorites? • Talk a bit about it • Other thoughts about the same one? • Another favorite one:

  30. Conceptual/Mental Blocks (cont.) • To err is wrong • If you hit every time, the target is too near or too big • You miss 100% of the shots you never take (Wayne Gretzky) • Differentiate between errors of commission and those of omission - learn how to fail intelligently

  31. Conceptual/Mental Blocks (cont.) • I’m not creative • Visualization and self-fulfilling prophecies • “What concerns me is not the way things are, but rather the way people think things are.” (Epictetus)

  32. There is a natural tendency to compare ourselves with others. Unfortunately, when we make these comparisons, we tend to compare our weakest attributes with someone else’s strongest… It is obvious that these kinds of comparisons are destructive and only reinforce the fear that somehow we don’t measure up. (Marvin Ashton)

  33. To be a champ you have to believe in yourself when nobody else will. (Sugar Ray Robinson) • Visualization and self-fulfilling prophecies

  34. Successful Visualization • Three elements within you that determine how successfully creative visualization will work for you in any given situation: • Desire • Belief (that preparation and visualization can help you have the result you seek) • Acceptance (of that which you are seeking) • Net effect of these three is intention

  35. Discover your own creative self • Look at von Oech’s ten p.222 • Identify some things about your creative style, for example: • Situations when you are/have been more creative • Things that help you be creative • Blocks to overcome… • Take notes for yourself

  36. Successful, creative people are able to shift flexibly among four types of rolesEach involves a different type of thinking • Explorer • Artist • Judge • Warrior

  37. Explorer • Search for new information and resources • Facts, concepts, experiences, knowledge, feelings... • Look off the beaten path, outside the usual

More Related