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Ch 10: Aggression

Ch 10: Aggression. Part 2: Apr. 3, 2013. TV and Violence. Effect on behavior & beliefs? Bushman & Eron’s longitudinal research – Gerbner’s research: “Mean World Syndrome” Contrast with actual crime rates – “Happy Violence”. Aggression Triggers – Situational Influences. Pain

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Ch 10: Aggression

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  1. Ch 10: Aggression Part 2: Apr. 3, 2013

  2. TV and Violence • Effect on behavior & beliefs? • Bushman & Eron’s longitudinal research – • Gerbner’s research: • “Mean World Syndrome” • Contrast with actual crime rates – • “Happy Violence”

  3. Aggression Triggers – Situational Influences • Pain • Heat – evidence from MLB pitchers • Crowding • Alcohol

  4. Importance of Cues • Arousal & Aggression Cues • Schacter’s experiment: injected subjects w/adrenaline • Difference in attributions based on whether side effects were expected • What were results? • Guns – cues for aggressive behavior, prime hostile thoughts • What are typical experimental results?

  5. Violent Video Games • Link with aggression? • Anderson & Bushman’s research (2001): • 1st played either Mortal Kombat or PGA Tournament Golf games in experiment • 2nd part of experiment w/confederate & competition • Results?

  6. How might media violence influence aggression? • Social cognitive view of aggression – • Beliefs about aggressive solutions – • Behavioral scripts – • Desensitization?

  7. APA Resolution on Violence in Video Games • Previous research – • Concern w/perpetrator consequences: • Concern w/sexualized violence: • Differences from TV violence? • APA Recommendations:

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