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CSSE 392 Computer Games Design and Consequence

CSSE 392 Computer Games Design and Consequence GAME GENRES Classification of Games Not Exhaustive Not Universally Accepted Types of Games Shoot-em-Ups (Shmups) Considered pivotal in birth/growth of computer games SPACEWAR (1962), SPACEINVADERS (1978) TPS (third-person shooter)

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CSSE 392 Computer Games Design and Consequence

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  1. CSSE 392 Computer GamesDesign and Consequence GAME GENRES Classification of Games Not Exhaustive Not Universally Accepted

  2. Types of Games • Shoot-em-Ups (Shmups) • Considered pivotal in birth/growth of computer games • SPACEWAR (1962), SPACEINVADERS (1978) • TPS (third-person shooter) • Sports • Arcade • Car racing, bowling, • FPS • First Person Shooter • Shooter through player’s eyes • DOOM, QUAKE, HALF LIFE • Can be networked (multiplayer => death match) CSSE 380 Dingle

  3. Types of Games • Puzzle • Brain Teasers • TETRIS, MINESWEEPER, SPIDER SOLITAIRE • Most widely played • Platform • Early genre • Cartoon/character icon (branding) • Emphasis on running, jumping, climbing • MARIO, TOMB RAIDERS CSSE 380 Dingle

  4. RPG: Role Playing Game • AVATAR (character advancement) • Focus on statistics, combat, construction • Refinements • Tactical • Strategy-derived • FINAL FANTASY • Action • Emphasis on action/combat • DIABLO • DUNGEONS & DRAGONS, BALDUR’s GATE CSSE 380 Dingle

  5. ADVENTURE GAMES • Preceded by text adventure games (interactive fiction) • Entertainment based on • Exploration, investigation • Puzzle-solving (for advancement) • Narrative focus • Variety of literary genres • Fantasy, sciFi, horror, mystery • KING’S QUEST, MYST, INDIANA JONES LEGEND OF ZELDA, CSSE 380 Dingle

  6. STRATEGY GAMES • Resource Management Problem • Player controls characters & resources • Manipulation of resources targeted to goal(s) • AGE OF EMPIRES, STARCRAFT, RAILWAY TYCOON • TBS (Turn-Based Strategy) • Less common in computer games • Like traditional board games (Chess, GO) • RTS (Real-Time Strategy) • Military, Fantasy war, Capitalism • Tactical Wargames use only provided combat forces • RTT (RealTime Tactical) --- CLOSE COMBAT • TBT (Turn-Based Tactical) --- COMBAT MISSION • 4X • eXplore, eXpand, eXploit, eXterminate • CIVILIZATION CSSE 380 Dingle

  7. Simulation Games • Crossover with Sports, Strategy • Imitate Life • Skill-based • Training • FLIGHT SIMULATION • Strategy Based • Economic Simulation • SIMCITY, ZOO TYCOON, CSSE 380 Dingle

  8. MMORPGs Massively Multiplayer Online Role-Playing Games • Preceded by text-based MUDs (Multi User Domain/Dungeon/Dimension) • RTS (Real-Time Strategy) • Military, Fantasy war, Capitalism • Commercial Interest • Subscription fees • Investment to play (real estate holdings) • WORLD OF WAR CRAFT, SECOND LIFE CSSE 380 Dingle

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