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3. Support structure
4. IGEL Support
5. Firmware and UMS download
6. IGEL Virtual Thin Client
7. IGEL Easy Partial Update Builder
8. IGEL UMS Template
9. IGEL Technical Newsletter
12. Project Workflow
13. Trial devices
14. IGEL Benefits
16. IGEL Trainings
18. Notation UD5-420 LX FSFS
19. Operating System IGEL Linux, Kernel 2.6
High performance on moderate hardware requirements
Embedded closed system ensures maximum system stability
Small footprint and modular design
Universal Firmware Concept – one firmware image includes all digital service packs
Microsoft® Windows® Embedded Standard 2009
Microsoft Windows user interface
Genuine Microsoft RDP
Customizable via application installation
Universal Firmware Concept – one firmware image includes all digital service packs
Microsoft® Windows® Embedded CE 6
Low hardware requirements
Genuine Microsoft® RDP
Limited Digital Services
Two firmware images: Entry and Standard corresponding to the UFC digital service packs
Set to maintenance Status
FSFS
20. User scenarios Migrate existing hardware to IGEL Universal Desktops
Eliminate client maintenance costs
Extend the lifecycle of your client devices
Workplace for:
Microsoft® Windows® Terminalserver
Citrix XenAppTM and XenDesktopTM
VMware VDI environments
Virtualized Desktops
Unix / Linux-Server
Mainframe environments
Enhanced Security and personalization via smart card or eToken support
21. Universal Desktop Converter (UDC) components UDC Token (2GB)
Universal Firmware
Universal Management Suite
Manual
Hardware that doesn’t support booting from an USB Memoryor don’t recognize the UDC Token can be converted with an ISO.Image is available from the token or www.myigel.com,this variant don’t install a license to the target device during the installation.
UDC License
Smartcard (SIM form factor) to be inserted into the token
Includes amount of licenses as ordered
Deployment via IGEL Universal Management Suite is possible
Deployment via USB Memory, CD-ROM or remotely via Microsoft RIS or PXE Server
22. Thin Client Hardware
23. UD2 Series - Hardware Category
Entry level Thin Client
General Features
CPU VIA Eden ULV 500 MHz
1x DVI-I, max. 1920x1200
DualVideo (VGA&DVI-D) via DualView Y-Cable
4x USB 2.0 , 1x PS2 (keyboard)
1x Line-out + 1x Mic-in (front door), built-in speaker
IDLE / Sleep power consumption 13W / 2W DDDD
24. UD2 Series Operating Systems
IGEL Linux, Kernel 2.6 (Entry, Standard)
Windows Embedded Standard 2009 (Entry, Standard)
Microsoft® Windows® Embedded CE 6 (Entry, Standard)
Add-ons (optional)
VESA mount
Rubber feet
DualView Y-Cable
USB-to-Serial adapter
USB-to-Parallel adapter DDDD
25. UD3 Series - Hardware Category
Mid range level Thin Client
General Features
CPU VIA Eden 1000 MHz
1x DVI-I, max. 1920x1200
DualVideo (VGA&DVI-D) via DualView Y-Cable
1x USB 2.0 (front door), 4x USB 2.0 (back)
1 x PS2 (keyboard), 1x serial
1x Line-out, 1x Mic-in, built-in speaker
IDLE / Sleep power consumption 12W / 2W DDDD
26. UD3 Series Operating Systems
IGEL Linux, Kernel 2.6 (Entry, Standard, Advanced)
Windows Embedded Standard 2009 (Entry, Standard, Advanced)
Windows Embedded CE 6 (Entry, Standard)
Add-ons (optional)
VESA mount
Rubber feet
Connectivity Foot 11x serial
Connectivity Foot 21x serial, 802.11 b/g WLAN
DualView Y-Cable
Built-in Smartcard Reader
USB-to-Serial and USB-to-Parallel adapter DDDD
27. UD5 Series Category
Modular Thin Client for high-end applications
General Features
CPU Via C7 1,5 GHz
1x DVI-I, 1x DVI-D, DualVideo each max. 1920x1200
1x 10/100/1000Base-T Ethernet (1Gbit Ethernet)
2x USB 2.0 (front door), 4x USB 2.0 (back)
1x PS2, 2x serial
1x Line-out, 1x Mic-in, built-in speaker
PCI-slot for expandability
IDLE / Sleep power consumption 18W / 4W DDDD
28. UD5 Series - Details Operating Systems
IGEL Linux, Kernel 2.6 (Entry, Standard, Advanced)
Windows Embedded Standard 2009 (Entry, Standard, Advanced)
Add-ons (optional)
Rubber feet
Connectivity Foot 11x parallel
Connectivity Foot 21x parallel, 802.11 b/g WLAN
Built-in Smartcard Reader
USB-to-Serial adapter
USB-to-Parallel adapter DDDD
29. Stand for UD2 / UD3 / UD5 Vertical position
- Only with original standard or optional available conectivity food
Horizontal position- Only with original rubber feets from IGEL- IGEL logo on front must look to the ground
Mounted on display- Only with original available VESA Mount for UD2 and UD3
DDDD
30. UD9 Series Category
TFT Display with integrated high-end Thin Client
Designed for space constrained multi-user environments, often public facing, e.g. point of sale, libraries, healthcare
General Features
CPU Intel Atom N270 1,6 GHz
21,5 “TFT Panel, Max 1920x1080 Pixel
VGA out (DualView Option)
5x USB 2.0, 2x serial, 1x parallel, 2x PS/2
10/100/1000 Base-T Ethernet
1x Line-in, 1x Line-out, 1x Mic-in, built-in speakerIDLE / Sleep power consumption 38W / 2W
Optional : Touchscreen, Smart Card reader and WLAN 802.11 b/g/n
Operating Systems
IGEL Linux, Kernel 2.6 (Advanced Pack)
Microsoft Windows Embedded Standard 2009 (Advanced Pack) DDDD
31. Other informations License is now bound to the device, it‘s not possible to copy the firmware to any other device.
Smart Card Reader option has to be installed only in the IGEL Warehouse.
LX firmware is now on a 1GB memory, only a client with the Buddy Update option enabled will get the full firmware. All other LX based clients will receive only the needed updates related to the enabled feature set, this means a lower network usage during the update.
A csv file including the MAC adresses and/or serial numbers to import the clients into the IGEL UMS can be provided by IGEL, this must be placed with the order. DDDD
33. New UD3 Series - Hardware Category
Mid range level Thin Client
General Features
CPU VIA NANO 800MHz
VIA VX855 High End Chipset
1x 10/100/1000Base-T Ethernet (1Gbit Ethernet)
1x DVI-I, max. 1920x1200
DualVideo (VGA&DVI-D) via DualView Y-Cable
1x USB 2.0 (front door), 4x USB 2.0 (back)
1 x PS2 (keyboard), 1x serial
1x Line-out, 1x Mic-in, built-in speaker
IDLE / Sleep power consumption 10W / 1W
DDDD
34. New UD3 Series Operating Systems
IGEL Linux, Kernel 2.6 (Entry, Standard, Advanced)
Windows Embedded Standard 2009 (Entry, Standard, Advanced)
Add-ons (optional)
VESA mount
Rubber feet
Connectivity Foot 11x serial
Connectivity Foot 21x serial, 802.11 b/g WLAN
DualView Y-Cable
Built-in Smartcard Reader
USB-to-Serial and USB-to-Parallel adapter DDDD
35. Connectivity Foot 1 + secure USB Secure USB Port
Designed for public facing environments
Standard for Connectivity Foot 1
Target devices
USB flash sticks for extended storage
WiFi dongles
Recommended device for LX: D-Link DWA-131
Bluetooth dongles (only supported in WES)
36. New UD3 Series
38. RemoteFX Value Proposition Full and rich windows experience – VGPU
Until recently, Hyper-v primarily catered to server side scenarios like server consolidation. Generally server workloads like file server or web server do not require sophisticated presentation technology like 3D Graphics. Hence the Graphics virtualization technology in Hyper-v is currently limited to 2D graphics. This changes with VDI, which requires the ability to present 3D Graphics within a virtual machine.
The Virtualized Graphics device technology enables the knowledge worker to run all graphical (2D and 3D) applications in a virtual machine, and it allows the IT admin to share a physical graphics device(s) across multiple knowledge workers in a graphics device agnostic fashion. The same VGPU driver will work irrespective of whether the underlying hardware is from NVIDIA, ATI, or any other vendor.
Remote any content – Host side rendering
Existing RDP technologies are based on primitive remoting and client side rendering. With the Calista release, the RDP Server will now support server side rendering, where the entire desktop screen is composed on the server. Applications will use the VGPU like any other graphics device, just like they do on a local PC. With this approach, the system no longer has to be updated for the next popular graphics format in the industry.
High fidelity UX – Intelligent screen capture and hardware based encode.
The primary goal for Calista is to deliver the local desktop like experience from the server to any client. Once the desktop screen is rendered on the host, the Calista system has effectively flattened the desktop content to a 2D bitmap. The system has an intelligent capture mechanism which can detect what changes between successive rendered bitmaps and pick and choose content based on the network condition. These changes are then compressed using the processing power of the GPU and the CPU.
The system also has an hardware implementation of the codec. This allows the VDI server to deliver a constant screen frame rate independent of the user workload, increases the user density per server, when compared to the software approach..
Any range of client devices – Bitmap remoting and hardware based decode
This standardization of the content to a bitmap enables any basic display client to consume this content. As long as a client display device has a basic 2D display engine, it will be able to render this 2D bitmap. There is no need of sophisticated graphics stack on the client. This piece of technology is absolutely game changing, as it enables the customer to get his full rich Windows experience not just on PCs but on any device with a display. We are working with hardware partners to integrate the codec chip into their devices, like LCD TVs, monitors, phones, handhelds, etc.
Full and rich windows experience – VGPU
Until recently, Hyper-v primarily catered to server side scenarios like server consolidation. Generally server workloads like file server or web server do not require sophisticated presentation technology like 3D Graphics. Hence the Graphics virtualization technology in Hyper-v is currently limited to 2D graphics. This changes with VDI, which requires the ability to present 3D Graphics within a virtual machine.
The Virtualized Graphics device technology enables the knowledge worker to run all graphical (2D and 3D) applications in a virtual machine, and it allows the IT admin to share a physical graphics device(s) across multiple knowledge workers in a graphics device agnostic fashion. The same VGPU driver will work irrespective of whether the underlying hardware is from NVIDIA, ATI, or any other vendor.
Remote any content – Host side rendering
Existing RDP technologies are based on primitive remoting and client side rendering. With the Calista release, the RDP Server will now support server side rendering, where the entire desktop screen is composed on the server. Applications will use the VGPU like any other graphics device, just like they do on a local PC. With this approach, the system no longer has to be updated for the next popular graphics format in the industry.
High fidelity UX – Intelligent screen capture and hardware based encode.
The primary goal for Calista is to deliver the local desktop like experience from the server to any client. Once the desktop screen is rendered on the host, the Calista system has effectively flattened the desktop content to a 2D bitmap. The system has an intelligent capture mechanism which can detect what changes between successive rendered bitmaps and pick and choose content based on the network condition. These changes are then compressed using the processing power of the GPU and the CPU.
The system also has an hardware implementation of the codec. This allows the VDI server to deliver a constant screen frame rate independent of the user workload, increases the user density per server, when compared to the software approach..
Any range of client devices – Bitmap remoting and hardware based decode
This standardization of the content to a bitmap enables any basic display client to consume this content. As long as a client display device has a basic 2D display engine, it will be able to render this 2D bitmap. There is no need of sophisticated graphics stack on the client. This piece of technology is absolutely game changing, as it enables the customer to get his full rich Windows experience not just on PCs but on any device with a display. We are working with hardware partners to integrate the codec chip into their devices, like LCD TVs, monitors, phones, handhelds, etc.
39. IGEL RemoteFX support First and only Linux implementation on the market
Hardware accelerated with IGEL LX thin clients and fully supported UDC hardware
No additional local codecs required ? Standard feature set
Availability in ~Q2/2011
40. IGEL Universal Management Suite Extensions
41. IGEL Universal Management Suite Extensions
“HA” and “User Management” will be offered as twoseparate feature extensions products to the UMS
Customers can buy the products on demand
UMS without extensions is still free of charge
Informations about the licensing model and prizing willfollow soon
Availability in ~Q2/2011
44. Installation
45. Preparing the installation
46. Preparing the installation
47. How to create a bootable installation CD-ROM
48. How to create a bootable USB memory stick
49. Installation via Microsoft Remote Installation Service
50. Installation
53. IGEL Linux LX and OS
54. Firmware Versions
Two firmwares for the Universal Desktop Series are available:
IGEL Universal Desktop LX (udlx.inf) = Standard Thin Clients
IGEL Universal Desktop OS (uflx.inf) = Universal Desktop Converter (UDC)
A cross update is not possible! In a mixed environment both firmwares must be downloaded from www.myigel.com.
55. Supportet WIFI chipsets
56. Supportet TouchScreens
57. Supportet TouchScreens