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Genre

Genre. Vital Statistics. Genre: Open World Action/Adventure Developer: Rockstar North (Edinburgh) Released: 29 th April, 2008 Rating: PEGI 18 BBFC 18 ESRB Mature. Open World.

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Genre

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  1. Genre

  2. Vital Statistics • Genre: Open World Action/Adventure • Developer: Rockstar North (Edinburgh) • Released: 29th April, 2008 • Rating: • PEGI 18 • BBFC 18 • ESRB Mature

  3. Open World • An Open World game is a game that allows the player to roam around a large map and attempt a variety of ‘side missions’ instead of forcing them down a ‘linear’ route • ‘Side Missions’ are missions that can be completed in addition to the main storyline, but that do not have to be completed in order to progress • ‘Linear’ refers to events that happen in a straight line • The majority of Open World games are RPGs

  4. Linear Games

  5. ACT I Marcus’ Dream Defending Sovereign Leviathan Attack Cole’s Team Bridge Destruction

  6. Side Missions • There are 14 types of side mission in GTA IV • They include: • Assassin Missions - http://www.youtube.com/watch?v=UiC-k0ETT8c • Car Theft Missions • Dating ‘Missions’ - http://www.youtube.com/watch?v=3Zni73V3EyE [1.25] • Drug Delivery Missions • Find Hidden Packages (Pigeons) • People Missions (3 people, multiple missions) • Vigilante Missions Homework: choose one or more of these side missions and watch some videos of them on YouTube; How repetitive is the structure of these missions? Refer to which missions you watched in detail.

  7. Side Missions • Almost all side missions can be completed without having advanced the main story • E.g. there are 200 pigeons in the whole game – you need to kill them all to complete the achievement ‘Endangered Species’ (50G) • Why did the developers put in so many side missions? • Compare/contrast the inclusion of side missions with GoW3. How is this idea done differently in GoW3?

  8. RPG • Role Playing Games have several key characteristics: • Player gets to play the role of another character • Player has some input into character appearance, type, attributes and/or alignment • Player has some ability to modify character’s statistics throughout • This is usually done through Experience Points • By these definitions, GTA IV IS NOT an RPG • It has very few RPG elements (aside from being Open World)

  9. Action/Adventure Action Games • Emphasises physical challenges • Hand-eye coordination • Reaction Times • Player has health, which can be diminished • Player must defeat enemies of varying difficulty

  10. Action/Adventure Adventure Games • Player takes a character through an interactive story • Usually has to solve puzzles of some kind • Designed for single-player

  11. GTA IV and other games – Open World • Skyrim is Open World, but not Action/Adventure • It has a huge map and hundred of side missions • Some side missions are ‘radiant’ Radiant missions are generic missions (e.g. Kill the Dragon at _________) The ‘Kill the Dragon’ mission is given again & again, but the location changes each time…

  12. Skyrim (ctd) • Skyrim has a ‘levelling up’ system, in which skills can be improved and the character can ‘level-up’ (get better) • There is no levelling up system in GTA IV

  13. GTA IV and other games – Act/Adv • Tomb Raider is a classic example of an action/adventure game • There are complex, multi-point jumps to be made… • …puzzles to be solved… • …enemies to be defeated… • …and a story to be told.

  14. Tomb Raider Anniversary (ctd) • The only jumps in GTA IV are made in vehicles and lined-up first • There are no puzzles in GTA IV • There are enemies and a story

  15. GTA IV and GoW3 • Cliff Blezinski says that the future of all games could include RPG elements. • Make a list of all the RPG elements found in GoW3 and compare/contrast them with the RPG elements found in GTA IV. • What is present/missing from each? • How are the elements used differently by each?

  16. Games like GTA IV • Cliff Blezinski also says that modern games need a multiplayer aspect • GTA IV has no multiplayer (22 million copies sold) • Skyrim has no multiplayer (over 5 million copies sold) • Discuss the following statement: • The future of all games is either Open World or Online Multiplayer • Support with your own detailed examples…

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