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Stefan Machleidt

Leslie Klein. Stefan Machleidt. Michail Yordanov. Virtual Engineering: Design of Optical See-Through Displays. Stefan Machleidt. Overview. Principles of Optics Basic Approach Implementation Summary Future Work Demo. Fermat´s principle (principle of least time).

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Stefan Machleidt

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  1. Leslie Klein Stefan Machleidt Michail Yordanov

  2. Virtual Engineering: Design of Optical See-Through Displays Stefan Machleidt

  3. Virtual Engineering: Design of Optical See-Through Displays

  4. Overview Principles of Optics Basic Approach Implementation Summary Future Work Demo Virtual Engineering: Design of Optical See-Through Displays

  5. Fermat´s principle (principle of least time) The path taken between two points by a ray of light is the path that can be traversed in the least time. ni: refractiveindexof material i di: distanceofpart i Virtual Engineering: Design of Optical See-Through Displays

  6. Law of refraction (Snell´s law) Virtual Engineering: Design of Optical See-Through Displays

  7. Law of reflection Virtual Engineering: Design of Optical See-Through Displays

  8. Convex Lens Virtual Engineering: Design of Optical See-Through Displays

  9. Convex Lens Virtual Engineering: Design of Optical See-Through Displays

  10. Convex Lens Virtual Engineering: Design of Optical See-Through Displays

  11. Convex Lens Virtual Engineering: Design of Optical See-Through Displays

  12. Convex Lens Important for design of optical see-through displays Virtual Engineering: Design of Optical See-Through Displays

  13. Concave Mirror Virtual Engineering: Design of Optical See-Through Displays

  14. Thin Lens Formula Virtual Engineering: Design of Optical See-Through Displays

  15. Spherical Aberration Virtual Engineering: Design of Optical See-Through Displays

  16. Distortion cushion shaped object barrel shaped Virtual Engineering: Design of Optical See-Through Displays

  17. Human Eye Virtual Engineering: Design of Optical See-Through Displays

  18. Overview Principles of Optics Basic Approach Implementation Summary Future Work Demo Virtual Engineering: Design of Optical See-Through Displays

  19. Objectives / Basic Approaches • Intuitive manipulation of optical elements • Real-time calculation => Sequential arrangement of optical elements • Potential for extension of the range of optical elements => Uniform structure for optical elements Virtual Engineering: Design of Optical See-Through Displays

  20. Structure / Algorithm Eye Virtual Engineering: Design of Optical See-Through Displays

  21. Overview Principles of Optics Basic Approach Implementation Summary Future Work Demo Virtual Engineering: Design of Optical See-Through Displays

  22. Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays

  23. Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays

  24. Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays

  25. Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays

  26. Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays

  27. Convex Lens First Approach: Approximation (Thin Lens Formula) Pro: • Fast calculation • Independent from lens size Contra: • No distortion • Inaccurate Virtual Engineering: Design of Optical See-Through Displays

  28. Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays

  29. Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays

  30. Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays

  31. Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays

  32. Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays

  33. Convex Lens Second Approach: Accurate Calculation of the Optical Path Pro • Accurate placement of focal plane Contra • enormous complexity • no unique solution: Virtual Engineering: Design of Optical See-Through Displays

  34. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  35. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  36. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  37. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  38. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  39. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  40. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  41. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  42. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  43. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  44. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  45. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  46. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  47. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  48. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  49. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

  50. Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays

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