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Leslie Klein. Stefan Machleidt. Michail Yordanov. Virtual Engineering: Design of Optical See-Through Displays. Stefan Machleidt. Overview. Principles of Optics Basic Approach Implementation Summary Future Work Demo. Fermat´s principle (principle of least time).
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Leslie Klein Stefan Machleidt Michail Yordanov
Virtual Engineering: Design of Optical See-Through Displays Stefan Machleidt
Overview Principles of Optics Basic Approach Implementation Summary Future Work Demo Virtual Engineering: Design of Optical See-Through Displays
Fermat´s principle (principle of least time) The path taken between two points by a ray of light is the path that can be traversed in the least time. ni: refractiveindexof material i di: distanceofpart i Virtual Engineering: Design of Optical See-Through Displays
Law of refraction (Snell´s law) Virtual Engineering: Design of Optical See-Through Displays
Law of reflection Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Important for design of optical see-through displays Virtual Engineering: Design of Optical See-Through Displays
Concave Mirror Virtual Engineering: Design of Optical See-Through Displays
Thin Lens Formula Virtual Engineering: Design of Optical See-Through Displays
Spherical Aberration Virtual Engineering: Design of Optical See-Through Displays
Distortion cushion shaped object barrel shaped Virtual Engineering: Design of Optical See-Through Displays
Human Eye Virtual Engineering: Design of Optical See-Through Displays
Overview Principles of Optics Basic Approach Implementation Summary Future Work Demo Virtual Engineering: Design of Optical See-Through Displays
Objectives / Basic Approaches • Intuitive manipulation of optical elements • Real-time calculation => Sequential arrangement of optical elements • Potential for extension of the range of optical elements => Uniform structure for optical elements Virtual Engineering: Design of Optical See-Through Displays
Structure / Algorithm Eye Virtual Engineering: Design of Optical See-Through Displays
Overview Principles of Optics Basic Approach Implementation Summary Future Work Demo Virtual Engineering: Design of Optical See-Through Displays
Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays
Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays
Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays
Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays
Mirror / Combiner Virtual Engineering: Design of Optical See-Through Displays
Convex Lens First Approach: Approximation (Thin Lens Formula) Pro: • Fast calculation • Independent from lens size Contra: • No distortion • Inaccurate Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Second Approach: Accurate Calculation of the Optical Path Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Second Approach: Accurate Calculation of the Optical Path Pro • Accurate placement of focal plane Contra • enormous complexity • no unique solution: Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays
Convex Lens Third Approach: Approximation (Ray Tracing) Virtual Engineering: Design of Optical See-Through Displays