1 / 29

Overtime: Procedures and Rules

Overtime: Procedures and Rules. Revised 24 October 09 M. Pasenelli CACPFO Rules Interpreter. Our Mission. Review the rules and mechanics for overtime Demonstrate our knowledge of the rules by answering the quiz questions correctly. Background.

pahana
Download Presentation

Overtime: Procedures and Rules

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Overtime: Procedures and Rules Revised 24 October 09 M. Pasenelli CACPFO Rules Interpreter

  2. Our Mission • Review the rules and mechanics for overtime • Demonstrate our knowledge of the rules by answering the quiz questions correctly

  3. Background • The NFHS gives state associations the authority to establish procedures for resolving games that are tied after the 4th quarter (Table 1-7-9, 3-1-1 Note) • Recommended procedure is in the rule book at pages 88-90 • The PIAA has adopted the recommended procedure—without exception—for varsity games only

  4. Changes in 2008 • Carryover fouls on touchdowns • Time outs

  5. Procedures • After the 4th quarter of a varsity game ends in a tie, the Referee sends both teams to their benches • We have a 3 minute intermission

  6. Procedures • Crew meets, goes over whether there are any carry over penalties (succeeding spot fouls) and reviews major rules

  7. Coin Toss (The One and Only) • Visiting captain calls the toss • Winner of the toss has the following options: • Start on offense or defense • Pick the end of the field we will play this period • Loser of the toss gets the remaining option • R indicates winner by tapping shoulder, lines up teams in the appropriate direction, & designates offense by signaling 1stdown

  8. Rule Differences—Clock/Time Outs • All downs are untimed—no game clock, but still have 25 second clock • Each team gains a time out per overtime period-remember, a period is a series by the offense and defense (an inning) • Time outs are credited as soon as the period starts • So, if the home team uses a time out in the top of the period, that’s it until the next period

  9. Rule Differences—Intermissions • The intermission between the 4th quarter and overtime, and between each successive overtime period, is the equivalent of half time as far as an injured player is concerned (3-5-10a) • A player who was sent off for an injury on the last down on the 4th period can play in the 1st overtime period • There is no intermission between an overtime try, field goal or safety and the next series (since there is no free kick) (3-5-7m)

  10. Rule Differences—Line to Gain • Unless moved by penalty, we always start with • A 1/goal @ B-10 • A has the right to designate where the snap to start the series will take place from (4-3-6g) • The line to gain is always the goal line, so we do not need the sticks, just the down box. This is true even if A gets another 1st down: • Example: on 1st and 2nd downs, quarterback of A is sacked for losses, so it is now A 3/goal @ B-25. B1 commits defensive pass interference, and the pass is incomplete. • Ruling: A 1/goal @B-12 ½

  11. Rule Differences—Series • A starts with a series of 4 downs • Once A’s series is over, B gets a series of 4 downs, 1st and goal from the 10 (unless moved by penalty) at the designated end of the field (same one that A was at) • The two series comprise an overtime period • When B gets possession, the ball is dead and A’s series is over • B can never advance a fumble, muff, interception or kick • If A scores a safety: A’s series is over, B gets the ball on the 10 yard line, temporary score is A-2, B-0

  12. Other Rule Differences • PSK does not apply, per overtime note 10-4-3a • We do not have a try if the winner of the game is determined • From 2008: There are no kickoffs in overtime, so a live ball foul by the opponents of the team scoring a touchdown can only be assessed on the try.

  13. New Series for A Occurs If: • A penalty with an automatic 1st down is accepted (OT 5-2-1a,c—DPI and 4 roughs) • Team A recovers a scrimmage kick (field goal attempt) between the goal lines after it has been touched first by the defensive team beyond the neutral zone (OT 5-2-1b) • Will still be 1st and goal, no matter what yard line

  14. Game Is Over If: • The score is no longer tied after the end of an overtime period (series for both teams) • B scores a safety or touchdown: • Every scenario starts out with “A has about 6 unsportsmanlike conduct fouls, and is back at their own 10” • If A’s backward pass or fumble goes out of their end zone, B scores a safety • If A1 throws from his own end zone, and B1 intercepts the pass in the end zone, TD for B

  15. Successive Periods • 2 minute intermission, send the teams to their benches • Get captains at the 50 • Loser of the one and only coin toss has the first choice of options: • Start on offense or defense • The end of the field we will play this period • Choices continue to rotate for next periods • Winner of original toss has the call on all odd-numbered periods, loser on all even-numbered periods

  16. Situation #1 (OT 3.1.1B) • During the last timed down of the fourth period A1 advances for a touchdown making the score B-22 and A-20. On the try A2 passes complete to A3 in the end zone. Following the try B1 commits an unsportsmanlike foul. • Ruling: The penalty for the foul by B1 after the successful try will be administered from the succeeding spot to begin overtime play.

  17. Situation #2 (OT 3.1.1D) • To begin OT, A wins the toss and elects to take the ball. A1 scores on the third down. After A1 crosses the goal line: (a) A2 clips B1; or (b) B1 strikes A2. • Ruling: Dead-ball fouls in both (a) and (b). The score counts and the penalties in both (a) and (b) are enforced on the try, because that is the succeeding spot.

  18. Situation #3 (OT 3.1.1G) • The fourth quarter ends during a scoring play. During the successful 2-point try, B9 is called for pass interference. A accepts the result of the play, which ties the score and chooses to have the penalty assessed at the succeeding spot. • Ruling: This is correct. Since A, by rule, can choose succeeding spot enforcement, and the try was successful, A will likely take enforcement at the succeeding spot to begin overtime. Game officials must be certain to explain the options clearly, not only during penalty administration, but also during the overtime coin toss.

  19. Situation #4 (OT 3.1.1K) • At the end of the regulation game the score is tied, 7-7. Immediately after the last down of the fourth period A1 strikes B1. • Ruling: A1 will be disqualified and may not participate during the overtime period. The penalty for A1 ‘s foul will be administered from the succeeding spot. If B is the first to put the ball in play it will be from the 5-yard line. If A is the first to put the ball in play it will be from the 25-yard line.

  20. Situation #5 (OT 3.1.1.L) • At the beginning of the overtime, A wins the toss and elects to go on offense. On first down, B1 intercepts a pass, but then fumbles and A1 recovers. • RULING: The ball became dead and A’s series ended immediately when B1 intercepted. A1 recovered a dead ball. B will put the ball in play to start its series of four downs, first and goal from anywhere between the inbound lines on the 10-yard line.

  21. Situation #6 (OT 3.1.1M) • During the last timed down of the fourth period, A scores a touchdown to make the score 14-13. During the successful kick try, B1 roughs the kicker/holder. • RULING: If A accepts the score, the penalty is enforced to start the overtime, if an overtime is played. If A accepts the penalty, the try will be replayed from the 1½-yard line. (2-41-10; 8-3-5)

  22. Situation #7 (OT 3.1.1N) • During an overtime period, it is fourth and goal from the 6-yard line. During A’s unsuccessful field-goal attempt, B1 charges into the place-kick holder. • RULING: It will be first and goal for A at the 3-yard line following enforcement of the roughing penalty which also includes an automatic first down.

  23. Situation #8 (OT 3.1.1.O) • Following a scoreless first overtime period, the captain of B chooses to play the second overtime period at the opposite end of the field. • RULING: This is permissible, as it is one of the options to begin each overtime period.

  24. Situation #9 (OT 3.1.1.P) • During the first overtime period, A chooses to go on offense first and scores a touchdown on the third play of the series. During the successful kick try, the holder is roughed by B1. A accepts the successful kick try. • RULING: Since A accepted the result of the play, B will be penalized from the succeeding spot. B will start its overtime series from the 25-yard line after the penalty for roughing the holder is enforced. (10-5-2)

  25. Situation #10 (OT 3.5.1A) • Team A and Team B are tied at the conclusion of the fourth period. Team A has utilized one time-out in the second half and Team B has used three. The coach of Team A asks the referee if his team will now have three time-outs in overtime (the two unused plus the one for the first over time). • RULING: The referee must rule that the team has only one time-out per period, and that the unused second half time-outs did not carry over to overtime. Both teams will have one time-out in each overtime period.

  26. Our Mission • Review the rules and mechanics for overtime • Demonstrate our knowledge of the rules by answering the quiz questions correctly

  27. Thank you!

More Related