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BTEC Creative Media Production. UNIT: 72 TASK 3. Learning Intentions To understand how to generate design documents To know the purposes of design documents To know how to structure the documents To know how to produce the documents.
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BTEC Creative Media Production UNIT: 72 TASK 3
Learning Intentions • To understand how to generate design documents • To know the purposes of design documents • To know how to structure the documents • To know how to produce the documents
You have to create two design documents that show professionally the ideas for your game. You will need to complete: • A high concept document • A design treatment document YOUR TASK
The purpose of this document is to provide producers with the hook that draws them in to the game what format and genre the game is. What market research has been done to provide the producer with how you know this game will be successful. Also who the audience is and what features the game has as well as the USP of the game and the design goals. This document could make or break your game HIGH CONCEPT DOCUMENT
The STRUCTURE of this document is: • Title page • Contents • Hook • Format • Genre • Market research • Audience • Territories • Features • Player motivation • USP • Target audience • Design goals • Characters • Plots HIGH CONCEPT DOCUMENT STRUCTURE
The purpose of this document is provide the producers with the knowledge of the philosophy of the game, the features of the game, the game world detail narrative of characters the objects and different stages. This should provide the reader with an in-depth knowledge of the game. DESIGN TREATMENT DOCUMENT
The STRUCTURE of this document is: • Title page • Contents • Game overview • The Game World • Game Characters • Feature setting • General Questions • Philosophy and Design Goals • Environmental Dangers • Alterable Objects • Power-Up’s • Stage Design • Music and sound DESIGN TREATMENT DOCUMENT STRUCTURE