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Kojima Productions. 2011.12.12 UAEU. Bio. Both Parents yakuza. Childhood: Spend long time alone ( like Gaudi) Habits: switch on TV always to feel less lonely Wanted to be movie maker but discouraged by Japanese society. Hobby #2 write stories movies w friends 8mm
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Kojima Productions 2011.12.12 UAEU
Bio • Both Parents yakuza. • Childhood: Spend long time alone ( like Gaudi) • Habits: switch on TV always to feel less lonely • Wanted to be movie maker but discouraged by Japanese society. • Hobby #2 write stories movies w friends 8mm • University enrolled economics but play famicon 1985a lot.
Life at Konami 1985 – onwards • 1986 Join Konami MSX division as designer and planner as freshman! (wow) growing industry! • 8bit 256 colors only! • No programming skills konami faliures. He did not understand know the technical limitations • If he was working in USA fired long ago.
First Assignment • Lost World rejected • Penguin adventure: joins as ass. director • Asked to take over a project called MG • Kojima considered leaving konami because his poor performance. • MG was a project nobody wanted. • Switch focus from action suspense. (hide and seek : same engaging mechanism)
2nd assignment snatcher • Kojima hobby skills of moviemaking show in game. Got recognition for cinematic features. • Adapted manga techniques to videogame for 1st time: • S.D art style (Super deformed) • First person shooter telescopic • 2nd sequel of game not assigned to him! 19?? circa
By using camera angle, etc add emotion to the game (borrow technique from movie) • When interactive game you loose sense of “destiny”.
Capcom, FAMICON, MSX, MEGADRIVE, gameboy • SEGA, comodore 64, Atari. • NINTENDO • KOJIMA PRODUCTIONS • PIXAR, WoW, UDK. • Disney • Ghibli, KOEI ANIMATION, TOHO ANIMATION • Any japanese anime series, AKIRA, BLADERUNNER 1, • IDEO, frog design