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Explore the journey of Steve Mann's groundbreaking WearComp invention from the 1980s to the present day, delving into its transformation into a tool for personal empowerment, intelligent image processing, and augmented reality. Discover the various applications, themes, and innovative gadgets that have emerged, such as BlindVision and MEDIwear, as well as contributions to image processing and AR theory. Uncover the artistry behind photo and video documentaries like "Shooting Back" and "Cyberman," which have garnered international acclaim.
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The Evolution of MannSteve Mann and his “WearComp” invention 1980 1990 2000 Evan WelbourneCSE510 – Winter 2003
The Birth of WearComp – late 70s to early 80s • The driving application was photography • Peripherals were “light paintbrushes” • Worn on back, waist, and chest • Lumped components, heavy, cumbersome • Display: head-mounted NTSC • Processor: 6502 • OS: Hand-assembled software • Communication: radio to base station • Power: lead-acid batteries • Uptime: minutes • Input: pushbutton switches
Continued Evolution – mid to late 80s • Became a tool for “personal documentary” • Now included video and sound recording • Major innovation was to distribute the components from head to feet (shoes) • Wires eventually sewn into clothing • Display: 80x24 (head) to 640x480 (chest) • Processor: 8085 to 80286 • OS: Intel supportstation • Communication: two-way amateur radio • Power: NiCad batteries • Uptime: hours • Input: simple keyer
Current Form – early 90s to present • Became “personal imaging” thesis at MIT media lab • Now for general purpose computing and mediated reality • Waistbag with special always-worn conductive clothing • Display: 640x480 (head) to RS170 (head) • Processor: VLSI and/or 80*86 • OS: DOS to Linux • Communication: wireless Internet • Power: Li-Ion batteries • Uptime: days (depending on use) • Input: septambic keyer
Research Areas and Themes • Focus: develop new WearComp functionality and applications • “Humanistic Intelligence” - personal empowerment through augmentation, “smart people” • Intelligent image processing and AR • Wearable-related gadgetry • Characteristic themes: • Privacy • ‘Personal empowerment’ • Collaboration • Creativity • “Cyborgian”
Humanistic Intelligence / Personal Empowerment • Wearable extensions to augment the user with a “sixth sense” • BlindVision: - wearable radar system + “vibra-suit” - suit can apply pressure to a part of wearer’s body - user can “feel” a person, wall, bus, etc. approaching • MEDIwear: - monitors wearer’s life signs - notifies “safety net” if there is a medical emergency
Image Processing and Augmented Reality • Contributions are both in applications and theory • VideoOrbits - camera-based head-tracking for AR - uses chirplet transform and coparametric equations • Billboard filtering (mediated reality) - with James Fung - AR app recognizes and reclaims polluted visual space
Gadgetry • Video-conferencing wrist-watch: - 24-bit true color, 7 fps - wireless to Internet via a concealed wearable component • Telepoint: - A laser pointer for telecollaboration - End unit wearable or for conferences
Art Work • A large number of photo and video documentaries: - “Shooting Back” - Live, web-broadcast, two-year AR documentary while at MIT - “Cyberman” with David Suzuki’s ‘The Nature of Things’ • Museum pieces are usually a commentary on the organization-individual power struggle • Work has been featured in Ars Electronica, NY Times, Scientific American, WiReD, Newsweek, Rolling Stone, NBC, ABC, CNN, BBC,…