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The use of deception and emotions in bargaining. Eric van Dijk Moscow, September 1-3, 2010. How to bargain. Self-interest vs. fairness. Deception. Power. Emotions. Findings that inspired these studies. The use of emotions in bargaining The use of deception in bargaining. 1. emotions.
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The use of deception and emotions in bargaining Eric van Dijk Moscow, September 1-3, 2010
How to bargain Self-interest vs. fairness Deception Power Emotions
Findings that inspired these studies • The use of emotions in bargaining • The use of deception in bargaining
“Reciprocal emotions” Interpersonal effects of emotions in bargaining (Van Kleef et al., 2004) Opponent’s emotions Own emotions
low demands Interpersonal effects of emotions in bargaining Opponent’s emotions Own behavior Reason: High limits of the angry opponent
Allocator Makes an offer Rejects or Accepts Recipient Ultimatum bargaining (Güth’s game) As offered Both 0
Main findings after many many studies • Willingness to make high offers • Importance of fairness • Equality
25-75 50-50 Why do they act fair?(Kagel, Kim, & Moser, 1996) 100 chips 30 cts for allocator, 10 cts for recipient Common knowledge Only the allocator knows
Allocator Makes an offer Rejects or Accepts Recipient The Delta Game (Suleiman, 1996) As offered Offer * delta 0 < delta < 1
Findings delta game • Offers go down as delta increases • (but see e.g. Handgraaf, van Dijk, Wilke, Vermunt, & De Dreu, JPSP, 2008)
Van Dijk, Van Kleef, Steinel, & Van Beest (2008, JPSP) So you’re angry? Well, let me tell you something...
Experiment 1 • Ultimatum game • Participants all allocator (N = 106) • 100 chips: 10 cents to allocator; 5 cents to recipient Manipulations • Info: Symmetric vs asymmetric • Emotion recipient: Happy vs. Angry (based on prior info) • Main dependent measures • Exchange of info: 5 cts (lie) or 10 cts (honest)? • Offers
Table 1. Deception in the Asymmetric Info condition ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Deceive 17 9 Not Deceive 9 17 ________________________________________________
Table 2. Offers ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Symmetric 62.04 57.57 Asymmetric 49.9656.50 _______________________________________________
Table 3. Perceived recipient’s limits (How many chips needed to accept?) (= after info exchange) ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Symmetric 63.71 53.96 Asymmetric 49.7353.08 ________________________________________________
Deception Lower limits Less fear of rejection Lower offers So when anger meets deception...
Experiment 2: Power and the consequences of rejection (Van Dijk et al., 2008, JPSP) So you’re angry, and you may reject? Big deal!
Experiment 2 • Delta game • Participants all allocator (N = 103) • 100 chips Manipulations • Delta: 0 vs. 0.9 • Emotion recipient: happy vs. angry
Table 4. Offers ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Delta = 0 47.52 47.67 Delta = 0.9 32.5645.21 ________________________________________________
Table 5. How likely that recipient will accept? ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Delta = 0 5.26 5.81 Delta = 0.9 3.485.38 ________________________________________________
So when anger meets power... Low consequences of rejection Less fear for rejection (why care about limits) Lower offers
Anger vs disappointment (I) So you’re (not angry but) disappointed? Lelieveld, van Dijk, Van Beest, & Van Kleef (in prep.)
Anger versus disappointment • Communicating anger is a risky strategy: • Potential for high benefits; risk of backfiring • What about disappointment?
Experiment 3 • Delta game • Participants all allocator (N = 101) • 100 chips Manipulations • Delta: 0 vs. 0.9 • Emotion recipient: angry vs. disappointed
Table 6. Offers ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Delta = 0 47.35 47.47 Delta = 0.9 33.3344.38 ________________________________________________
Perceived limits recipient (How many chips needed to accept?) Only main effect of emotion Angry: M = 43.31 Disappointed: M = 36.42
Table 7. trying to help ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Delta = 0 3.24 3.24 Delta = 0.9 2.444.63 ________________________________________________
Anger vs disappointment (II) So you’re disappointed? Well, who do your represent? Lelieveld, van Dijk, Van Beest, & Van Kleef (2010a)
Anger versus disappointment • Disappointment may elicit guilt • And to some extent weakness • So what if we are group representatives?
Experiment 4 • Ultimatum game • Participants all allocator (N = 78) • 100 chips; 10 cents for allocator; 5 cents for recipient Manipulations • Representative: Representatives vs Individuals • Emotion recipient: Angry vs. Disappointed
Table 6. Offers ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Individuals 54.58 58.20 Representatives 55.8450.90 ________________________________________________
Table 7. Guilt ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Individuals 2.74 5.15 Representatives 2.633.00 ________________________________________________
Table 8. Perceived weakness ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Individuals 2.84 4.95 Representatives 3.264.80 ________________________________________________ = only main effect Emotion recipient
Anger vs disappointment (III):lying about your emotions... I am ehhh… Van Dijk & Van Beest (2010, in prep.)
Experiment 5 • Ultimatum game • Participants all recipient (N = 87) • 100 chips • All are offered a (tentative) 80-20 split
Experiment 5 Dependent measures • How angry/disappointed are you? (0-100) _____________________________________
Experiment 5 Dependent measures • How angry/disappointed are you? (0-100) _____________________________________
Table 9. How angry/disappointed? ___________________________________________________ “real” communicated ____________________________________________________ Anger 39.72 37.61 Disappointment 59.6274.00 ________________________________________________
Experiment 6:So what about power? • Lambda game • Participants all recipient (N = 87) • 100 chips • All are offered a (tentative) 80-20 split Manipulation • Lambda: 0.1 vs. 0.9
Table 10. How angry? ___________________________________________________ “real anger” communicated anger ____________________________________________________ Lambda = 0.9 45.10 39.08 (weak position) Lambda = 0.1 51.9056.57 (strong position) ________________________________________________
Table 11. How disappointed? ___________________________________________________ “real anger” communicated anger ____________________________________________________ Lambda = 0.9 56.20 69.25 (weak position) Lambda = 0.1 59.6568.40 (strong position) ________________________________________________
General conclusions Self-interest vs. fairness Deception Power Emotions