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Chapter 2

Chapter 2. Introduction to Systems Architecture. Chapter goals. Discuss the development of automated computing Describe the general capabilities of a computer Describe computer system components and their functions List computer system classes and their distinguishing characteristics

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Chapter 2

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  1. Chapter 2 Introduction to Systems Architecture

  2. Chapter goals • Discuss the development of automated computing • Describe the general capabilities of a computer • Describe computer system components and their functions • List computer system classes and their distinguishing characteristics • Define the role and function of application and system software • Describe the economic role of system and application development software

  3. Why invent a computer? • What kinds of problems were people trying to solve?

  4. Primary characteristics of a computer • General-purpose processor capable of performing computation, data movement, comparison, and branching functions • Storage capacity sufficient to hold large numbers of program instructions and data • Flexible communication capability through the use of multiple media and devices

  5. Computer hardware

  6. CPU Architecture

  7. Storage Categories

  8. Input/output capacity • PC is a varied collection of devices connected through internal communication (system bus) • Readings from White on evolution of the system bus

  9. System bus • How does capacity of system bus compare to CPU? • Why is “backwards compatibility” an important issue for the bus?

  10. Computer System Classes • Microcomputer/Network Computer (PC) • Minicomputer (up to 100 simultaneous users) • Mainframe (1000s of simultaneous users) • Supercomputer (computationally intense applications – weather forecasting, computer animation)

  11. Computer System Classes

  12. The Role of Software

  13. Complexity of software creation Software performs a complex translation: • Identified need or task • Human language description of how to complete the task (algorithm, recipe, construction plan, blueprint) • Algorithm to programming language (code) • Programming language to machine language • Machine language to CPU instructions (all binary, 0s and 1s)

  14. Software types • Application software • System software

  15. Systems software • Invisible to user (ideal) • IS professional – needs to understand/configure/install/maintain/update systems software

  16. Software layers

  17. Software/hardware layers

  18. System software layers • System management – utilities called by user/system administrator • System services – functions common to many applications carried out by system software (print) • Resource allocation – manage multiple requests for same resource • Hardware interface – carries out instructions that operate directly on devices (device drivers)

  19. Machine independence • Layers “hide” specific details about hardware • Standard service requests (print) are translated at lowest possible level to specific hardware instructions • Example: adding a new printer changes your OS, not every application installed on your machine

  20. Machine independence (cont.) • Placing all hardware interface functions within a single system software layer • Concept of virtual machine (used by Java, .NET) • Same applet is downloaded • Each individual machine (unix, mac, windows) has own systems level to carry out instructions from applet

  21. Operating systems functions • Program storage, loading and execution • File manipulation and access • Secondary storage management • Network and interactive user interfaces

  22. Application development • Toolkit or suite to assist in development of software • Referred to as Integrated Development Environment (IDE) • Programs that helps create other programs

  23. Application development (cont.) IDE consists of • Program translator (compiler) • Program editors • Debugging tools • System development & modeling tools (CASE computer aided software engineering)

  24. Computer networks • Set of hardware and software components that allows information, software and hardware resources to be shared among multiple users and computer systems

  25. Network components • External Resources • Network Software • Network Communication and the Physical Network

  26. Chapter summary • This chapter introduces the primary topics of the text: • Hardware • Processor • Software • Operating systems • Networks

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