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Learn about key lighting concepts, three-point lighting, color temperatures, and equipment essentials to enhance your photography skills. Understand shadow effects and how to separate your subject from the background effectively.
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Basic terms and concepts • Photography is … • Inverse Square Law • Color Temperature • Mixing light sources • Filters (in camera, light mounted, window mounted) • Needs of camera / mood of shot / invisible • 3 point lighting (background, kicker) • Flat lighting, 2-point?, bounce? • Typical equipment • Spot or flood • Quartz, HSF, HMI, or LED (3200 or 5500) • Grid or light stands – TV news, light stands
Reality check • We covered sequencing. You must shoot & edit matched action sequences. • We covered framing and point of view. you must have correct framing and point of view. • We covered close miking and on camera light required for interviews and stand ups. • Grading = you apply what we cover • More about lighting and audio / sound
Light: we’re thinking about… • Equipment, what you use ...... And • Aesthetics, how you make it look • Adjust it for the camera’s needs and what impact you want for the audience • NOT, what your eyes see
Three point lighting • Key --spotlight -- 35-40° angle • Fill -- flood or spread spot (1/2 the key) • Back --spotlight (1.5-2x the key) (’hair light’) • Subjects and foreground • Compare to background -- also important • Separate subject from background • Kicker --comes from the side over the camera left shoulder of the subject (added to 3-point lighting) (another ‘kicker’ – news story type) • External lights must be eliminated / mixing light sources
Basic terms and concepts • Incident light – direct light, from the source to the subject • Reflected Light – bounced, reflected before it reaches the camera’s sensor (or your eyes) • Light meter: incident, spot / reflected • Camera lens projects light to the focal plane, in the case of video cameras, the chip(s) • Single chip / mosaic filter • Three chips / beam splitter (RGB)
Lighting issues • 1--Contrast Ratio: brightest to darkest: human eye 100:1, TV 30:1 • Sports Stadium daytime shots (shader) • Monitors and adjusts the iris opening • AGC automatically adjusts • 2--Color Temperature: measure of the frequency of the light wave • 3,200° K / 5,500° K / red / blue • Random room lights
Basic terms and concepts • Invisible • Mood fits content • Level of work to make it look ‘natural’ • In cinematography, DP • For videographer, camera settings plus light in scene • There’s always light there • Color temperature • Light levels • Using light in scene plus your light(s) • Cannot open up iris to compensate for bad lighting • Hard or soft • Key, soft box, reflected light / bounced light
Key to Effective Lighting:Shadow • Shadow gives images form, weight, texture, mood, depth. Also reveals spatial relationships. • Never point the camera toward the light • BLC in camera menu • How do you compensate for light coming from behind? • Light usually above, not at eye level • Note in upcoming samples
News field lighting • Single camera, on camera light • Always on interviews • Flat lighting (see the subject’s face) • Inverse square law, camera / subject distance • Light kit • Dark location shooting, flood • Interviews: 2 point lighting • B-roll, event, scene: Interference with event • camera adjustment • Find something else to shoot
News field lighting • “I really want that shot” – • But … “me in front of the lake with the PAC in the background” has me back lit. The light ‘must be in the subject’s face.’ • What do I do? • Move somewhere else—you won’t get the shot you want. • Same issue with noisy environment and an interview or stand up …
Key to Effective Lighting:Shadow • Shadow gives images form, weight, texture, mood, depth. Also reveals spatial relationships.
3 considerations before lighting • Key light placement – 180 degrees around subject – normal is 45 degrees to subject’s left • Quality of light – hard or soft • Shadow treatment – low key or high key
3 results of light hitting object Catch lights in subject’s eyes
3 Attributes of Key Light • Primary source of illumination • Primary factor of overall exposure • Determines placement and quality of shadow
Quality of Light • Refers to hard or soft quality of light • “Pin” or undiffused sources create hard shadows that fall off sharply (fresnel) • Soft light is created by using large sources of diffused light. • Determined by two attributes • Large source • Relatively close to subject • (inverse square law)
Subject lit from 3:00 Position 90 degree angle to subject
Subject lit from 5:00 Position Between 4:00 and 5:00 is 45 degree angle to subject
Subject lit from 6:00 Position Flat lit
Diffused Lighting Flat lit
Check the eyes • Catch lights show proper placement • Broadlighting: when the key light shines of the side of the face closest to the camera • Short lighting: when the key light is on the side of the face opposite the camera; the camera is on the fill or shadow side
Short lighting • Side of face toward camera is shadow
Functions of Fill Light • Fills shadows created by key light • Does not create new shadow
Fill Light Without Fill With Fill Notice no new shadow
Backlight Hard backlight Soft Backlight
Background With Background Without Background Cameo lighting
Hard vs. Soft Key Light Hard Soft
Relative Distance of Soft Light Source Close Far
Lighting Dark Skin with Large Sources of Light Pin Light Source Large Diffused Source
One Light Setup Use available Light from existing window What’s wrong with this setup?
One-Light Setup Available Light One-Light Setup
One-Light Setup Light directly in front Short Side of Face Short lighting
Color Balance Color Temps Mixing Key light with color correction
Warming the Scene Normal Color Balance Tricking Camera to Produce Warmer Tones White balance when? Lying to the camera.
Lighting effects • Silhouette – back lit
Lighting effects • Silhouette – back lit What does this communicate?
Lighting effects • Cameo: spot on subject, dark background
Lighting effects • Limbo: softly lit (white) background Note cyc wall and greenscreen wall Cyc = ?
Camera • Indoor, outdoor, automatic • Manual vs. automatic (of anything) • Size of chip (CCD, CMOS, 1 or 3) • Camera to subject distance • Light to subject distance
Lighting Instruments • ‘lamp’ not ‘bulb’ • Quartz lamp • 3,200° K • 500 / 1,000 / 2,000 watts / 10,000 • New High Speed Fluorescent (HSF) • Traditional / HSF at 3,200° K • HMI lamp -- 5,500° K • (hydrogen medium-arc-length iodide lamp) • LED – lower wattage for same illumination
Lighting Instruments • Spotlights • Controlled beam / pinned & spread • Fresnel • Other standard spotlights • Ellipsoidal / leko • cutters / blackwrap / flags • cookies / cucalorus • Barn doors / light pole / light stand • C-stand, mafer clamp