120 likes | 266 Views
DIANA Research Group -- HCI & VR Lab. -- (University of Málaga; Spain). Girona , December, 19 th , 2007. Arcadio Reyes Lecuona Grupo DIANA Departamento de Tecnología Electrónica Universidad de Málaga www.diana.uma.es areyes@uma.es. DIANA research group. 8 years working on HCI and VR.
E N D
DIANA Research Group-- HCI & VR Lab. --(University of Málaga; Spain) Girona, December, 19th, 2007 Arcadio Reyes Lecuona Grupo DIANA Departamento de Tecnología Electrónica Universidad de Málaga www.diana.uma.es areyes@uma.es
DIANA research group 8 years working on HCI and VR • 5 Researchers • 3 PhD student • Close collaborations with: • Psychologists • Artists • Member of: • AIPO (Spanish HCI association) • INTUITION NoE The Team
DIANA research group • Equipment: • General purpose VR devices • Haptic devices • Psychophysiological signal acquisition
Past projects UVIMO • VR Simulator for medical emergencies • Key factor: Presence
Electrodes Display Subject Characterist. Extraction Control Interface Clasification Amp. Acquisition Past projects INTENTIO (National project) • Brain Computer Interface using VR based training • Key factor: Real time psychophysiological signal acquisition
Past projects ASTEROID B612 • Exploring new interaction paradigms for reactive art. A VR installation based on the Little Prince • Key factor: exploring communication between Arts and HCI Engineering
Present projects ENVIRA (2006-2009) • Virtual Environments for learning (and training) • Role of UMA: Interaction. • Navigation • Selection & manipulation • Haptics & Pseudohaptics • Multimodality • Importance of interaction technique on training • Experimental methodology • Key factor: 3D Interaction mechanisms
Present projects INREDIS • INterfaces of Relation between the Environment and DISable persons • Developing of basic technology for the creation of communication channels and interaction between persons with special needs and their environment • Role of UMA: Basic research on HCI • BCI, Adaptive automatic systems and gaze tracking • Haptic • Telemedicine • Key factor: HCI for disabled people
Future projects ManuVAR (2008-2011) • VR and AR for manufacturing • develop a technology platform and a methodological framework to support high value manual workthroughout the product lifecycle • Role of UMA: • VR and multimodal interaction technologies • Key factor: VR and AR for lean manufacturing
Future projects BRAINS (2008-2012) • BRAIN System interaction for disabled people • Use of virtual reality techniques to improve BCI training performance: Observing mental tasks • BCI control of a wheelchair in a virtual environment: Safe control • Virtual Keyboard controlled by SSVEP (Steady-State Visual Evoked Potential) • Key factor: Training techniques in BCI
Research interests Summarising • Research interests • Interaction in Virtual Environments • Haptic Virtual Reality • Presence • Analysis of psychophysiological signals • Brain-Computer Interfaces (BCI) • Application areas • VR simulation for training • VR for task evaluation • VR for Interactive Art • HCI for disabled people
Motivation and vision • Why has not VR succeeded as expected? • VR is a solution looking for problems • We don’t have a killer application yet • 3D Interaction is a still open issue • Our vision: • Multidisciplinary: Engineers, Psychologists, Artists, etc. • Our knowledge about human 3D interaction should be improved • More research on 3D interaction techniques are needed