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The use of storyboarding and digital storytelling to better represent the patient a missed opportunity to reinforce clinical skills?. Dr Fred Pender, University of Edinburgh 23 June 2014, CSMEN Stirling. Renaissance. Scenarios: fit for purpose
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The use of storyboarding and digital storytelling to better represent the patient a missed opportunity to reinforce clinical skills? Dr Fred Pender, University of Edinburgh 23 June 2014, CSMEN Stirling
Renaissance • Scenarios: fit for purpose • Engagement: moving the patient’s story from narrative to a more memorable learning medium
PBL, the patient and clinical skills • PBL nested within modules • PBL fosters conduit between module content (the sciences) and the patient experience (clinical application) • No real intention to link with skills curriculum • Better representation of the patient in scenarios (the person, not the patient) • Closer match to attributes to assist in consultation processes
Rationale for study • A learner is more engaged with contextual, authentic problems • A properly developed story facilitates learning both directly [triggers] and indirectly by assisting the mental construction of a sequence of events • Patient-centred and visually-rich scenarios are more memorable and therefore transferable
Storyboarding • A technique developed for use in film and animation • A way of telling a story, visually-stimulating, easily understood [and therefore remembered] and engaging • Cells or frames arranged to tell a story; the frames contain visual material [hooks]; text is added [trigger material] to assist students to explore the story
Creating the storyboard Workbook Capturing the patient story using the storyboard technique
Storyboard technique • Framework to develop creative flow of information • Stepwise building of story from initial concept into a visual output [‘comic strip’] • Storyboard hand-drawn in pencil, no great artwork required [stick figures] • Storyboard finished by graphic artist [camera ready version]
Output • 8 cell cartoon storyboard • PBL triggers are the visual material featured in the story cells, together with added speech and thought bubbles • Students encouraged to write captions • Care taken not to lose the sense, originality or freshness of student effort
Digital storytelling • Computer-based tools to tell stories • Digital stories contain a mixture of images, narrative, docu-soaps, voice-over, video-clips or music • Opportunity to integrate learning, such as clinically-rich information, including skills and empathy
Outputs • 4-6 prototype case scenarios • Person-centred, clinically rich (including skills) • Variable outputs (mix of strands to reinforce skills) • Planned to ‘go live’ with new ePBL hub • Evaluation and testing 2014/2015 • Skills integral
‘A cruise down the alimentary canal’ • Patient with functional vomiting • ‘…hasn’t eaten for 14 years…’ • Nutritional / hydration assessment skills • Nutritional monitoring skills (infection) • Clinical intervention skills (ANS) • Narrative time-line, snippets from review OP appointment sourced from media files, clinical documentation
Take home messages • Students engage enthusiastically with the story crafting process • Students interviewing/ interpersonal skills excellent/ growing emotional skills • Ideal for person-centred, time-line case scenarios/ proof of concept • A learning opportunity; outputs developed by ‘naïve-to-topic’ students • Potential as a powerful learning tool