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CSE 561 – Internetworking

Explore the evolution of TCP/IP, understanding addressing, fragmentation, and ICMP fundamentals in internetworking. Learn about IP version differences, Path MTU discovery, and the importance of naming processes and services for effective communication.

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CSE 561 – Internetworking

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  1. CSE 561 – Internetworking David Wetherall djw@cs.washington.edu Spring 2000

  2. This Lecture • Cerf and Kahn on what became TCP/IP • Clark on why the Internet is the way it is • Two very powerful papers! • On the money predictions from 25+ years ago • Internet philosophy that still permeates design djw // CS 561, Spring 2000

  3. Cerf and Kahn, 1973 • The need for Internetworking • Focus is process-to-process communication • Several challenges from heterogeneous networks • Different kinds of addressing • Different MTUs • Different delays • Data corruption/loss • Different routing/management indications • Accounting djw // CS 561, Spring 2000

  4. Highlights of Solution • Gateways and IP over everything • Common addressing • Ports • Standard packet header format • TCP sliding window strategy • Association establishment djw // CS 561, Spring 2000

  5. Fragmentation Issue • Different networks may have different frame limits (MTUs) • Ethernet 1.5K, FDDI 4.5K • Don’t know if packet will be too big for path beforehand • IPv4: fragment on demand and reassemble at destination • IPv6: network returns error message so host can learn limit H2 H1 H3 Network 2 (Ethernet) Fragment? R1 H4 Network 3 (FDDI) H5 H6 djw // CS 561, Spring 2000

  6. Fragment Fields • Fragments of one packet identified by (source, dest, frag id) triple • Make unique • Offset gives start, length changed • Flags are More Fragments (MF) Don’t Fragment (DF) 0 4 8 16 19 31 TOS Length V ersion HLen Identifier for Fragments Flags Fragment Offset TTL Protocol Checksum Source Address Destination Address Pad Options (variable) (variable) Data djw // CS 561, Spring 2000

  7. Fragment Considerations • Relating fragments to original datagram provides: • Tolerance of loss, reordering and duplication • Ability to fragment fragments • Consequences of fragmentation: • Loss of any fragments causes loss of entire packet • Need to time-out reassembly when any fragments lost djw // CS 561, Spring 2000

  8. Path MTU Discovery • Path MTU is the smallest MTU along path • Packets less than this size don’t get fragmented • Fragmentation is a burden for routers • We already avoid reassembling at routers • Avoid fragmentation too by having hosts learn path MTUs • Hosts send packets, routers return error if too large • Hosts discover limits, can fragment at source • Reassembly at destination as before • Learned lesson from IPv4, streamlined in IPv6 djw // CS 561, Spring 2000

  9. IPv4 Address Formats 7 24 • 32 bits written in “dotted quad” notation, e.g., 18.31.0.135 Class A 0 Network Host 14 16 Class B 1 0 Network Host 21 8 Class C 1 1 0 Network Host djw // CS 561, Spring 2000

  10. IPv6 Address Format • 128 bits written in 16 bit hexadecimal chunks • Still hierarchical, just more levels 001 RegistryID ProviderID SubscriberID SubnetID InterfaceID djw // CS 561, Spring 2000

  11. An Aside – ICMP • What happens when things go wrong? • Need a way to test/debug a large, widely distributed system • ICMP = Internet Control Message Protocol (RFC792) • Companion to IP – required functionality • Used for error and information reporting: • Errors that occur during IP forwarding • Queries about the status of the network djw // CS 561, Spring 2000

  12. ICMP Generation Error during forwarding! IP packet source dest ICMP IP packet djw // CS 561, Spring 2000

  13. Common ICMP Messages • Destination unreachable • “Destination” can be host, network, port or protocol • Redirect • To shortcut circuitous routing • TTL Expired • Used by the “traceroute” program • Echo request/reply • Used by the “ping” program • ICMP messages include portion of IP packet that triggered the error (if applicable) in their payload djw // CS 561, Spring 2000

  14. ICMP Restrictions • The generation of error messages is limited to avoid cascades … error causes error that causes error! • Don’t generate ICMP error in response to: • An ICMP error • Broadcast/multicast messages (link or IP level) • IP header that is corrupt or has bogus source address • Fragments, except the first • ICMP messages are often rate-limited too. djw // CS 561, Spring 2000

  15. Naming Processes/Services • Process here is an abstract term for your Web browser (HTTP), Email servers (SMTP), hostname translation (DNS), RealAudio player (RTSP), etc. • How do we identify for remote communication? • Process id or memory address are OS-specific and transient … • So TCP and UDP use Ports • 16-bit integers representing mailboxes that processes “rent” • Identify process uniquely as (IP address, protocol, port) djw // CS 561, Spring 2000

  16. Picking Port Numbers • We still have the problem of allocating port numbers • What port should a Web server use on host X? • To what port should you send to contact that Web server? • Servers typically bind to “well-known” port numbers • e.g., HTTP 80, SMTP 25, DNS 53, … look in /etc/services • Ports below 1024 reserved for “well-known” services • Clients use OS-assigned temporary (ephemeral) ports • Above 1024, recycled by OS when client finished djw // CS 561, Spring 2000

  17. TCP Header Format • Sequence and Ack numbers used for the sliding window • Congestion control works by controlling the window size djw // CS 561, Spring 2000

  18. Connection Establishment • Both sender and receiver must be ready before we start to transfer the data • Sender and receiver need to agree on a set of parameters, e.g., the Maximum Segment Size (MSS) • This is signaling • It sets up state at the endpoints • Compare to “dialing” in the telephone network • In TCP a Three-Way Handshake is used djw // CS 561, Spring 2000

  19. Three-Way Handshake • Opens both directions for transfer Active participant Passive participant (client) (server) SYN, SequenceNum = x , y 1 + SYN + ACK, SequenceNum = x Acknowledgment = ACK, Acknowledgment = y + 1 +data djw // CS 561, Spring 2000

  20. Some Comments • We could abbreviate this setup, but it was chosen to be robust, especially against delayed duplicates • Three-way handshake from Tomlinson 1975 • Choice of changing initial sequence numbers (ISNs) minimizes the chance of hosts that crash getting confused by a previous incarnation of a connection • But with random ISN it actually proves that two hosts can communicate • Weak form of authentication djw // CS 561, Spring 2000

  21. Again, with States Active participant Passive participant (client) (server) SYN_SENT LISTEN SYN, SequenceNum = x SYN_RCVD , y 1 + SYN + ACK, SequenceNum = x Acknowledgment = ESTABLISHED ACK, Acknowledgment = ESTABLISHED y + 1 +data djw // CS 561, Spring 2000

  22. Connection Teardown • Orderly release by sender and receiver when done • Delivers all pending data and “hangs up” • Cleans up state in sender and receiver • TCP connection teardown follows, but first an aside … djw // CS 561, Spring 2000

  23. The Two-Army Problem • Yellow armies want to synchronize their attacks to win • But their messengers might be captured by the orange army Yellow Army Yellow Army Orange Army It is impossible for both Yellow armies guarantee a joint attack! djw // CS 561, Spring 2000

  24. TCP Connection Teardown • Symmetric close – both sides shutdown independently Web server Web browser FIN_WAIT_1 FIN CLOSE_WAIT ACK LAST_ACK FIN FIN_WAIT_2 TIME_WAIT ACK … CLOSED CLOSED djw // CS 561, Spring 2000

  25. The TIME_WAIT State • We wait 2MSL (two times the maximum segment lifetime of 60 seconds) before completing the close • Why? • ACK might have been lost and so FIN will be resent • Could interfere with a subsequent connection djw // CS 561, Spring 2000

  26. Flow Control • Sender must transmit data no faster than it can be consumed by the receiver • Receiver might be a slow machine • App might consume data slowly • Implement by adjusting the size of the sliding window used at the sender based on receiver feedback about available buffer space • This is the purpose of the Advertised Window field djw // CS 561, Spring 2000

  27. Sender and Receiver Buffering Receiving application Sending application TCP TCP LastByteRead LastByteWritten LastByteSent LastByteAcked NextByteExpected LastByteRcvd = available buffer = buffer in use djw // CS 561, Spring 2000

  28. Example – Exchange of Packets SEQ=1 T=1 ACK=2; WIN=3 T=2 SEQ=2 Receiver has buffer of size 4 and application doesn’t read ACK=3; WIN=2 T=3 SEQ=3 Stall due to flow control here T=4 SEQ=4 ACK=4; WIN=1 T=5 ACK=5; WIN=0 T=6 djw // CS 561, Spring 2000

  29. Example – Buffer at Sender T=1 1 2 3 4 5 6 7 8 9 =acked T=2 1 2 3 4 5 6 7 8 9 =sent T=3 1 2 3 4 5 6 7 8 9 =advertised T=4 1 2 3 4 5 6 7 8 9 T=5 1 2 3 4 5 6 7 8 9 T=6 1 2 3 4 5 6 7 8 9 djw // CS 561, Spring 2000

  30. Clark, 1988 • Design philosophy in retrospect • Several important themes • Division into IP + TCP and UDP and QOS • Survivability and impact on where to store state djw // CS 561, Spring 2000

  31. Contributions • Fate-sharing • Flows and Soft-state • These two plus the E2E argument (also Clark) define much of the architecture of the Internet djw // CS 561, Spring 2000

  32. Shortcomings • Some have become increasingly apparent today • Punted on accounting • End host control at odds with robustness • Distributed management djw // CS 561, Spring 2000

  33. Network Service Models • Datagram delivery: postal service • Also connectionless, best-effort or unreliable service • Network can’t guarantee delivery of the packet • Each packet from a host is routed independently • Example: IP • Virtual circuit models: telephone • Also connection-oriented service • Signaling: connection establishment, data transfer, teardown • All packets from a host are routed the same way (router state) • Example: ATM, Frame Relay, X.25 djw // CS 561, Spring 2000

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