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Learn how a lead designer adapted a popular PC franchise for the Nintendo Wii, discovering the power of tactile interaction and building a thriving player community. Discover the design principles behind successful games and how to evoke desirable emotional responses in players. Get insights into game mechanics, dynamics, and aesthetics, and explore the art of storytelling in gaming.
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Small Changes, Big Results Redefining a PC Franchise for the Nintendo Wii
Hello! • AI/Games • GDC Workshops • Sims EP Team • Lead Designer: Wii!
Let’s Chat • Franchise Analysis (1/3) • Designing to New (1/3) • Takeaways (1/3)
What is MDA? • Formal Vocabulary • Common Language • Flexible, Extensible Not a Methodology
Rules Behavior Fun How Games Work
Mechanics Behavior Fun In other words… The rules and concepts that formally specify the game-as-system.
Mechanics Dynamics Fun In other words… The run-time behavior of the game-as-system.
Mechanics Dynamics Aesthetics In other words… The desirable emotional responses evoked by the game dynamics.
Mechanics Dynamics Aesthetics Design Perspective Player Designer
Mechanics Dynamics Aesthetics Player Perspective Player Designer
Mechanics • Manage Motives • Work for $ • Spend $ to Build/Buy • Objects & Social = mood ++ • Get promoted!
Mechanics • Manage Motives • Work for $ • Spend $ to Build/Buy • Objects & Social = mood ++ • Get promoted! Events, object & social failures
Dynamics • Motives vs. Fun vs. Work • Social for Goals • Lothario • Miser • Slacker • Keeping up with the Jones’ • Plate Spinning/RTS Compulsions
Aesthetics • Groundhog Day • Fixably Broken • Unique Successes and Failures “How funny! Should I fix it?”
Success! • Millions of units sold • Player community thrives • Houses • Objects • Sims • Stories!
Q: More? • Controls (more to balance) • Tools (more to shape) • Information (more storytelling)
A: Storytelling • Dream… or Nightmare? • Romance… or Feud? • Real… or Fantasy?
Storytelling • Dream… or Nightmare? • Romance… or Feud? • Real… or Fantasy? Life!
The Sims of our Lives • Aesthetic: Lifetime • Dynamics: Generations • Mechanics: Aging, Wants & Fears
Aesthetics First • Aesthetic: Lifetime • Dynamics: Generations • Mechanics: Aging, Wants & Fears Play to Tell Your Story!
Aesthetic… Verbs • Savor • Experiment • Create • Achieve
Wii Ho! • New Context • New UI • New Game
First Impressions • Aesthetics • Tactile • Clean Lines • Family-oriented
First Impressions • Dynamics • Active • Expressive • Communal
Mechanics? • Consider • Core Activities • Tactile world • New Look • Simple but powerful tools
A New World • Comfortable pace • Savor • Create • Clear goals • Achieve • Experiment
MySims • Core Cycle • Explore (Look what I found!) • Build (Look what I made!) • Exchange (Look what they did!)
Achievement? • Growth • More Sims • More Buildings • More Levels
Collect Town Growth Build + Customize Socialize Sim Needs Exchange
Look What I Found! • Mechanic: • Open world, hidden goodies • Dynamic: • Explore and discover • Aesthetic: • World, not a Set
Look What I Made! • Mechanic: • Decomposable/Recomposable • Dynamic: • Design + Build things • Aesthetic: • You control it!
Look What They Did! • Mechanic: • Reactive/Responsive Sims • Dynamic: • Individual and Group Expression • Aesthetic: • Comic, clockwork world
It’s all about Tactility • Controller lets players • Touch the world • Poke the systems • Build a community for their Sims