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Argo: A Tool for Evolving Software Architectures. Jason E. Robbins David M. Hilbert David F. Redmiles Information and Computer Science Dept. University of California at Irvine. Overview. Quick Tour of Argo Motivation Underlying Theories Demo of Argo Features and Why They are Useful
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Argo: A Tool for Evolving Software Architectures Jason E. RobbinsDavid M. HilbertDavid F. Redmiles Information and Computer Science Dept. University of California at Irvine
Overview • Quick Tour of Argo • Motivation • Underlying Theories • Demo of Argo Features and Why They are Useful • Argo’s Architecture • Related Work • Conclusions • Availability
Quick Tour of Argo • Direct manipulation editor for C2 style software architectures • Critics continuously analyze architecture • To Do List presents feedback without interrupting the architect • Simple process model used as a resource • Perspectives divide complexity of design
Motivation • Design is a cognitively challenging task • Design knowledge is diverse, heuristic, tacit • Design decisions are interdependent, and made over extended periods of time • Software systems are difficult to understand and communicate to others • Software architecture as the “Big Picture”
Underlying Theories of Designers’ Cognitive Needs • We have tried to identify what makes design challenging for people • Design feedback: Reflection-in-Action [Schoen] • Design process support: Opportunistic Design [Guindon] • Design perspectives: Comprehension and Problem Solving [Kintsch] • We have specialized and applied these theories to software architecture
Design Feedback — Reflection-in-Acton • Observation: Designers work through the design • Designers rarely produce a design fully formed • Incrementally frame a partial design; evaluate it; revise • Suggested requirements on design environments • Support the designer in framing a partial solution • Support the designer in evaluating it • Integrate manipulation and analysis • Support in Argo: Editors, Critics, To Do List
Design Process Support - Opportunistic Design • Observation: Designers deviate from prespecified processes • Emerging issues change the design process • Cognitive costs explain some task reorderings • Suggested requirements on design environments • Provide process models as resources • Use process models to keep design feedback timely • Support in Argo: First-class process model, To Do List
Design Perspectives — Comprehension and Problem Solving • Observation: Designers use multiple mental models • Work through successive levels of refinement • Restructure their thinking to address different issues • Suggested requirements on design environments • Present multiple perspectives to match mental models • Help maintain mappings between mental models • Support in Argo: Multiple coordinated design perspectives, customizable visualizations
Related Work • Software architecture tools • Aesop, DaTE • Design environments • Janus, Framer, VDDE • Process models • Endeavors, OZ, IDEF-0 • Visualization with multiple perspectives • OBPE, Explainer, 4+1 Views
Conclusions • Design tools should support designer’s cognitive needs • We have examined three theories of cognitive needs and prototyped features that support them • We have implemented a domain-independent design environment infrastructure that can be applied to multiple domains
Availability • Informal demo’s at the UCI booth at ICSE • Argo + ArchShell: Direct Manipulation Dynamic Architecture • http://www.ics.uci.edu/pub/arch • On-line demo of Argo • Java source code and documentation • GEF, Argo’s visualization framework