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9am. 12pm. 3pm. 6pm. 9pm. 12am 1am. 9am. 12pm. 3pm. 6pm. 9pm. 12am. 3am. 6am. 9am. 48-Hour Video Game Contest Programmer/Designer, Artist. Day 2. Day 1. Programmer-Designer. Signature Effect. Con-trols. Primary Mechanic. Debug/ Slack. Balance Mechanics. Control Tuning.
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9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am 48-Hour Video Game Contest Programmer/Designer, Artist Day 2 Day 1 Programmer-Designer Signature Effect Con-trols Primary Mechanic Debug/ Slack Balance Mechanics Control Tuning Special Effects Secondary Mechanic Infrastructure Level Loading Refactor Main Menu Audio Effects Primary Mech.Design HUD & UI Debug/ Slack Tune Gameplay BREAK SLEEP Character Art Revise Effects 2D / 3D Artist Level Level Title Screen UI Elements Art Tweaks M1: Tech. Demo Navigate empty world using imported art. M3: Engaging Major mechanic is engaging for player. M6: Features Game is complete; remaining work is only extra polish. Milestones M5: Gameplay Game is playable, understandable, and enjoyable by regular players. M7: Gold Game complete and ready for distribution. M2: Playable Major mechanic is playable; scores, win/lose
Week 3: Polish Week 2: Production Week 1: Preproduction Su Mo Tu We Th Fr Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa Producer Designer Writer Artist 3-Week Board Game Student Project Producer, Designer, Artist, Writer Schedule & Tech Worksheet (3h) Test Writeup (1h) Test Writeup (1h) Budget (1h) Proposal Kleenex Playtest Mechanics Analysis (4h) Sketch State, Mechanics (3h) Final Slide Adjustments Minor Balance Adjust (2h) Major Internal Playtest (4h) Major Internal Playtest (4 h) Related Games Research and Writeup (4h) Design Meeting Assembly Assemble Prototype (2 h) Make Slides (1h) Rehearse Presentation (1h) Rehearse Presentation (1h) Design Meeting Present Proposal Brainstorming Theme Wroksheet Rule book Flavor Text Edit Design Doc World, Player Composites Outline Presentation Edit Rule Book Proposal Box and Box Art Final Artwork Revise Art Reference Art Print Board & Cards Concept Art Illustrate Rules Test Printing Print Card Art Board Art M1: Proposal Proposal worksheet and supporting documents. M3: Prototype Playable prototype complete. Primary mechanics in place. M5: Design Complete Game is balanced. Mechanics are locked down. M7: Present In-class project presentation Milestones M2: Overview All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete. M4: Analysis Mech. Analysis complete, major mechanics game roughly balanced. M6: Feature Complete Game is complete; remaining work is only extra polish.
Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa 4-Week Video Game Student Project Producer/Programmer, Programmer, Designer/Writer, 1 Artists (for 2D) or 3 Artists (for 3D) Team is already trained on a game engine and art tools Preproduction Production Sound Effects (Code and Assets) Technology Plan (Tools) Producer / Programmer Implement Secondary Mechanic Implement Secondary Mechanic Prototype UI Prototype Sound Effects Test Art Import Workflow Schedule Proposal Networking or AI Technology Plan (Algorithms) Infrastructure Implement Primary Mechanic Implement Primary Mechanic Tools for Tuning Mechanics Programmer World, Player Composites Sketch State and Mechanics Theme Wroksheet Proposal Brainstorming Design Meeting Design Meeting Related Games Research and Writeup (4h) Level Design Revise Mechanics from Programmer Feedback Designer / Writer Reference Art Proposal Main Character Concept Art Reference Art Prototype Level Test Art Import Workflow UI Art Level Art Artists M2: Overview All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete. M1: Proposal Proposal worksheet and supporting documents. M3: Technology Demo Demonstrate artist content and major mechanics implemented in-engine. Milestones
Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa Production Polish Producer / Programmer Crash Testing Menus Insert UI Art Installer Mechanics Mechanics Debugging Tune Controls Infrastructure Refactoring Programmer Mechanics Analysis Kleenex Playtest Rehearse Presentation (1h) Presentation Rehearse Presentation (1h) Make Slides (1h) Kleenex Playtest Internal Playtest Design Meeting Internal Playtest General Meeting Dialogue, Tags, and In-Game Instructions Tune Mechanics Designer / Writer Final Slide Adjustments Reviset Mechanics Tune Mechanics Test Writeup (1h) Test Writeup (1h) Additional Characters Website Effects Art Equipment Art Level Art Main Menu Background Artists Title Screen M4: Engaging Gameplay is engaging M5: Design Complete Game is balanced. Mechanics are locked down. M7: Present In-class project presentation Milestones M6: Feature Complete Game is complete; remaining work is only extra polish. M5: Analysis Mech. Analysis complete, major mechanics game roughly balanced.
Week 3: Polish Week 1: Preproduction Week 1: Production Su Mo Tu We Th Fr Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa Producer Designer Writer Artist 2-Year Commercial Video Game 5 Programmers, 20 Artists Schedule & Tech Worksheet (3h) Test Writeup (1h) Test Writeup (1h) Budget (1h) Proposal Kleenex Playtest TEMPORARY Mechanics Analysis (4h) Sketch State, Mechanics (3h) Final Slide Adjustments Minor Balance Adjust (2h) Major Internal Playtest (4h) Major Internal Playtest (4 h) Related Games Research and Writeup (4h) Design Meeting Assembly Assemble Prototype (2 h) Make Slides (1h) Rehearse Presentation (1h) Rehearse Presentation (1h) Design Meeting Present Proposal Brainstorming Theme Wroksheet Rule book Flavor Text Edit Design Doc World, Player Composites Outline Presentation Edit Rule Book Proposal Box and Box Art Final Artwork Revise Art Reference Art Print Board & Cards Concept Art Illustrate Rules Test Printing Print Card Art Board Art M1: Proposal Proposal worksheet and supporting documents. M3: Prototype Playable prototype complete. Primary mechanics in place. M5: Design Complete Game is balanced. Mechanics are locked down. M7: Present In-class project presentation Milestones M2: Overview All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete. M4: Analysis Mech. Analysis complete, major mechanics game roughly balanced. M6: Feature Complete Game is complete; remaining work is only extra polish.