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Interactive Sketching Methods for non-sketchers. Part 1. The Vanilla Sketch. Captures: an essence of an idea a moment in time the look of an interface multiple variations of the concept. Carloyn Snyder,Paper Prototyping (2003) Morgan Kaufmann.
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Interactive Sketching Methods for non-sketchers
Part 1. The Vanilla Sketch • Captures: • an essence of an idea • a moment in time • the look of an interface • multiple variations of the concept CarloynSnyder,Paper Prototyping (2003) Morgan Kaufmann CarloynSnyder,Paper Prototyping (2003) Morgan Kaufmann Susannah McPhail Morgan Kaufmann p31
Technique: Just Draw Something • Don’t worry about aesthetics • the sketch is for your eyes and • the sketch is a social thing: a conversational prop that engages others in talk about your ideas • But if you want to learn how to draw • sketching courses • arts, industrial design, community courses… • books • Drawing on the Right Side of your Brain by Betty Edwards
Technique: Just Draw Something • Scribble drawing • sketch anywhere, anytime, • sketch in the dark (while watching a movie) • speed sketching (1 minute or less) • Trick • draw only essentials • scribbles suggest details
Technique: Just Draw Something • Exercise: draw this powerpoint screen • you have 45 seconds
Technique: Tracing • Basic idea • copy / trace the fixed elements of an existing interface/screen • leave your design space empty • Technology • camera, photograph, tracing paper or • Photoshop or equivalent • trace over image on a separate layer • Drawing skill required • almost zero
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Generate blanks for your designs • Screen can be filled in, phone is constant
Technique: Hybrid Sketches • Mixes full and low fidelity elements • Full fidelity portions: • fixed design elements • Low fidelity portions • speculative components • Contrast • makes certain parts ofsketch stand out over others
Hybrid Sketches Lo-fi = speculative… Detail = fixed elements Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 96, p 279
Hybrid sketches Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 98, p 281
How muchfidelity do wereally need? Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 105 (from Scott McLaoud, Understanding Comics, p30)
How much fidelity do we really need? • Constrained resolution • no higher than required to capture its concept • Consistency with state • rendering fidelity matches the actual state of development of the concept • Suggest & explore rather than confirm • suggests and provokes what could be • A catalyst • evokes conversations and discussion
Computer Telephone Last Name: First Name: Phone: Place Call Help
Technique: Annotations • Marks that augment a sketch • directly on sketch • as layer • tracing • Photoshop layer • over dynamic media Bill Buxton Sketching User Experiences, see pages 175-185
Technique: Annotations • Textual notes • name and / or explain things • add detail • lists of items • questions / issues about design… • Graphical marks • connects notes to sketch elements • relates sketch elements • show dynamics of elements or interaction over time… Bill Buxton Sketching User Experiences, see pages 175-185
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 95, p277
Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 64, p 174
Vanilla Sketch Examples -screen snapshot 1From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann p31
Sketch examples – design variations 1From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann, p350
Sketchbook examples – details to prototype buddy bugs - sketches and final prototype, by former 581 student Susannah McPhail
Exercise –tracing / copying • Choose a handheld device • cell phone, PDA, watch… • Photograph the device and screen contents • choose a good angle/size • take several photos of it at different angles/sizes just in case • Trace over the phone • On paper, or in sketching program • capture its essence, not literal high fidelity details