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Learn about the importance of usability testing, intuitive designs, and user-centered decision-making to create user-friendly websites. Understand the user's perspective and design with simplicity and clarity in mind.
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Unstated Requirements And useability
Many UI decisions • End up being made by the technical development/implementation staff • Remember • You are not a typical user! • It doesn’t matter if you like it • It matters if the users like it • What is intuitive to you, is not necessarily intuitive to most users
Usability testing • The only way to tell how usable a product really is, is to do usability testing!
“What’s the most important thing I should do if I want to make sure my web site is easy to use?”
It is not • “Nothing important should ever be more than two clicks away.” • “Speak the user’s language.” • “Be consistent.”
Web pages should be self-evident • We should be able to “get it” • What it is • How to use it • Without expending any effort thinking about it.
“If you point the cursor at it, it’ll change from an arrow to a pointing hand. What’s the big deal?”
As a rule, people don’t like to puzzle over how to use things.
The most important principle of web design is to work toward eliminating question marks.
However, you cannot make everything self-evident. Sometimes you need to settle for self-explanatory.
Most people are going to spend less time looking at the pages we design than we think.
So why then? • Most people are going to spend less time looking at the pages we design than we think. • If web pages are going to be effective, they have to work most of their magic at a glance.
We’re thinking: “Let’s write some ‘great literature’ (or at least ‘product brochure’)”
The user’s reality is much closer to: “billboard going by at 60 miles an hour.”
Fact of Life • We don’t read pages; we scan them. • We’re usually in a hurry • We don’t need to read everything. • We’re good at it.
Fact of life • We don’t make optimal choices. We satisfice.
Fact of life • We don’t make optimal choices. We satisfice. • We don’t choose the best option – we choose the first reasonable option. • As soon as we find a link that seems like it might lead where we want, we click it.
Why don’t web users look for the best choice? • We’re usually in a hurry • There’s not much of a penalty for guessing wrong • Weighing options may not improve our chances • Guessing is more fun • Less work • If you’re right it’s faster • Introduces an element of chance - serendipity
Fact of life • We don’t figure out how things work. We muddle through ( form a mental model).
Many people cannot tell you the difference between Google, a browser, and the internet
If people manage to muddle through… …does it really matter whether they get it? • Muddling tends to be inefficient and error-prone • If they get it: • Better chance they’ll find what they’re looking for. • Understand the full range of what your site has to offer • You have a better chance of steering them where you want them to go • They’ll feel smarter and more in control
What’s a girl to do? If your audience is going to act like you’re designing billboards, then design great billboards.
Bottom line • Don’t make me think • Realize that I will satisfice and muddle through • Don’t offer me a fixed set of options. Include an “other” option to avoid forcing me to do it “your way” • Microwave, cell phone, netflix cd that was returned to them instead of delivered to me • Don’t assume you know all the choices
Bottom line • Don’t make me do work you can do • Pre-populate fields • Don’t offer me meaningless choices • Don’t make me confirm happy path choices – make it easy to back out
Credits • Don't Make Me Think! A Common Sense Approach to Web Usability by Steve Krug • http://www.slideshare.net/amitnm/dont-make-me-think-by-steve-krug-a-book-summary • http://users.drew.edu/sbradsha/FromIPodsToMySpace/05-DontMakeMeThink.ppt