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Human Computer Interaction. Study and design of user interfaces and interaction British Computer Society ~“to stress the good design, documentation and usability” HCI approach – iterative development with focus on user testing at an early stage HCI is applied engineering with contribution from
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Human Computer Interaction • Study and design of user interfaces and interaction • British Computer Society ~“to stress the good design, documentation and usability” • HCI approach – iterative development with focus on user testing at an early stage • HCI is applied engineering with contribution from • Cognitive Psychology • Cognitive Science and Engineering • Computer Science • Ergonomics • Artificial Intelligence • Graphics and Industrial Design • Engineering generally • Sociology, Anthropology and Philosophy
Human Computer Interaction • HCI is not about ‘looking good’ or ‘making thing pretty’ – It is about making software work for user • Good HCI does not grow on trees it has to be cultivated • Owning an aeroplane does not make you a pilot • REALITY • Many systems are difficult to use but people are adaptable • There may be conflict between safety and efficiency • Which garage do you prefer – the one which offers you coffee, but does not fix your car, or the one with gruff mechanics who are honest and know their stuff???
Human Computer Interaction • Selection and design of devices – screen, keyboard, printer, etc. • Selection and design of interaction styles • Selection and development of tools and methods • Design of the environment where a computer is used • The tasks to be carried out using a computer • Organizational impact of a computer system • The training requirements – initial and continuing • The design of support material, manuals, on-line helps, etc. • The attitudes and expectations of users • Safety issues
Human Computer Interaction~ Human Factors Design Issues • The need for consistency • One of the common causes of problems with computer based systems • Dialogue Design • When interacting with a system a dialogue is in progress between the system and the user – this has to be planned, scripted or choreographed • System Feedback • Lack of suitable feedback causes feelings of discomfort and encourages errors, e.g. pressing RETURN too many times until the response is seen
Human Computer Interaction~ Human Factors Design Issues • Amount of Feedback • Tendency to squeeze too much on to screen and to show more than is necessary for the current task • Appropriate pacing • Too slow – causes frustration • Too fast – causes pressure to perform
Human Computer Interaction~ The Problems • Mismatch between user and computer • Often the user has to adapt to the computer • Terminology that of computer instead of user • Computer function rather than task oriented • Physical limitations • Height • Reach • Eyesight • Sensitivity to lighting condition
Human Computer Interaction~ The Problems • Human information processing limitations • Short term memory limitation • Attention highly selective and narrow • Long term memory very unreliable • Recognition easier than recall • Over learning for frequent tasks • Reasoning frequently illogical • Judgements subject to biases • Affected by fatigue and emotion
Human Computer Interaction~ The Problem • Resistance to Change • How is change managed? • Who is involved? • Technology is search of a solution • Disruption of existing social order • Building for whom? • Designer build for themselves • Poor understanding of users, tasks, organizations • Poorly specified problems • Poorly realized solutions
HCI Issues for Multimedia Design • looking at how issues in HCI, human-factors engineering, user-centered design, can influence multimedia design • use of different media types • MM design for vision, hearing, cognition, memory,attention • MM design guidelines • design issues for static and dynamic media • educational MM
Types of Usability • For multimedia, usability has three viewpoints • Functional usability • How easy a product is to use • GUIs, menus, interaction • Information delivery • how well does the product deliver the message • prime concern • “multi media “ • just because you present the material in a different way doesn’t mean that it will be delivered better • Learnt content • how well does someone learn the content delivered by the product • more applicable to educational multimedia but still considered for movie-style presentations
Essential Issues of Multimedia • with MM you have more ways to present information • should be more attractive than standard text and still images • however potential for even bigger ‘mess’ • should be about: • delivering information in a novel way • enhancing interaction by different techniques
Multimedia ISO Standard Terms • message • the content of communication between a sender and received. • medium • the means by which that content is delivered (how the message is represented rather than the technology). • modality • the way a message is perceived by a person (e.g. vision, hearing, touch). Note that this is not technology based but human attributes.
Dynamic Media • •considerations: • how can the media be controlled over time? • can the speed of presentation be change? • what controls exist over the presentation? • how can the media format be changed? • can the image be expanded (zoom) • can the sound be filtered (amplitude, frequency)? • can components of the dynamic media addressable directly or indirectly?
What you should remember aboutdynamic media • dynamic media tend to dominate by attracting attention from static media • dynamic media can easily overload human information processing • retention of detail from dynamic media is poor • co-ordination of information presented • must allow user control over dynamic media
Static Media • considerations: • how can the display be controlled? • standard GUI controls, eg sliders (too much text for window and therefore need to scroll down) etc • how can the media format be changed? • depends on the storage format eg text changed in size (point), and shape (font,bold) • are sub-components of medium addressable? • idea of clickable maps where certain aspects of the image can have different features
What you should bear in mind • visual images tend to dominate over text • images can be scanned quickly (quick look over)whereas reading is more attention demanding,therefore people will be drawn towards the easier of the two media. • many different messages can be extracted from one image. • interpretation of the message in an image depends on the user’s attention and knowledge of contents. • extraction of information from diagrams requires learning the semantics of a symbolic language • memory of image detail is generally poor unless peoples attention has been drawn to specific facts in the image • • reading is a sequential process. • good sentence structure and layout helps reading • memory for detail in text generally better that for image, although only the higher order structure will be recalled accurately
Implications of the eye on MM design • do not expect people to attend to detail in several different areas of an image at once. • People will scan around the image, briefly focusing on different objects, but only one at a time. • in MM systems only one image should be presented at once. • Users can not attend to still images and video at the same time. • movement is a highly effective means of alerting the peripheral vision and drawing the user’s attention. • thus change or movement should be limited to one image, otherwise it will cause stress (due to an inability to attend to both images)
Implications of hearing on MM design • only part of the auditory range is necessary for speech. • People tolerate poor sound unless the quality is vital • background noise should be reduced for effective communication • although the human ear is good as suppressing noise, we get distracted • sound is very effective as a means of alerting and warning. • sound is a broadcast medium • speech is interpreted by the rules of grammar
Implications of memory on MM • minimise distraction during tasks and memorisation • beware of overloading working memory, both in terms of quantity of information and time span of retention • input from dynamic media rapidly exceeds the capacity of working memory and hence only the high level gist will be retained. • working memory has to be refreshed keeping the information available in persistent media, thus allow to re-view test or image • structuring information (chunking) • memorisation of detail from image is limited
Implications of attention to MM • do not use too many competing demands for attention • Attention tends to be diverted by change hence temporal media such as film, animation and sound will dominate over static media such as pictures and text • dynamic media contains change by definition and therefore attract attention more strongly than static • change in static media (highlighting) will attract attention • two or more dynamic media will compete for the users attention and this can lead to stress and fatigue